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oot/assets/xml/objects/object_os.xml
Anghelo Carvajal 4d5d1fd079
Add every unreserved object in an automated way (#805)
* it's crashing

* fix stuff

* fix xmls

* problematic objects

* fix tabs

* Fix suffixes

* add missing new lines

* Add comments to the problematic objects

* Find and replace fixes

* Add Fig's objects

* I forgot to add a Name in a cutscene, so I'm adding it here

* Update object decomp tutorial a little bit

* Update problematic objects

* Update docs/tutorial/object_decomp.md

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Change comments

* comment out a few blobs

* dammit tluts

* Change a bunch of objects

* update the last bunch

* update comments on  oA11 and oB2

* Ninja-edit to fix compatibility with ZAPD's PR 142

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-05-16 12:36:40 -04:00

36 lines
2.8 KiB
XML

<Root>
<File Name="object_os" Segment="6">
<Animation Name="object_os_Anim_0002E4" Offset="0x2E4"/>
<DList Name="object_os_DL_001D80" Offset="0x1D80"/>
<DList Name="object_os_DL_0020A8" Offset="0x20A8"/>
<DList Name="object_os_DL_0025E8" Offset="0x25E8"/>
<DList Name="object_os_DL_002718" Offset="0x2718"/>
<DList Name="object_os_DL_002848" Offset="0x2848"/>
<DList Name="object_os_DL_002A00" Offset="0x2A00"/>
<DList Name="object_os_DL_002B30" Offset="0x2B30"/>
<DList Name="object_os_DL_002C60" Offset="0x2C60"/>
<Texture Name="object_os_TLUT_002E18" OutName="tlut_00002E18" Format="rgb5a1" Width="16" Height="16" Offset="0x2E18"/>
<Texture Name="object_os_TLUT_003018" OutName="tlut_00003018" Format="rgb5a1" Width="16" Height="16" Offset="0x3018"/>
<Texture Name="object_os_Tex_003218" OutName="tex_00003218" Format="ci8" Width="8" Height="8" Offset="0x3218"/>
<Texture Name="object_os_Tex_003258" OutName="tex_00003258" Format="ci8" Width="16" Height="16" Offset="0x3258"/>
<Texture Name="object_os_Tex_003358" OutName="tex_00003358" Format="ci8" Width="8" Height="8" Offset="0x3358"/>
<Texture Name="object_os_Tex_003398" OutName="tex_00003398" Format="ci8" Width="8" Height="8" Offset="0x3398"/>
<Texture Name="object_os_Tex_0033D8" OutName="tex_000033D8" Format="ci8" Width="32" Height="16" Offset="0x33D8"/>
<Blob Name="object_os_Blob_0035D8" Size="0x800" Offset="0x35D8"/>
<Texture Name="object_os_Tex_003DD8" OutName="tex_00003DD8" Format="ci8" Width="16" Height="16" Offset="0x3DD8"/>
<Texture Name="object_os_Tex_003ED8" OutName="tex_00003ED8" Format="ci8" Width="16" Height="32" Offset="0x3ED8"/>
<Texture Name="object_os_Tex_0040D8" OutName="tex_000040D8" Format="ci8" Width="32" Height="32" Offset="0x40D8"/>
<Texture Name="object_os_Tex_0044D8" OutName="tex_000044D8" Format="ci8" Width="8" Height="16" Offset="0x44D8"/>
<Texture Name="object_os_Tex_004558" OutName="tex_00004558" Format="ci8" Width="8" Height="16" Offset="0x4558"/>
<Limb Name="object_os_Limb_0045D8" LimbType="Standard" Offset="0x45D8"/>
<Limb Name="object_os_Limb_0045E4" LimbType="Standard" Offset="0x45E4"/>
<Limb Name="object_os_Limb_0045F0" LimbType="Standard" Offset="0x45F0"/>
<Limb Name="object_os_Limb_0045FC" LimbType="Standard" Offset="0x45FC"/>
<Limb Name="object_os_Limb_004608" LimbType="Standard" Offset="0x4608"/>
<Limb Name="object_os_Limb_004614" LimbType="Standard" Offset="0x4614"/>
<Limb Name="object_os_Limb_004620" LimbType="Standard" Offset="0x4620"/>
<Limb Name="object_os_Limb_00462C" LimbType="Standard" Offset="0x462C"/>
<Skeleton Name="object_os_Skel_004658" Type="Flex" LimbType="Standard" Offset="0x4658"/>
</File>
</Root>