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oot/asm/non_matchings/code
fig02 82968a7381
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
* fix colliderinit typo

* dead sound done

* deadsound documentation

* blast done

* progress

* spk init

* progress

* spark done

* ss bomb ok

* bomb done

* cleanup

* progress

* progress

* almost done with bomb2

* clean up gossip stone

* more

* cleanup and format

* remove unused asm file

* nonmatching reloc

* done i think

* mistakes

* fix headers

* idk how that got in here

* EffectSsStick OK

* progress

* fix conflicting name

* progress

* splash OK

* uname fields

* progress

* lightning OK

* remove unwanted files

* kirakira ok

* kirakira done

* magma OK

* remove files

* ss_g_fire OK

* name funcs

* progress

* progress

* magma2 and kakera OK

* eff_ss_dead_dd OK

* fcircle OK

* stone1 OK

* sibuki2 OK

* dt_bubble OK

* deaddb OK

* sibuki OK

* dead_ds OK

* ice_smoke OK

* hitmark OK

* hahen OK

* k_fire OK

* en_fire OK

* starting colors

* color changes 1

* color switch done

* init file data migrated

* data cleanup

* ice_piece OK

* en_ice OK

* progress

* progress

* docs progress

* fix blast color names

* documentation pass 1

* progress

* cleanup pass 2

* touchups

* added to functions.h

* small changes

* fix functions.h

* renaming progress

* name progress

* color enum

* more cleanups

* enice changes

* final cleanups

* remove unwanted file

* lightning -> shock

* pr suggestions

* fix comment

* remove unwanted comments
2020-09-29 20:18:46 -04:00
..
audio_heap audio_heap: 1 non-matching (#381) 2020-09-20 13:22:09 -04:00
audio_seqplayer audio_seqplayer, the easy half (#369) 2020-09-01 17:23:30 -04:00
code_800BB0A0 Decompile z_camera data, and some camera WIP (#173) 2020-06-01 17:54:47 -04:00
code_800DACC0 audio_seqplayer, the easy half (#369) 2020-09-01 17:23:30 -04:00
code_800E11F0 audio_heap: 1 non-matching (#381) 2020-09-20 13:22:09 -04:00
code_800EC960 audio_seqplayer, the easy half (#369) 2020-09-01 17:23:30 -04:00
code_800F7260 audio_seqplayer, the easy half (#369) 2020-09-01 17:23:30 -04:00
code_800F9280 audio_seqplayer, the easy half (#369) 2020-09-01 17:23:30 -04:00
code_80102FA0 Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
code_80104D60 Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
code_800430A0 z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
code_80043480
code_80110450 Decompile shrink_window.c (#232) 2020-07-08 21:54:39 -04:00
db_camera Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
gfxprint
jpegdecoder Decompile jpegdecoder.c, padsetup.c and code_800C3C20.c (#217) 2020-06-21 18:43:14 -04:00
PreRender Decompile PreRender.c (#319) 2020-09-15 15:10:19 -04:00
sys_math3d Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
sys_matrix z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
ucode_disas Match/Improve a bunch of non matchings (#342) 2020-08-23 17:50:30 -04:00
z_actor All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
z_bgcheck Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
z_camera Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
z_collision_check Use dummies to match bss ordering and some functions in z_collision_check.c (#393) 2020-09-15 18:41:38 -04:00
z_eff_blure z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
z_fbdemo Match more z_fbdemo functions (#370) 2020-09-03 14:13:57 -04:00
z_fbdemo_fade Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
z_jpeg Decompile jpegdecoder.c, padsetup.c and code_800C3C20.c (#217) 2020-06-21 18:43:14 -04:00
z_kaleido_scope_call Decompile shrink_window.c (#232) 2020-07-08 21:54:39 -04:00
z_kaleido_setup Decompile pausemgr.c (#211) 2020-06-17 15:23:42 -04:00
z_kanfont
z_kankyo Decompile Player (#387) 2020-09-18 21:45:39 -04:00
z_lifemeter Fix some %hi's (#326) 2020-08-15 20:36:34 -04:00
z_message_PAL Fix some %hi's (#326) 2020-08-15 20:36:34 -04:00
z_onepointdemo Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
z_parameter Improve PHYSICAL/VIRTUAL macros and match Interface_LoadActionLabel (#371) 2020-08-31 21:06:44 -04:00
z_play Decompile Player (#387) 2020-09-18 21:45:39 -04:00
z_player_lib Decompile Player (#387) 2020-09-18 21:45:39 -04:00
z_room Match/Improve a bunch of non matchings (#342) 2020-08-23 17:50:30 -04:00
z_scene Match/Improve a bunch of non matchings (#342) 2020-08-23 17:50:30 -04:00
z_scene_table Match sys_math.c and one in z_scene_table.c (#90) 2020-04-22 12:18:53 -04:00
z_skelanime
z_skin z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
z_skin_awb z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
z_skin_matrix z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
z_sram Update asm processor and migrate/improve rodata for a few files (#209) 2020-06-14 19:24:09 -04:00
z_view code_80106550 / llcvt.c and code_80104450 / ortho.c OK (#163) 2020-05-27 03:48:07 -04:00
z_vimode
z_vr_box Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00