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oot/assets/xml/objects/gameplay_keep.xml
Tom Overton 82e04ede5f
Replace player animation names with original names derived from OoT3D (#1369)
* Name every player animation after the original name from OoT3D

* Also update link_animetion with original names
2022-09-12 20:43:06 +02:00

968 lines
84 KiB
XML

<Root>
<ExternalFile XmlPath="misc/link_animetion.xml" OutPath="assets/misc/link_animetion/"/>
<File Name="gameplay_keep" Segment="4">
<Texture Name="gHilite1Tex" OutName="hilite_1" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gHilite2Tex" OutName="hilite_2" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
<Texture Name="gHylianShieldDesignTex" OutName="hylian_shield_design" Format="rgba16" Width="32" Height="64" Offset="0x400"/>
<Texture Name="gOcarinaofTimeDesignTex" OutName="ocarina_of_time_design" Format="rgba16" Width="32" Height="16" Offset="0x1400"/>
<Texture Name="gBottleGlassTex" OutName="bottle_glass" Format="rgba16" Width="16" Height="16" Offset="0x1800"/>
<Texture Name="gDekuStickTex" OutName="deku_stick" Format="i8" Width="8" Height="8" Offset="0x1A00"/>
<Texture Name="gLinkHairTex" OutName="link_hair" Format="rgba16" Width="16" Height="16" Offset="0x1A40"/>
<Texture Name="gLinkTunic1Tex" OutName="link_tunic_1" Format="i8" Width="16" Height="16" Offset="0x1C40"/>
<Texture Name="gLinkTunic2Tex" OutName="link_tunic_2" Format="i8" Width="16" Height="32" Offset="0x1D40"/>
<Texture Name="gLinkTunic3Tex" OutName="link_tunic_3" Format="i8" Width="16" Height="16" Offset="0x1F40"/>
<Array Name="gLinkPauseChildJointTable" Count="24" Offset="0x2040">
<Vector Type="s16" Dimensions="3"/>
</Array>
<Array Name="gLinkPauseChildDekuShieldJointTable" Count="24" Offset="0x20D0">
<Vector Type="s16" Dimensions="3"/>
</Array>
<Array Name="gLinkPauseAdultBgsJointTable" Count="24" Offset="0x2160">
<Vector Type="s16" Dimensions="3"/>
</Array>
<Array Name="gLinkPauseAdultJointTable" Count="24" Offset="0x21F0">
<Vector Type="s16" Dimensions="3"/>
</Array>
<Array Name="gLinkPauseAdultShieldJointTable" Count="24" Offset="0x2280">
<Vector Type="s16" Dimensions="3"/>
</Array>
<PlayerAnimation Name="gPlayerAnim_clink_demo_DDbox_open" Offset="0x2310"/>
<PlayerAnimation Name="gPlayerAnim_clink_demo_Tbox_open" Offset="0x2318"/>
<PlayerAnimation Name="gPlayerAnim_clink_demo_atozusari" Offset="0x2320"/>
<PlayerAnimation Name="gPlayerAnim_clink_demo_bashi" Offset="0x2328"/>
<PlayerAnimation Name="gPlayerAnim_clink_demo_doorA_link" Offset="0x2330"/>
<PlayerAnimation Name="gPlayerAnim_clink_demo_doorB_link" Offset="0x2338"/>
<PlayerAnimation Name="gPlayerAnim_clink_demo_futtobi" Offset="0x2340"/>
<PlayerAnimation Name="gPlayerAnim_clink_demo_get1" Offset="0x2348"/>
<PlayerAnimation Name="gPlayerAnim_clink_demo_get2" Offset="0x2350"/>
<PlayerAnimation Name="gPlayerAnim_clink_demo_get3" Offset="0x2358"/>
<PlayerAnimation Name="gPlayerAnim_clink_demo_goto_future" Offset="0x2360"/>
<PlayerAnimation Name="gPlayerAnim_clink_demo_koutai" Offset="0x2368"/>
<PlayerAnimation Name="gPlayerAnim_clink_demo_koutai_kennuki" Offset="0x2370"/>
<PlayerAnimation Name="gPlayerAnim_clink_demo_koutai_wait" Offset="0x2378"/>
<PlayerAnimation Name="gPlayerAnim_clink_demo_mimawasi" Offset="0x2380"/>
<PlayerAnimation Name="gPlayerAnim_clink_demo_mimawasi_wait" Offset="0x2388"/>
<PlayerAnimation Name="gPlayerAnim_clink_demo_miokuri" Offset="0x2390"/>
<PlayerAnimation Name="gPlayerAnim_clink_demo_miokuri_wait" Offset="0x2398"/>
<PlayerAnimation Name="gPlayerAnim_clink_demo_nozoki" Offset="0x23A0"/>
<PlayerAnimation Name="gPlayerAnim_clink_demo_return_to_future" Offset="0x23A8"/>
<PlayerAnimation Name="gPlayerAnim_clink_demo_standup" Offset="0x23B0"/>
<PlayerAnimation Name="gPlayerAnim_clink_demo_standup_wait" Offset="0x23B8"/>
<PlayerAnimation Name="gPlayerAnim_clink_normal_climb_endAL" Offset="0x23C0"/>
<PlayerAnimation Name="gPlayerAnim_clink_normal_climb_endAR" Offset="0x23C8"/>
<PlayerAnimation Name="gPlayerAnim_clink_normal_climb_endBL" Offset="0x23D0"/>
<PlayerAnimation Name="gPlayerAnim_clink_normal_climb_endBR" Offset="0x23D8"/>
<PlayerAnimation Name="gPlayerAnim_clink_normal_climb_startA" Offset="0x23E0"/>
<PlayerAnimation Name="gPlayerAnim_clink_normal_climb_startB" Offset="0x23E8"/>
<PlayerAnimation Name="gPlayerAnim_clink_normal_climb_upL" Offset="0x23F0"/>
<PlayerAnimation Name="gPlayerAnim_clink_normal_climb_upR" Offset="0x23F8"/>
<PlayerAnimation Name="gPlayerAnim_clink_normal_defense_ALL" Offset="0x2400"/>
<PlayerAnimation Name="gPlayerAnim_clink_op3_negaeri" Offset="0x2408"/>
<PlayerAnimation Name="gPlayerAnim_clink_op3_okiagari" Offset="0x2410"/>
<PlayerAnimation Name="gPlayerAnim_clink_op3_tatiagari" Offset="0x2418"/>
<PlayerAnimation Name="gPlayerAnim_clink_op3_wait1" Offset="0x2420"/>
<PlayerAnimation Name="gPlayerAnim_clink_op3_wait2" Offset="0x2428"/>
<PlayerAnimation Name="gPlayerAnim_clink_op3_wait3" Offset="0x2430"/>
<PlayerAnimation Name="gPlayerAnim_d_link_imanodare" Offset="0x2438"/>
<PlayerAnimation Name="gPlayerAnim_d_link_orooro" Offset="0x2440"/>
<PlayerAnimation Name="gPlayerAnim_d_link_orowait" Offset="0x2448"/>
<PlayerAnimation Name="gPlayerAnim_demo_link_nwait" Offset="0x2450"/>
<PlayerAnimation Name="gPlayerAnim_demo_link_orosuu" Offset="0x2458"/>
<PlayerAnimation Name="gPlayerAnim_demo_link_tewatashi" Offset="0x2460"/>
<PlayerAnimation Name="gPlayerAnim_demo_link_twait" Offset="0x2468"/>
<PlayerAnimation Name="gPlayerAnim_kolink_odoroki_demo" Offset="0x2470"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_LLside_kiru_endL" Offset="0x2478"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_LLside_kiru_finsh_endR" Offset="0x2480"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_LRside_kiru_endR" Offset="0x2488"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_LRside_kiru_finsh_endL" Offset="0x2490"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_Lnormal_kiru_endR" Offset="0x2498"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_Lnormal_kiru_finsh_endR" Offset="0x24A0"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_Lpierce_kiru_endL" Offset="0x24A8"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_Lpierce_kiru_finsh_endR" Offset="0x24B0"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_Lrolling_kiru_endR" Offset="0x24B8"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_Lside_kiru_endR" Offset="0x24C0"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_Lside_kiru_finsh_endR" Offset="0x24C8"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_Rside_kiru_endR" Offset="0x24D0"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_Rside_kiru_finsh_endR" Offset="0x24D8"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_anchor2fighter" Offset="0x24E0"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_back_brake" Offset="0x24E8"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_back_hitR" Offset="0x24F0"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_back_walk" Offset="0x24F8"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_bom_side_walkL" Offset="0x2500"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_bom_side_walkR" Offset="0x2508"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_defense_hit" Offset="0x2510"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_defense_long_hitL" Offset="0x2518"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_defense_long_hitR" Offset="0x2520"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_front_hitR" Offset="0x2528"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_jump_kiru_finsh_endR" Offset="0x2530"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_landingR" Offset="0x2538"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_normal_kiru_finsh_endR" Offset="0x2540"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_pierce_kiru_endR" Offset="0x2548"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_pierce_kiru_finsh_endR" Offset="0x2550"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_power_kiru_wait_endR" Offset="0x2558"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_rolling_kiru_endR" Offset="0x2560"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_side_walkL" Offset="0x2568"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_side_walkR" Offset="0x2570"/>
<PlayerAnimation Name="gPlayerAnim_002578" Offset="0x2578"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_waitL2defense" Offset="0x2580"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_waitL2defense_long" Offset="0x2588"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_waitL" Offset="0x2590"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_waitL_defense" Offset="0x2598"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_waitL_defense_wait" Offset="0x25A0"/>
<PlayerAnimation Name="gPlayerAnim_0025A8" Offset="0x25A8"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_waitL_pierce_kiru" Offset="0x25B0"/>
<PlayerAnimation Name="gPlayerAnim_0025B8" Offset="0x25B8"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_waitR2defense" Offset="0x25C0"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_waitR2defense_long" Offset="0x25C8"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_waitR" Offset="0x25D0"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_waitR_defense" Offset="0x25D8"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_waitR_defense_wait" Offset="0x25E0"/>
<PlayerAnimation Name="gPlayerAnim_0025E8" Offset="0x25E8"/>
<PlayerAnimation Name="gPlayerAnim_link_anchor_waitR_pierce_kiru" Offset="0x25F0"/>
<PlayerAnimation Name="gPlayerAnim_link_boom_catch" Offset="0x25F8"/>
<PlayerAnimation Name="gPlayerAnim_link_boom_throwL" Offset="0x2600"/>
<PlayerAnimation Name="gPlayerAnim_link_boom_throwR" Offset="0x2608"/>
<PlayerAnimation Name="gPlayerAnim_002610" Offset="0x2610"/>
<PlayerAnimation Name="gPlayerAnim_link_boom_throw_side_walkL" Offset="0x2618"/>
<PlayerAnimation Name="gPlayerAnim_link_boom_throw_side_walkR" Offset="0x2620"/>
<PlayerAnimation Name="gPlayerAnim_link_boom_throw_wait2waitR" Offset="0x2628"/>
<PlayerAnimation Name="gPlayerAnim_link_boom_throw_waitL" Offset="0x2630"/>
<PlayerAnimation Name="gPlayerAnim_link_boom_throw_waitR" Offset="0x2638"/>
<PlayerAnimation Name="gPlayerAnim_link_bottle_bug_in" Offset="0x2640"/>
<PlayerAnimation Name="gPlayerAnim_link_bottle_bug_miss" Offset="0x2648"/>
<PlayerAnimation Name="gPlayerAnim_link_bottle_bug_out" Offset="0x2650"/>
<PlayerAnimation Name="gPlayerAnim_link_bottle_drink_demo" Offset="0x2658"/>
<PlayerAnimation Name="gPlayerAnim_link_bottle_drink_demo_end" Offset="0x2660"/>
<PlayerAnimation Name="gPlayerAnim_link_bottle_drink_demo_start" Offset="0x2668"/>
<PlayerAnimation Name="gPlayerAnim_link_bottle_drink_demo_wait" Offset="0x2670"/>
<PlayerAnimation Name="gPlayerAnim_link_bottle_fish_in" Offset="0x2678"/>
<PlayerAnimation Name="gPlayerAnim_link_bottle_fish_miss" Offset="0x2680"/>
<PlayerAnimation Name="gPlayerAnim_link_bottle_fish_out" Offset="0x2688"/>
<PlayerAnimation Name="gPlayerAnim_link_bottle_read" Offset="0x2690"/>
<PlayerAnimation Name="gPlayerAnim_link_bottle_read_end" Offset="0x2698"/>
<PlayerAnimation Name="gPlayerAnim_link_bow_bow_ready" Offset="0x26A0"/>
<PlayerAnimation Name="gPlayerAnim_link_bow_bow_shoot" Offset="0x26A8"/>
<PlayerAnimation Name="gPlayerAnim_link_bow_bow_shoot_end" Offset="0x26B0"/>
<PlayerAnimation Name="gPlayerAnim_link_bow_bow_shoot_next" Offset="0x26B8"/>
<PlayerAnimation Name="gPlayerAnim_link_bow_bow_wait" Offset="0x26C0"/>
<PlayerAnimation Name="gPlayerAnim_link_bow_defense" Offset="0x26C8"/>
<PlayerAnimation Name="gPlayerAnim_link_bow_defense_wait" Offset="0x26D0"/>
<PlayerAnimation Name="gPlayerAnim_link_bow_side_runL" Offset="0x26D8"/>
<PlayerAnimation Name="gPlayerAnim_link_bow_side_runR" Offset="0x26E0"/>
<PlayerAnimation Name="gPlayerAnim_link_bow_side_walk" Offset="0x26E8"/>
<PlayerAnimation Name="gPlayerAnim_link_bow_walk2ready" Offset="0x26F0"/>
<PlayerAnimation Name="gPlayerAnim_link_child_tunnel_door" Offset="0x26F8"/>
<PlayerAnimation Name="gPlayerAnim_link_child_tunnel_end" Offset="0x2700"/>
<PlayerAnimation Name="gPlayerAnim_link_child_tunnel_start" Offset="0x2708"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_DDbox_open" Offset="0x2710"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_Tbox_open" Offset="0x2718"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_back_to_past" Offset="0x2720"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_baru_op1" Offset="0x2728"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_baru_op2" Offset="0x2730"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_baru_op3" Offset="0x2738"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_bikkuri" Offset="0x2740"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_doorA_link" Offset="0x2748"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_doorA_link_free" Offset="0x2750"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_doorB_link" Offset="0x2758"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_doorB_link_free" Offset="0x2760"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_furimuki2" Offset="0x2768"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_furimuki2_wait" Offset="0x2770"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_furimuki" Offset="0x2778"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_get_itemA" Offset="0x2780"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_get_itemB" Offset="0x2788"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_goma_furimuki" Offset="0x2790"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_gurad" Offset="0x2798"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_gurad_wait" Offset="0x27A0"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_jibunmiru" Offset="0x27A8"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_kakeyori" Offset="0x27B0"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_kakeyori_mimawasi" Offset="0x27B8"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_kakeyori_miokuri" Offset="0x27C0"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_kakeyori_miokuri_wait" Offset="0x27C8"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_kakeyori_wait" Offset="0x27D0"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_kaoage" Offset="0x27D8"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_kaoage_wait" Offset="0x27E0"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_kenmiru1" Offset="0x27E8"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_kenmiru1_wait" Offset="0x27F0"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_kenmiru2" Offset="0x27F8"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_kenmiru2_modori" Offset="0x2800"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_kenmiru2_wait" Offset="0x2808"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_kousan" Offset="0x2810"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_look_hand" Offset="0x2818"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_look_hand_wait" Offset="0x2820"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_nozokikomi" Offset="0x2828"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_nozokikomi_wait" Offset="0x2830"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_return_to_past" Offset="0x2838"/>
<PlayerAnimation Name="gPlayerAnim_002840" Offset="0x2840"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_sita_wait" Offset="0x2848"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_ue" Offset="0x2850"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_ue_wait" Offset="0x2858"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_warp" Offset="0x2860"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_zeldamiru" Offset="0x2868"/>
<PlayerAnimation Name="gPlayerAnim_link_demo_zeldamiru_wait" Offset="0x2870"/>
<PlayerAnimation Name="gPlayerAnim_link_derth_rebirth" Offset="0x2878"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_LLside_kiru" Offset="0x2880"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_LLside_kiru_end" Offset="0x2888"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_LLside_kiru_finsh" Offset="0x2890"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_LLside_kiru_finsh_end" Offset="0x2898"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_LRside_kiru" Offset="0x28A0"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_LRside_kiru_end" Offset="0x28A8"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_LRside_kiru_finsh" Offset="0x28B0"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_LRside_kiru_finsh_end" Offset="0x28B8"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_Lnormal_kiru" Offset="0x28C0"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_Lnormal_kiru_end" Offset="0x28C8"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_Lnormal_kiru_finsh" Offset="0x28D0"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_Lnormal_kiru_finsh_end" Offset="0x28D8"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_Lpierce_kiru" Offset="0x28E0"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_Lpierce_kiru_end" Offset="0x28E8"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_Lpierce_kiru_finsh" Offset="0x28F0"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_Lpierce_kiru_finsh_end" Offset="0x28F8"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_Lpower_jump_kiru" Offset="0x2900"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_Lpower_jump_kiru_end" Offset="0x2908"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_Lpower_jump_kiru_hit" Offset="0x2910"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_Lpower_kiru_side_walk" Offset="0x2918"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_Lpower_kiru_start" Offset="0x2920"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_Lpower_kiru_wait" Offset="0x2928"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_Lpower_kiru_wait_end" Offset="0x2930"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_Lpower_kiru_walk" Offset="0x2938"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_Lrolling_kiru" Offset="0x2940"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_Lrolling_kiru_end" Offset="0x2948"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_Lside_jump" Offset="0x2950"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_Lside_jump_endL" Offset="0x2958"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_Lside_jump_end" Offset="0x2960"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_Lside_kiru" Offset="0x2968"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_Lside_kiru_end" Offset="0x2970"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_Lside_kiru_finsh" Offset="0x2978"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_Lside_kiru_finsh_end" Offset="0x2980"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_Rside_jump" Offset="0x2988"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_Rside_jump_endR" Offset="0x2990"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_Rside_jump_end" Offset="0x2998"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_Rside_kiru" Offset="0x29A0"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_Rside_kiru_end" Offset="0x29A8"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_Rside_kiru_finsh" Offset="0x29B0"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_Rside_kiru_finsh_end" Offset="0x29B8"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_Wrolling_kiru" Offset="0x29C0"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_Wrolling_kiru_end" Offset="0x29C8"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_backturn_jump" Offset="0x29D0"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_backturn_jump_endR" Offset="0x29D8"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_backturn_jump_end" Offset="0x29E0"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_damage_run" Offset="0x29E8"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_damage_run_long" Offset="0x29F0"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_defense" Offset="0x29F8"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_defense_long" Offset="0x2A00"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_defense_long_hit" Offset="0x2A08"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_defense_long_wait" Offset="0x2A10"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_defense_wait" Offset="0x2A18"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_fighter2long" Offset="0x2A20"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_front_jump" Offset="0x2A28"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_front_jump_endR" Offset="0x2A30"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_front_jump_end" Offset="0x2A38"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_heavy_run_long" Offset="0x2A40"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_jump_kiru" Offset="0x2A48"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_jump_kiru_finsh" Offset="0x2A50"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_jump_kiru_finsh_end" Offset="0x2A58"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_jump_rollkiru" Offset="0x2A60"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_landing_roll_long" Offset="0x2A68"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_normal2fighter" Offset="0x2A70"/>
<PlayerAnimation Name="gPlayerAnim_002A78" Offset="0x2A78"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_normal_kiru" Offset="0x2A80"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_normal_kiru_endR" Offset="0x2A88"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_normal_kiru_end" Offset="0x2A90"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_normal_kiru_finsh" Offset="0x2A98"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_normal_kiru_finsh_end" Offset="0x2AA0"/>
<PlayerAnimation Name="gPlayerAnim_link_fighter_pierce_kiru" Offset="0x2AA8"/>
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<Texture Name="gEffLightning7Tex" OutName="eff_lightning_7" Format="i8" Width="16" Height="96" Offset="0x2C330"/>
<Texture Name="gEffLightning8Tex" OutName="eff_lightning_8" Format="i8" Width="16" Height="96" Offset="0x2C930"/>
<DList Name="gEffLightningDL" Offset="0x2CF30"/>
<Texture Name="gEffEnemyDeathFlame1Tex" OutName="eff_enemy_death_flame_1" Format="i8" Width="32" Height="64" Offset="0x2CFE0"/>
<Texture Name="gEffEnemyDeathFlame2Tex" OutName="eff_enemy_death_flame_2" Format="i8" Width="32" Height="64" Offset="0x2D7E0"/>
<Texture Name="gEffEnemyDeathFlame3Tex" OutName="eff_enemy_death_flame_3" Format="i8" Width="32" Height="64" Offset="0x2DFE0"/>
<Texture Name="gEffEnemyDeathFlame4Tex" OutName="eff_enemy_death_flame_4" Format="i8" Width="32" Height="64" Offset="0x2E7E0"/>
<Texture Name="gEffEnemyDeathFlame5Tex" OutName="eff_enemy_death_flame_5" Format="i8" Width="32" Height="64" Offset="0x2EFE0"/>
<Texture Name="gEffEnemyDeathFlame6Tex" OutName="eff_enemy_death_flame_6" Format="i8" Width="32" Height="64" Offset="0x2F7E0"/>
<Texture Name="gEffEnemyDeathFlame7Tex" OutName="eff_enemy_death_flame_7" Format="i8" Width="32" Height="64" Offset="0x2FFE0"/>
<Texture Name="gEffEnemyDeathFlame8Tex" OutName="eff_enemy_death_flame_8" Format="i8" Width="32" Height="64" Offset="0x307E0"/>
<Texture Name="gEffEnemyDeathFlame9Tex" OutName="eff_enemy_death_flame_9" Format="i8" Width="32" Height="64" Offset="0x30FE0"/>
<Texture Name="gEffEnemyDeathFlame10Tex" OutName="eff_enemy_death_flame_10" Format="i8" Width="32" Height="64" Offset="0x317E0"/>
<DList Name="gEffEnemyDeathFlameDL" Offset="0x31FE0"/>
<Texture Name="gEffUnknown9Tex" OutName="eff_unknown_9" Format="i8" Width="32" Height="32" Offset="0x32090"/>
<Texture Name="gEffUnknown10Tex" OutName="eff_unknown_10" Format="i8" Width="32" Height="32" Offset="0x32490"/>
<Texture Name="gEffUnknown11Tex" OutName="eff_unknown_11" Format="i8" Width="32" Height="32" Offset="0x32890"/>
<Texture Name="gEffUnknown12Tex" OutName="eff_unknown_12" Format="i8" Width="32" Height="32" Offset="0x32C90"/>
<Texture Name="gUnknownWoodBoardTex" OutName="unknown_wood_board" Format="i8" Width="32" Height="32" Offset="0x33090"/>
<DList Name="gEffIceFragment1DL" Offset="0x33720"/>
<DList Name="gEffIceFragment2DL" Offset="0x33818"/>
<DList Name="gEffIceFragment3DL" Offset="0x33EE0"/>
<Animation Name="gBugCrawlAnim" Offset="0x341FC"/>
<DList Name="gBugLimb1DL" Offset="0x34210"/>
<DList Name="gBugLimb1WrapperDL" Offset="0x342B0"/>
<DList Name="gBugLimb1WrapperWrapperDL" Offset="0x342C0"/>
<DList Name="gBugLimb2DL" Offset="0x34300"/>
<DList Name="gBugLimb2WrapperDL" Offset="0x343A0"/>
<DList Name="gBugLimb2WrapperWrapperDL" Offset="0x343B0"/>
<DList Name="gBugLimb3DL" Offset="0x343F0"/>
<DList Name="gBugLimb3WrapperDL" Offset="0x34490"/>
<DList Name="gBugLimb3WrapperWrapperDL" Offset="0x344A0"/>
<DList Name="gBugLimb4DL" Offset="0x344E0"/>
<DList Name="gBugLimb4WrapperDL" Offset="0x34580"/>
<DList Name="gBugLimb4WrapperWrapperDL" Offset="0x34590"/>
<DList Name="gBugLimb5DL" Offset="0x345D0"/>
<DList Name="gBugLimb5WrapperDL" Offset="0x34670"/>
<DList Name="gBugLimb5WrapperWrapperDL" Offset="0x34680"/>
<DList Name="gBugLimb6DL" Offset="0x346C0"/>
<DList Name="gBugLimb6WrapperDL" Offset="0x34760"/>
<DList Name="gBugLimb6WrapperWrapperDL" Offset="0x34770"/>
<DList Name="gBugLimb7DL" Offset="0x347B0"/>
<DList Name="gBugLimb7WrapperDL" Offset="0x34850"/>
<DList Name="gBugLimb7WrapperWrapperDL" Offset="0x34860"/>
<DList Name="gBugLimb8DL" Offset="0x348A0"/>
<DList Name="gBugLimb8WrapperDL" Offset="0x34940"/>
<DList Name="gBugLimb8WrapperWrapperDL" Offset="0x34950"/>
<DList Name="gBugLimb9DL" Offset="0x34990"/>
<DList Name="gBugLimb9WrapperDL" Offset="0x34A40"/>
<DList Name="gBugLimb9WrapperWrapperDL" Offset="0x34A50"/>
<Skeleton Name="gBugSkel" Type="Normal" LimbType="Standard" Offset="0x35590"/>
<Texture Name="gBugBodyTex" OutName="bug_body" Format="rgba16" Width="16" Height="64" Offset="0x34B20"/>
<Texture Name="gBugLegTex" OutName="bug_leg" Format="rgba16" Width="32" Height="4" Offset="0x35320"/>
<DList Name="gCuttableShrubStalkDL" Offset="0x355E0"/>
<DList Name="gCuttableShrubTipDL" Offset="0x356A0"/>
<Texture Name="gCuttableShrubLeafTFragmentTex" OutName="cuttable_shrub_leaf_fragment" Format="rgba16" Width="32" Height="32" Offset="0x35730"/>
<Texture Name="gCuttableShrubTex" OutName="cuttanble_shrub" Format="rgba16" Width="32" Height="32" Offset="0x35F30"/>
<Texture Name="gLensFlareCircleTex" OutName="lens_flare_circle" Format="i4" Width="64" Height="64" Offset="0x36730"/>
<Texture Name="gLensFlareRingTex" OutName="lens_flare_ring" Format="i4" Width="64" Height="64" Offset="0x36F30"/>
<DList Name="gLensFlareCircleDL" Offset="0x37730"/>
<DList Name="gLensFlareRingDL" Offset="0x37798"/>
<DList Name="gEffSparklesDL" Offset="0x37880"/>
<Texture Name="gEffSparklesTex" OutName="eff_sparkles" Format="i4" Width="16" Height="16" Offset="0x378E0"/>
<Texture Name="gEffUnknown13Tex" OutName="eff_unknown_tex_13" Format="i8" Width="16" Height="32" Offset="0x37960"/>
<Texture Name="gEffUnknown14Tex" OutName="eff_unknown_tex_14" Format="i8" Width="16" Height="32" Offset="0x37B60"/>
<DList Name="gHoverBootsCircleDL" Offset="0x37E30"/>
<Texture Name="gMoonTex" OutName="moon" Format="ia8" Width="64" Height="64" Offset="0x37F00"/>
<DList Name="gMoonDL" Offset="0x38F00"/>
<Texture Name="gUnknownCircle6Tex" OutName="unknown_circle_6" Format="i8" Width="32" Height="32" Offset="0x38FB0"/>
<Collision Name="gLargerCubeCol" Offset="0x394B0"/> <!-- unused in game -->
<DList Name="gLiftableRockDL" Offset="0x39660"/>
<!-- unused in game -->
<DList Name="gUnusedRockRectangularPrism1DL" Offset="0x39890"/>
<Collision Name="gWideTallBlockCol" Offset="0x39A48"/>
<DList Name="gFlatBlockDL" Offset="0x39C00"/>
<Collision Name="gTallBlockCol" Offset="0x39DC0"/>
<DList Name="gUnusedRockRectangularPrism3DL" Offset="0x39F70"/>
<Collision Name="gSmallerFlatBlockCol" Offset="0x3A120"/>
<DList Name="gFlatRotBlockDL" Offset="0x3A2D0"/>
<Collision Name="gLargerFlatBlockCol" Offset="0x3A480"/>
<DList Name="gSmallCubeDL" Offset="0x3A630"/>
<Collision Name="gSmallerCubeCol" Offset="0x3A7F0"/>
<DList Name="gTreeStumpDL" Offset="0x3A9B0"/>
<DList Name="gGrassBladesDL" Offset="0x3AB80"/>
<Texture Name="gHeartShapeTex" OutName="heart_shape" Format="i8" Width="16" Height="16" Offset="0x3AC30"/>
<DList Name="gHeartPieceInteriorDL" Offset="0x3B030"/>
<DList Name="gHeartPieceExteriorDL" Offset="0x3BBA0"/>
<DList Name="gHeartContainerInteriorDL" Offset="0x3BCD8"/>
<DList Name="gSignRectangularDL" Offset="0x3C050"/>
<DList Name="gSignDirectionalDL" Offset="0x3C5B0"/>
<Texture Name="gDropArrows2Tex" OutName="drop_arrows_2" Format="rgba16" Width="32" Height="32" Offset="0x3C870"/>
<Texture Name="gDropArrows1Tex" OutName="drop_arrows_1" Format="rgba16" Width="32" Height="32" Offset="0x3D070"/>
<Texture Name="gDropArrows3Tex" OutName="drop_arrows_3" Format="rgba16" Width="32" Height="32" Offset="0x3D870"/>
<Texture Name="gDropBombTex" OutName="drop_bomb" Format="rgba16" Width="32" Height="32" Offset="0x3E070"/>
<Texture Name="gDropRecoveryHeartTex" OutName="drop_recovery_heart" Format="rgba16" Width="32" Height="32" Offset="0x3E870"/>
<DList Name="gItemDropDL" Offset="0x3F070"/>
<Texture Name="gDropKeySmallTex" OutName="drop_key_small" Format="rgba16" Width="32" Height="32" Offset="0x3F140"/>
<Texture Name="gDropMagicSmallTex" OutName="drop_magic_small" Format="rgba16" Width="32" Height="32" Offset="0x3F940"/>
<Texture Name="gDropDekuNutTex" OutName="drop_deku_nut" Format="rgba16" Width="32" Height="32" Offset="0x40140"/>
<Texture Name="gDropDekuSeedsTex" OutName="drop_deku_seeds" Format="rgba16" Width="32" Height="32" Offset="0x40940"/>
<Texture Name="gDropDekuStickTex" OutName="drop_deku_stick" Format="rgba16" Width="32" Height="32" Offset="0x41140"/>
<Texture Name="gDropMagicLargeTex" OutName="drop_magic_large" Format="rgba16" Width="32" Height="32" Offset="0x41940"/>
<Texture Name="gRupeeGreenTex" OutName="rupee_green" Format="rgba16" Width="4" Height="4" Offset="0x42140"/>
<Texture Name="gRupeeBlueTex" OutName="rupee_blue" Format="rgba16" Width="4" Height="4" Offset="0x42160"/>
<Texture Name="gRupeeRedTex" OutName="rupee_red" Format="rgba16" Width="4" Height="4" Offset="0x42180"/>
<Texture Name="gRupeePinkTex" OutName="rupee_pink" Format="rgba16" Width="4" Height="4" Offset="0x421C0"/>
<Texture Name="gRupeeOrangeTex" OutName="rupee_orange" Format="rgba16" Width="4" Height="4" Offset="0x421A0"/>
<Texture Name="gRupeeSilverTex" OutName="rupee_silver" Format="rgba16" Width="4" Height="4" Offset="0x421E0"/>
<DList Name="gRupeeDL" Offset="0x42440"/>
<Texture Name="gRupeeLightRedTex" OutName="rupee_light_red" Format="rgba16" Width="4" Height="4" Offset="0x42510"/>
<Texture Name="gUnknownStone1Tex" OutName="unknown_stone_1" Format="rgba16" Width="32" Height="32" Offset="0x42530"/>
<Texture Name="gUnknownStone2Tex" OutName="unknown_stone_2" Format="rgba16" Width="32" Height="32" Offset="0x42D30"/>
<Texture Name="gUnusedTreeStumpTopTex" OutName="unused_tree_stump_top" Format="rgba16" Width="32" Height="32" Offset="0x43530"/>
<Texture Name="gUnusedTreeStumpBarkTex" OutName="unused_tree_stump_bark" Format="rgba16" Width="32" Height="32" Offset="0x43D30"/>
<Texture Name="gUnusedGrassBladesTex" OutName="unused_grass_blades" Format="rgba16" Width="64" Height="32" Offset="0x44530"/>
<Texture Name="gUnusedStoneHookshotTargetTex" OutName="unused_stone_hookshot_target" Format="rgba16" Width="32" Height="32" Offset="0x45530"/>
<Texture Name="gUnknownStone3Tex" OutName="unknown_stone_3" Format="rgba16" Width="32" Height="32" Offset="0x45D30"/>
<Texture Name="gSignRectangularSideTex" OutName="sign_rectangular_side" Format="rgba16" Width="32" Height="16" Offset="0x46530"/>
<Texture Name="gSignRectangularFrontTex" OutName="sign_rectangular_front" Format="rgba16" Width="32" Height="16" Offset="0x46930"/>
<Texture Name="gSignPostWoodTex" OutName="sign_post_wood" Format="rgba16" Width="64" Height="8" Offset="0x46D30"/>
<Texture Name="gSignLetteringTex" OutName="sign_lettering" Format="rgba16" Width="64" Height="32" Offset="0x47130"/>
<DList Name="gRaindropDL" Offset="0x48160"/>
<DList Name="gFootShadowDL" Offset="0x48180"/>
<Texture Name="gFootShadowTex" OutName="footprint_shadow" Format="ia16" Width="32" Height="64" Offset="0x48210"/>
<DList Name="gCircleShadowDL" Offset="0x49210"/>
<Texture Name="gCircleShadowTex" OutName="circular_shadow" Format="ia16" Width="32" Height="32" Offset="0x49290"/>
<DList Name="gHorseShadowDL" Offset="0x49AD0"/>
<Texture Name="gHorseShadowTex" OutName="horse_shadow" Format="i8" Width="16" Height="64" Offset="0x49B20"/>
<DList Name="gDungeonDoorDL" Offset="0x49FE0"/>
<Texture Name="gDoorMetalBarsTex" OutName="door_metal_bars" Format="ia8" Width="32" Height="128" Offset="0x4A090"/>
<DList Name="gDoorMetalBarsDL" Offset="0x4B0D0"/>
<Texture Name="gGenericDungeonDoorTex" OutName="generic_dungeon_door" Format="rgba16" Width="32" Height="64" Offset="0x4B160"/>
<Texture Name="gSun1Tex" OutName="sun_1" Format="i4" Width="64" Height="31" Offset="0x4C160"/>
<Texture Name="gSun2Tex" OutName="sun_2" Format="i4" Width="64" Height="16" Offset="0x4C540"/>
<Texture Name="gSun3Tex" OutName="sun_3" Format="i4" Width="64" Height="16" Offset="0x4C740"/>
<Texture Name="gSunEvening1Tex" OutName="sun_evening_1" Format="i4" Width="64" Height="31" Offset="0x4C960"/>
<Texture Name="gSunEvening2Tex" OutName="sun_evening_2" Format="i4" Width="64" Height="16" Offset="0x4CD40"/>
<Texture Name="gSunEvening3Tex" OutName="sun_evening_3" Format="i4" Width="64" Height="16" Offset="0x4CF40"/>
<DList Name="gKokiriDustMoteMaterialDL" Offset="0x4D160"/>
<DList Name="gKokiriDustMoteModelDL" Offset="0x4D1A8"/>
<DList Name="gSunDL" Offset="0x4D1C0"/>
<DList Name="gZTargetLockOnTriangleDL" Offset="0x4D450"/>
<DList Name="gEffFire1DL" Offset="0x4D4E0"/>
<DList Name="gEffFire2DL" Offset="0x4D5A0"/>
<Texture Name="gDecorativeFlameMaskTex" OutName="eff_fire_mask" Format="i4" Width="32" Height="128" Offset="0x4D660"/>
<Texture Name="gDecorativeFlameTex" OutName="eff_fire" Format="i8" Width="32" Height="64" Offset="0x4DE60"/>
<DList Name="gUnusedUnknownShape1DL" Offset="0x4F2B0"/>
<DList Name="gUnusedUnknownShape1RefDL" Offset="0x4F630"/>
<DList Name="gUnusedUnknownShape2DL" Offset="0x502E0"/>
<DList Name="gUnusedUnknownShape2RefDL" Offset="0x50600"/>
<DList Name="gUnusedUnknownShape3DL" Offset="0x51280"/>
<DList Name="gUnusedUnknownShape3RefDL" Offset="0x51598"/>
<Texture Name="gUnusedUpsideDownZeldaTex" OutName="upside_down_zelda" Format="i8" Width="64" Height="32" Offset="0x515B0"/>
<Texture Name="gDust1Tex" OutName="dust_1" Format="i8" Width="32" Height="32" Offset="0x51DB0"/>
<Texture Name="gDust2Tex" OutName="dust_2" Format="i8" Width="32" Height="32" Offset="0x521B0"/>
<Texture Name="gDust3Tex" OutName="dust_3" Format="i8" Width="32" Height="32" Offset="0x525B0"/>
<Texture Name="gDust4Tex" OutName="dust_4" Format="i8" Width="32" Height="32" Offset="0x529B0"/>
<Texture Name="gDust5Tex" OutName="dust_5" Format="i8" Width="32" Height="32" Offset="0x52DB0"/>
<Texture Name="gDust6Tex" OutName="dust_6" Format="i8" Width="32" Height="32" Offset="0x531B0"/>
<Texture Name="gDust7Tex" OutName="dust_7" Format="i8" Width="32" Height="32" Offset="0x535B0"/>
<Texture Name="gDust8Tex" OutName="dust_8" Format="i8" Width="32" Height="32" Offset="0x539B0"/>
<Texture Name="gCircleGlowLTex" OutName="circle_glow_l" Format="i8" Width="32" Height="64" Offset="0x53DB0"/>
<Texture Name="gCircleGlowRTex" OutName="circle_glow_r" Format="i8" Width="32" Height="64" Offset="0x545B0"/>
<Texture Name="gCircleGlowSLTex" OutName="circle_glow_sl" Format="i8" Width="32" Height="64" Offset="0x54DB0"/>
<Texture Name="gCircleGlowSRTex" OutName="circle_glow_sr" Format="i8" Width="32" Height="64" Offset="0x555B0"/>
<Texture Name="gEffBubble1Tex" OutName="eff_bubble_1" Format="i8" Width="16" Height="16" Offset="0x55DB0"/>
<Texture Name="gEffBubble2Tex" OutName="eff_bubble_2" Format="i8" Width="16" Height="16" Offset="0x55EB0"/>
<Texture Name="gEffSpark1Tex" OutName="eff_spark_1" Format="i4" Width="32" Height="32" Offset="0x55FB0"/>
<Texture Name="gEffSpark2Tex" OutName="eff_spark_2" Format="i4" Width="32" Height="32" Offset="0x561B0"/>
<Texture Name="gEffSpark3Tex" OutName="eff_spark_3" Format="i4" Width="32" Height="32" Offset="0x563B0"/>
<Texture Name="gEffSpark4Tex" OutName="eff_spark_4" Format="i4" Width="32" Height="32" Offset="0x565B0"/>
</File>
</Root>