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oot/assets/xml/objects/object_ps.xml
Roman971 b0bfa9eb69
Fix asset file includes to always start with assets/ (#1260)
* Fix asset includes to consistently start with assets/

* Fix header paths in asset xmls to start with assets/

* Remove -Iassets from compiler options
2022-06-06 15:37:25 -04:00

20 lines
1.8 KiB
XML

<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
<File Name="object_ps" Segment="6">
<Animation Name="gPoeSellerIdleAnim" Offset="0x049C"/>
<Texture Name="gPoeSellerMetalFrameTex" OutName="poe_seller_metal_frame" Format="rgba16" Width="8" Height="8" Offset="0x5A80"/>
<Texture Name="gPoeSellerMattressTex" OutName="poe_seller_mattress" Format="rgba16" Width="8" Height="8" Offset="0x5B00"/>
<Texture Name="gPoeSellerClothTex" OutName="poe_seller_cloth" Format="rgba16" Width="32" Height="32" Offset="0x5B80"/>
<Texture Name="gPoeSellerCarpetTex" OutName="poe_seller_carpet" Format="rgba16" Width="16" Height="16" Offset="0x6380"/>
<Texture Name="gPoeSellerBottleLabelTex" OutName="poe_seller_bottle_label" Format="rgba16" Width="16" Height="16" Offset="0x6580"/>
<Texture Name="gPoeSellerWoodenPanelTex" OutName="poe_seller_wooden_panel" Format="rgba16" Width="32" Height="32" Offset="0x6780"/>
<Texture Name="gPoeSellerLanternTex" OutName="poe_seller_lantern" Format="rgba16" Width="16" Height="16" Offset="0x6F80"/>
<Texture Name="gPoeSellerAngrySoulTex" OutName="poe_seller_angry_soul" Format="i8" Width="32" Height="64" Offset="0xA870"/>
<Texture Name="gPoeSellerHappySoulTex" OutName="poe_seller_happy_soul" Format="i8" Width="32" Height="64" Offset="0xB070"/>
<Texture Name="gPoeSellerSadSoulTex" OutName="poe_seller_sad_soul" Format="i8" Width="32" Height="64" Offset="0xB870"/>
<DList Name="gPoeSellerCagedSoulDL" Offset="0xC0B0"/>
<Skeleton Name="gPoeSellerSkel" Type="Flex" LimbType="Standard" Offset="0xC220"/>
<Collision Name="gPoeSellerCol" Offset="0xC2D0"/>
<Animation Name="gPoeSellerSwingStickAnim" Offset="0xC8EC"/>
</File>
</Root>