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695552f0b8
* Split code_800F7260 * More function splits, migrate rodata * Initial progress * Small progress * More substantial progress, finally figured out structs * 2 functions left * Move prototypes to functions.h * Remove unused asm, move most externs to variables.h * Fix merge * Ran formatter * Brackets to avoid && & Co-authored-by: krimtonz <33664508+krimtonz@users.noreply.github.com> * More variables to variables.h * Braces around early return Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * ARRAY_COUNT in sBankSizes and remove unnecessary temp vars Co-authored-by: krimtonz <33664508+krimtonz@users.noreply.github.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> |
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.. | ||
ultra64 | ||
alloca.h | ||
bgm.h | ||
color.h | ||
command_macros_base.h | ||
fp.h | ||
functions.h | ||
global.h | ||
ichain.h | ||
initvars.h | ||
macro.inc | ||
macros.h | ||
math.h | ||
regs.h | ||
segment_symbols.h | ||
sfx.h | ||
stdarg.h | ||
stdbool.h | ||
stddef.h | ||
stdlib.h | ||
ultra64.h | ||
unk.h | ||
variables.h | ||
vt.h | ||
z64.h | ||
z64actor.h | ||
z64animation.h | ||
z64audio.h | ||
z64collision_check.h | ||
z64cutscene.h | ||
z64cutscene_commands.h | ||
z64dma.h | ||
z64effect.h | ||
z64item.h | ||
z64light.h | ||
z64math.h | ||
z64object.h | ||
z64player.h | ||
z64save.h | ||
z64scene.h | ||
z64transition.h |