1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-11-13 04:39:36 +00:00
oot/include
Tharo 695552f0b8
code_800F7260 (#433)
* Split code_800F7260

* More function splits, migrate rodata

* Initial progress

* Small progress

* More substantial progress, finally figured out structs

* 2 functions left

* Move prototypes to functions.h

* Remove unused asm, move most externs to variables.h

* Fix merge

* Ran formatter

* Brackets to avoid && &

Co-authored-by: krimtonz <33664508+krimtonz@users.noreply.github.com>

* More variables to variables.h

* Braces around early return

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* ARRAY_COUNT in sBankSizes and remove unnecessary temp vars

Co-authored-by: krimtonz <33664508+krimtonz@users.noreply.github.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2020-10-26 07:58:56 -04:00
..
ultra64 libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
alloca.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
bgm.h First proper commit. 2020-03-17 00:31:30 -04:00
color.h All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
command_macros_base.h Create Macros for Cutscene Data (#63) 2020-05-20 07:37:28 -04:00
fp.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
functions.h code_800F7260 (#433) 2020-10-26 07:58:56 -04:00
global.h First proper commit. 2020-03-17 00:31:30 -04:00
ichain.h Partially format header files 2020-03-22 22:50:15 +01:00
initvars.h Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
macro.inc First proper commit. 2020-03-17 00:31:30 -04:00
macros.h Decompile z_sram.c (#431) 2020-10-11 13:45:08 -04:00
math.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
regs.h Elf_Msg, Elf_Msg2 OK (#317) 2020-08-18 14:31:34 -04:00
segment_symbols.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
sfx.h Various SFX fixes (#237) 2020-07-04 23:30:21 -04:00
stdarg.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
stdbool.h Partially format header files 2020-03-22 22:50:15 +01:00
stddef.h Partially format header files 2020-03-22 22:50:15 +01:00
stdlib.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ultra64.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
unk.h Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
variables.h code_800F7260 (#433) 2020-10-26 07:58:56 -04:00
vt.h Partially format header files 2020-03-22 22:50:15 +01:00
z64.h Decompile z_kanfont (#443) 2020-10-12 17:42:17 -04:00
z64actor.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z64animation.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z64audio.h code_800F7260 (#433) 2020-10-26 07:58:56 -04:00
z64collision_check.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z64cutscene.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z64cutscene_commands.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z64dma.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z64effect.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z64item.h Decompile Player (#387) 2020-09-18 21:45:39 -04:00
z64light.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z64math.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z64object.h Partially format header files 2020-03-22 22:50:15 +01:00
z64player.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z64save.h Decompile z_sram.c (#431) 2020-10-11 13:45:08 -04:00
z64scene.h Various SFX fixes (#237) 2020-07-04 23:30:21 -04:00
z64transition.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00