mirror of
https://github.com/zeldaret/oot.git
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1407 lines
50 KiB
C
1407 lines
50 KiB
C
#ifndef SFX_H
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#define SFX_H
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#define NA_SE_PL_WALK_GROUND 0x0
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#define NA_SE_PL_WALK_SAND 0x1
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#define NA_SE_PL_WALK_CONCRETE 0x2
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#define NA_SE_PL_WALK_DIRT 0x3
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#define NA_SE_PL_WALK_WATER0 0x4
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#define NA_SE_PL_WALK_WATER1 0x5
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#define NA_SE_PL_WALK_WATER2 0x6
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#define NA_SE_PL_WALK_MAGMA 0x7
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#define NA_SE_PL_WALK_GRASS 0x8
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#define NA_SE_PL_WALK_IRON 0x9
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#define NA_SE_PL_WALK_LADDER 0xA
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#define NA_SE_PL_WALK_GLASS 0xB
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#define NA_SE_PL_WALK_WALL 0xC
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#define NA_SE_PL_WALK_HEAVYBOOTS 0xD
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#define NA_SE_PL_DUMMY_14 0xE
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#define NA_SE_PL_WALK_ICE 0xF
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#define NA_SE_PL_JUMP 0x10
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#define NA_SE_PL_JUMP_SAND 0x11
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#define NA_SE_PL_JUMP_CONCRETE 0x12
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#define NA_SE_PL_JUMP_DIRT 0x13
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#define NA_SE_PL_JUMP_WATER0 0x14
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#define NA_SE_PL_JUMP_WATER1 0x15
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#define NA_SE_PL_JUMP_WATER2 0x16
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#define NA_SE_PL_JUMP_MAGMA 0x17
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#define NA_SE_PL_JUMP_GRASS 0x18
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#define NA_SE_PL_JUMP_IRON 0x19
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#define NA_SE_PL_JUMP_LADDER 0x1A
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#define NA_SE_PL_JUMP_GLASS 0x1B
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#define NA_SE_PL_DUMMY28 0x1C
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#define NA_SE_PL_JUMP_HEAVYBOOTS 0x1D
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#define NA_SE_PL_DUMMY30 0x1E
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#define NA_SE_PL_JUMP_ICE 0x1F
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#define NA_SE_PL_LAND 0x20
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#define NA_SE_PL_LAND_SAND 0x21
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#define NA_SE_PL_LAND_CONCRETE 0x22
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#define NA_SE_PL_LAND_DIRT 0x23
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#define NA_SE_PL_LAND_WATER0 0x24
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#define NA_SE_PL_LAND_WATER1 0x25
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#define NA_SE_PL_LAND_WATER2 0x26
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#define NA_SE_PL_LAND_MAGMA 0x27
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#define NA_SE_PL_LAND_GRASS 0x28
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#define NA_SE_PL_LAND_IRON 0x29
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#define NA_SE_PL_LAND_LADDER 0x2A
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#define NA_SE_PL_LAND_GLASS 0x2B
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#define NA_SE_PL_DUMMY_44 0x2C
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#define NA_SE_PL_LAND_HEAVYBOOTS 0x2D
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#define NA_SE_PL_DUMMY_46 0x2E
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#define NA_SE_PL_LAND_ICE 0x2F
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#define NA_SE_PL_SLIPDOWN 0x30
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#define NA_SE_PL_CLIMB_CLIFF 0x31
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#define NA_SE_PL_SIT_ON_HORSE 0x32
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#define NA_SE_PL_GET_OFF_HORSE 0x33
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#define NA_SE_PL_TAKE_OUT_SHIELD 0x34
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#define NA_SE_PL_CHANGE_ARMS 0x35
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#define NA_SE_PL_CATCH_BOOMERANG 0x36
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#define NA_SE_PL_DUMMY_55 0x37
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#define NA_SE_PL_DUMMY_56 0x38
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#define NA_SE_PL_SWIM 0x39
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#define NA_SE_PL_THROW 0x3A
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#define NA_SE_PL_BODY_BOUND 0x3B
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#define NA_SE_PL_ROLL 0x3C
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#define NA_SE_PL_SKIP 0x3D
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#define NA_SE_PL_BODY_HIT 0x3E
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#define NA_SE_PL_DAMAGE 0x3F
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#define NA_SE_PL_SLIP 0x40
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#define NA_SE_PL_SLIP_SAND 0x41
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#define NA_SE_PL_SLIP_CONCRETE 0x42
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#define NA_SE_PL_SLIP_DIRT 0x43
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#define NA_SE_PL_SLIP_WATER0 0x44
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#define NA_SE_PL_SLIP_WATER1 0x45
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#define NA_SE_PL_SLIP_WATER2 0x46
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#define NA_SE_PL_SLIP_MAGMA 0x47
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#define NA_SE_PL_SLIP_GRASS 0x48
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#define NA_SE_PL_SLIP_IRON 0x49
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#define NA_SE_PL_SLIP_LADDER 0x4A
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#define NA_SE_PL_SLIP_GLASS 0x4B
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#define NA_SE_PL_DUMMY76 0x4C
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#define NA_SE_PL_SLIP_HEAVYBOOTS 0x4D
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#define NA_SE_PL_DUMMY78 0x4E
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#define NA_SE_PL_SLIP_ICE 0x4F
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#define NA_SE_PL_BOUND 0x50
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#define NA_SE_PL_BOUND_SAND 0x51
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#define NA_SE_PL_BOUND_CONCRETE 0x52
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#define NA_SE_PL_BOUND_DIRT 0x53
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#define NA_SE_PL_BOUND_WATER0 0x54
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#define NA_SE_PL_BOUND_WATER1 0x55
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#define NA_SE_PL_BOUND_WATER2 0x56
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#define NA_SE_PL_BOUND_MAGMA 0x57
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#define NA_SE_PL_BOUND_GRASS 0x58
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#define NA_SE_PL_BOUND_IRON 0x59
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#define NA_SE_PL_BOUND_LADDER 0x5A
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#define NA_SE_PL_BOUND_WOOD 0x5B
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#define NA_SE_PL_DUMMY_92 0x5C
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#define NA_SE_PL_BOUND_HEAVYBOOTS 0x5D
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#define NA_SE_PL_DUMMY_94 0x5E
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#define NA_SE_PL_BOUND_ICE 0x5F
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#define NA_SE_PL_DUMMY_96 0x60
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#define NA_SE_PL_DUMMY_97 0x61
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#define NA_SE_PL_DUMMY_98 0x62
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#define NA_SE_PL_FACE_UP 0x63
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#define NA_SE_PL_DIVE_BUBBLE 0x64
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#define NA_SE_PL_MOVE_BUBBLE 0x65
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#define NA_SE_PL_METALEFFECT_KID 0x66
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#define NA_SE_PL_METALEFFECT_ADULT 0x67
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#define NA_SE_PL_SPARK 0x68
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#define NA_SE_PL_PULL_UP_PLANT 0x69
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#define NA_SE_PL_PULL_UP_ROCK 0x6A
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#define NA_SE_PL_IN_BUBBLE 0x6B
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#define NA_SE_PL_PULL_UP_BIGROCK 0x6C
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#define NA_SE_PL_SWORD_CHARGE 0x6D
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#define NA_SE_PL_FREEZE 0x6E
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#define NA_SE_PL_PULL_UP_POT 0x6F
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#define NA_SE_PL_KNOCK 0x70
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#define NA_SE_PL_CALM_HIT 0x71
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#define NA_SE_PL_CALM_PAT 0x72
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#define NA_SE_PL_SUBMERGE 0x73
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#define NA_SE_PL_FREEZE_S 0x74
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#define NA_SE_PL_ICE_BROKEN 0x75
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#define NA_SE_PL_SLIP_ICE_LELEL 0x76
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#define NA_SE_PL_PUT_OUT_ITEM 0x77
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#define NA_SE_PL_PULL_UP_WOODBOX 0x78
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#define NA_SE_PL_MAGIC_FIRE 0x79
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#define NA_SE_PL_MAGIC_WIND_NORMAL 0x7A
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#define NA_SE_PL_MAGIC_WIND_WARP 0x7B
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#define NA_SE_PL_MAGIC_SOUL_NORMAL 0x7C
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#define NA_SE_PL_ARROW_CHARGE_FIRE 0x7D
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#define NA_SE_PL_ARROW_CHARGE_ICE 0x7E
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#define NA_SE_PL_ARROW_CHARGE_LIGHT 0x7F
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#define NA_SE_PL_DUMMY_128 0x80
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#define NA_SE_PL_DUMMY_129 0x81
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#define NA_SE_PL_DUMMY_130 0x82
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#define NA_SE_PL_PULL_UP_RUTO 0x83
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#define NA_SE_PL_DUMMY_132 0x84
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#define NA_SE_PL_DUMMY_133 0x85
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#define NA_SE_PL_DUMMY_134 0x86
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#define NA_SE_PL_DUMMY_135 0x87
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#define NA_SE_PL_DUMMY_136 0x88
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#define NA_SE_PL_DUMMY_137 0x89
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#define NA_SE_PL_DUMMY_138 0x8A
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#define NA_SE_PL_DUMMY_139 0x8B
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#define NA_SE_PL_DUMMY_140 0x8C
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#define NA_SE_PL_DUMMY_141 0x8D
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#define NA_SE_PL_DUMMY_142 0x8E
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#define NA_SE_PL_DUMMY_143 0x8F
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#define NA_SE_PL_DUMMY_144 0x90
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#define NA_SE_PL_DUMMY_145 0x91
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#define NA_SE_PL_DUMMY_146 0x92
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#define NA_SE_PL_DUMMY_147 0x93
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#define NA_SE_PL_DUMMY_148 0x94
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#define NA_SE_PL_DUMMY_149 0x95
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#define NA_SE_PL_DUMMY_150 0x96
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#define NA_SE_PL_DUMMY_151 0x97
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#define NA_SE_PL_DUMMY_152 0x98
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#define NA_SE_PL_DUMMY_153 0x99
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#define NA_SE_PL_DUMMY_154 0x9A
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#define NA_SE_PL_DUMMY_155 0x9B
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#define NA_SE_PL_DUMMY_156 0x9C
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#define NA_SE_PL_DUMMY_157 0x9D
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#define NA_SE_PL_DUMMY_158 0x9E
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#define NA_SE_PL_DUMMY_159 0x9F
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#define NA_SE_PL_DUMMY_160 0xA0
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#define NA_SE_PL_DUMMY_161 0xA1
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#define NA_SE_PL_DUMMY_162 0xA2
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#define NA_SE_PL_DUMMY_163 0xA3
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#define NA_SE_PL_DUMMY_164 0xA4
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#define NA_SE_PL_DUMMY_165 0xA5
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#define NA_SE_PL_DUMMY_166 0xA6
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#define NA_SE_PL_DUMMY_167 0xA7
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#define NA_SE_PL_DUMMY_168 0xA8
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#define NA_SE_PL_DUMMY_169 0xA9
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#define NA_SE_PL_DUMMY_170 0xAA
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#define NA_SE_PL_DUMMY_171 0xAB
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#define NA_SE_PL_DUMMY_172 0xAC
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#define NA_SE_PL_DUMMY_173 0xAD
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#define NA_SE_PL_DUMMY_174 0xAE
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#define NA_SE_PL_DUMMY_175 0xAF
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#define NA_SE_PL_CRAWL 0xB0
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#define NA_SE_PL_CRAWL_SAND 0xB1
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#define NA_SE_PL_CRAWL_CONCRETE 0xB2
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#define NA_SE_PL_CRAWL_DIRT 0xB3
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#define NA_SE_PL_CRAWL_WATER0 0xB4
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#define NA_SE_PL_DUMMY_181 0xB5
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#define NA_SE_PL_DUMMY_182 0xB6
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#define NA_SE_PL_DUMMY_183 0xB7
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#define NA_SE_PL_DUMMY_184 0xB8
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#define NA_SE_PL_DUMMY_185 0xB9
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#define NA_SE_PL_DUMMY_186 0xBA
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#define NA_SE_PL_CRAWL_WOOD 0xBB
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#define NA_SE_PL_CRAWL_ICE 0xBC
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#define NA_SE_PL_DUMMY_189 0xBD
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#define NA_SE_PL_DUMMY_190 0xBE
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#define NA_SE_PL_DUMMY_191 0xBF
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#define NA_SE_PL_MAGIC_SOUL_FLASH 0xC0
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#define NA_SE_PL_ROLL_DUST 0xC1
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#define NA_SE_PL_DUMMY_192 0xC2
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#define NA_SE_PL_MAGIC_SOUL_BALL 0xC3
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#define NA_SE_PL_SPIRAL_HEAL_BEAM 0xC4
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#define NA_SE_PL_BOUND_NOWEAPON 0xC5
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#define NA_SE_PL_PLANT_GROW_UP 0xC6
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#define NA_SE_PL_PLANT_TALLER 0xC7
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#define NA_SE_PL_MAGIC_WIND_VANISH 0xC8
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#define NA_SE_PL_HOBBERBOOTS_LV 0xC9
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#define NA_SE_PL_PLANT_MOVE 0xCA
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#define NA_SE_EV_WALL_MOVE_SP 0xCB
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#define NA_SE_PL_DUMMY_204 0xCC
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#define NA_SE_PL_DUMMY_205 0xCD
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#define NA_SE_PL_DUMMY_206 0xCE
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#define NA_SE_PL_DUMMY_207 0xCF
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#define NA_SE_PL_SLIP_LEVEL 0xD0
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#define NA_SE_PL_SLIP_SAND_LEVEL 0xD1
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#define NA_SE_PL_SLIP_CONCRETE_LEVEL 0xD2
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#define NA_SE_PL_SLIP_DIRT_LEVEL 0xD3
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#define NA_SE_PL_SLIP_WATER0_LEVEL 0xD4
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#define NA_SE_PL_SLIP_WATER1_LEVEL 0xD5
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#define NA_SE_PL_SLIP_WATER2_LEVEL 0xD6
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#define NA_SE_PL_SLIP_MAGMA_LEVEL 0xD7
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#define NA_SE_PL_SLIP_GRASS_LEVEL 0xD8
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#define NA_SE_PL_SLIP_IRON_LEVEL 0xD9
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#define NA_SE_PL_SLIP_GLASS_LEVEL 0xDA
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#define NA_SE_PL_SLIP_WOOD_LEVEL 0xDB
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#define NA_SE_PL_DUMMY_220 0xDC
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#define NA_SE_PL_DUMMY_221 0xDD
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#define NA_SE_PL_SLIP_HEAVYBOOTS_LEVEL 0xDE
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#define NA_SE_PL_SLIP_ICE_LEVEL 0xDF
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#define NA_SE_PL_JUMP_METAL 0xE0
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#define NA_SE_PL_LAND_METAL 0xE1
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#define NA_SE_PL_WALK_RUNNINGMAN 0xE2
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#define NA_SE_PL_WALK_ZELDA_DEMO 0xE3
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#define NA_SE_PL_YOBI_DATA02 0xE4
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#define NA_SE_PL_YOBI_DATA03 0xE5
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#define NA_SE_PL_YOBI_DATA04 0xE6
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#define NA_SE_PL_YOBI_DATA05 0xE7
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#define NA_SE_PL_YOBI_DATA06 0xE8
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#define NA_SE_PL_YOBI_DATA07 0xE9
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#define NA_SE_PL_YOBI_DATA08 0xEA
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#define NA_SE_PL_YOBI_DATA09 0xEB
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#define NA_SE_PL_YOBI_DATA10 0xEC
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#define NA_SE_PL_YOBI_DATA11 0xED
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#define NA_SE_PL_YOBI_DATA12 0xEE
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#define NA_SE_PL_YOBI_DATA13 0xEF
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#define NA_SE_PL_YOBI_DATA14 0xF0
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//------------ITEM------------
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#define NA_SE_IT_SWORD_IMPACT 0x1800
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#define NA_SE_IT_SWORD_SWING 0x1801
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#define NA_SE_IT_SWORD_PUTAWAY 0x1802
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#define NA_SE_IT_SWORD_PICKOUT 0x1803
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#define NA_SE_IT_ARROW_SHOT 0x1804
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#define NA_SE_IT_BOOMERANG_THROW 0x1805
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#define NA_SE_IT_SHIELD_BOUND 0x1806
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#define NA_SE_IT_BOW_DRAW 0x1807
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#define NA_SE_IT_SHIELD_REFLECT_SW 0x1808
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#define NA_SE_IT_ARROW_STICK_HRAD 0x1809
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#define NA_SE_IT_HAMMER_HIT 0x180A
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#define NA_SE_IT_HOOKSHOT_CHAIN 0x180B
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#define NA_SE_IT_SHIELD_REFLECT_MG 0x180C
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#define NA_SE_IT_BOMB_IGNIT 0x180D
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#define NA_SE_IT_BOMB_EXPLOSION 0x180E
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#define NA_SE_IT_BOMB_UNEXPLOSION 0x180F
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#define NA_SE_IT_BOOMERANG_FLY 0x1810
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#define NA_SE_IT_SWORD_STRIKE 0x1811
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#define NA_SE_IT_HAMMER_SWING 0x1812
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#define NA_SE_IT_HOOKSHOT_REFLECT 0x1813
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#define NA_SE_IT_ARROW_STICK_CRE 0x1814
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#define NA_SE_IT_ARROW_STICK_OBJ 0x1815
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#define NA_SE_IT_DUMMY 0x1816
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#define NA_SE_IT_DUMMY2 0x1817
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#define NA_SE_IT_SWORD_SWING_HARD 0x1818
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#define NA_SE_IT_DUMMY3 0x1819
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#define NA_SE_IT_WALL_HIT_HARD 0x181A
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#define NA_SE_IT_WALL_HIT_SOFT 0x181B
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#define NA_SE_IT_STONE_HIT 0x181C
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#define NA_SE_IT_WOODSTICK_BROKEN 0x181D
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#define NA_SE_IT_LASH 0x181E
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#define NA_SE_IT_SHIELD_POSTURE 0x181F
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#define NA_SE_IT_SLING_SHOT 0x1820
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#define NA_SE_IT_SLING_DRAW 0x1821
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#define NA_SE_IT_SWORD_CHARGE 0x1822
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#define NA_SE_IT_ROLLING_CUT 0x1823
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#define NA_SE_IT_SWORD_STRIKE_HARD 0x1824
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#define NA_SE_IT_SLING_REFLECT 0x1825
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#define NA_SE_IT_SHIELD_REMOVE 0x1826
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#define NA_SE_IT_HOOKSHOT_READY 0x1827
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#define NA_SE_IT_HOOKSHOT_RECEIVE 0x1828
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#define NA_SE_IT_HOOKSHOT_STICK_OBJ 0x1829
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#define NA_SE_IT_SWORD_REFLECT_MG 0x182A
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#define NA_SE_IT_DEKU 0x182B
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#define NA_SE_IT_WALL_HIT_BUYO 0x182C
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#define NA_SE_IT_SWORD_PUTAWAY_STN 0x182D
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#define NA_SE_IT_ROLLING_CUT_LV1 0x182E
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#define NA_SE_IT_ROLLING_CUT_LV2 0x182F
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#define NA_SE_IT_BOW_FLICK 0x1830
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#define NA_SE_IT_BOMBCHU_MOVE 0x1831
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#define NA_SE_IT_SHIELD_CHARGE_LV1 0x1832
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#define NA_SE_IT_SHIELD_CHARGE_LV2 0x1833
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#define NA_SE_IT_SHIELD_CHARGE_LV3 0x1834
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#define NA_SE_IT_SLING_FLICK 0x1835
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#define NA_SE_IT_SWORD_STICK_STN 0x1836
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#define NA_SE_IT_REFLECTION_WOOD 0x1837
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#define NA_SE_IT_SHIELD_REFLECT_MG2 0x1838
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#define NA_SE_IT_MAGIC_ARROW_SHOT 0x1839
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#define NA_SE_IT_EXPLOSION_FRAME 0x183A
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#define NA_SE_IT_EXPLOSION_ICE 0x183B
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#define NA_SE_IT_EXPLOSION_LIGHT 0x183C
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#define NA_SE_IT_FISHING_REEL_SLOW 0x183D
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#define NA_SE_IT_FISHING_REEL_HIGH 0x183E
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#define NA_SE_IT_PULL_FISHING_ROD 0x183F
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#define NA_SE_IT_DM_FLYING_GOD_PASS 0x1840
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#define NA_SE_IT_DM_FLYING_GOD_DASH 0x1841
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#define NA_SE_IT_DM_RING_EXPLOSION 0x1842
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#define NA_SE_IT_DM_RING_GATHER 0x1843
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#define NA_SE_IT_INGO_HORSE_NEIGH 0x1844
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#define NA_SE_IT_EARTHQUAKE 0x1845
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#define NA_SE_IT_DUMMY4 0x1846
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#define NA_SE_IT_KAKASHI_JUMP 0x1847
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#define NA_SE_IT_FLAME 0x1848
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#define NA_SE_IT_SHIELD_BEAM 0x1849
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#define NA_SE_IT_FISHING_HIT 0x184A
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#define NA_SE_IT_GOODS_APPEAR 0x184B
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#define NA_SE_IT_MAJIN_SWORD_BROKEN 0x184C
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#define NA_SE_IT_HAND_CLAP 0x184D
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#define NA_SE_IT_MASTER_SWORD_SWING 0x184E
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#define NA_SE_IT_DUMMY5 0x184F
|
|
#define NA_SE_IT_YOBI19 0x1850
|
|
#define NA_SE_FISHING_REEL_SLOW2 0x1851
|
|
#define NA_SE_IT_SPIDERNET_HIT1 0x1852
|
|
#define NA_SE_IT_LURE_LAND1 0x1853
|
|
#define NA_SE_IT_HOOKSHOT_STICK_OBJ_WATER 0x1854
|
|
#define NA_SE_IT_SWORD_PICKOUT_GANON 0x1855
|
|
#define NA_SE_IT_BOMB_IGNIT_DODO_M 0x1856
|
|
#define NA_SE_IT_YOBI05 0x1857
|
|
#define NA_SE_IT_YOBI06 0x1858
|
|
#define NA_SE_IT_YOBI07 0x1859
|
|
#define NA_SE_IT_YOBI08 0x185A
|
|
#define NA_SE_IT_YOBI09 0x185B
|
|
#define NA_SE_IT_YOBI10 0x185C
|
|
#define NA_SE_IT_YOBI11 0x185D
|
|
#define NA_SE_IT_YOBI12 0x185E
|
|
#define NA_SE_IT_YOBI13 0x185F
|
|
#define NA_SE_IT_YOBI14 0x1860
|
|
#define NA_SE_IT_YOBI15 0x1861
|
|
#define NA_SE_IT_YOBI16 0x1862
|
|
#define NA_SE_IT_YOBI17 0x1863
|
|
#define NA_SE_IT_YOBI18 0x1864
|
|
//------------ENVIRONMENT------------
|
|
#define NA_SE_EV_DOOR_OPEN 0x2800
|
|
#define NA_SE_EV_DOOR_CLOSE 0x2801
|
|
#define NA_SE_EV_EXPLOSION 0x2802
|
|
#define NA_SE_EV_HORSE_WALK 0x2803
|
|
#define NA_SE_EV_HORSE_RUN 0x2804
|
|
#define NA_SE_EV_HORSE_NEIGH 0x2805
|
|
#define NA_SE_EV_RIVER_STREAM 0x2806
|
|
#define NA_SE_EV_WATER_WALL_BIG 0x2807
|
|
#define NA_SE_EV_OUT_OF_WATER 0x2808
|
|
#define NA_SE_EV_DIVE_WATER 0x2809
|
|
#define NA_SE_EV_ROCK_SLIDE 0x280A
|
|
#define NA_SE_EV_MAGMA_LEVEL 0x280B
|
|
#define NA_SE_EV_BRIDGE_OPEN 0x280C
|
|
#define NA_SE_EV_BRIDGE_CLOSE 0x280D
|
|
#define NA_SE_EV_BRIDGE_OPEN_STOP 0x280E
|
|
#define NA_SE_EV_BRIDGE_CLOSE_STOP 0x280F
|
|
#define NA_SE_EV_WALL_BROKEN 0x2810
|
|
#define NA_SE_EV_CHICKEN_CRY_N 0x2811
|
|
#define NA_SE_EV_CHICKEN_CRY_A 0x2812
|
|
#define NA_SE_EV_CHICKEN_CRY_M 0x2813
|
|
#define NA_SE_EV_SLIDE_DOOR_OPEN 0x2814
|
|
#define NA_SE_EV_FOOT_SWITCH 0x2815
|
|
#define NA_SE_EV_HORSE_GROAN 0x2816
|
|
#define NA_SE_EV_BOMB_DROP_WATER 0x2817
|
|
#define NA_SE_EV_HORSE_JUMP 0x2818
|
|
#define NA_SE_EV_HORSE_LAND 0x2819
|
|
#define NA_SE_EV_HORSE_SLIP 0x281A
|
|
#define NA_SE_EV_FAIRY_DASH 0x281B
|
|
#define NA_SE_EV_SLIDE_DOOR_CLOSE 0x281C
|
|
#define NA_SE_EV_STONE_BOUND 0x281D
|
|
#define NA_SE_EV_STONE_STATUE_OPEN 0x281E
|
|
#define NA_SE_EV_TBOX_UNLOCK 0x281F
|
|
#define NA_SE_EV_TBOX_OPEN 0x2820
|
|
#define NA_SE_SY_TIMER 0x2821
|
|
#define NA_SE_EV_FLAME_IGNITION 0x2822
|
|
#define NA_SE_EV_SPEAR_HIT 0x2823
|
|
#define NA_SE_EV_ELEVATOR_MOVE 0x2824
|
|
#define NA_SE_EV_WARP_HOLE 0x2825
|
|
#define NA_SE_EV_LINK_WARP 0x2826
|
|
#define NA_SE_EV_PILLAR_SINK 0x2827
|
|
#define NA_SE_EV_WATER_WALL 0x2828
|
|
#define NA_SE_EV_RIVER_STREAM_S 0x2829
|
|
#define NA_SE_EV_RIVER_STREAM_F 0x282A
|
|
#define NA_SE_EV_HORSE_LAND2 0x282B
|
|
#define NA_SE_EV_HORSE_SANDDUST 0x282C
|
|
#define NA_SE_EV_DUMMY45 0x282D
|
|
#define NA_SE_EV_LIGHTNING 0x282E
|
|
#define NA_SE_EV_BOMB_BOUND 0x282F
|
|
#define NA_SE_EV_WATERDROP 0x2830
|
|
#define NA_SE_EV_TORCH 0x2831
|
|
#define NA_SE_EV_MAGMA_LEVEL_M 0x2832
|
|
#define NA_SE_EV_FIRE_PILLAR 0x2833
|
|
#define NA_SE_EV_FIRE_PLATE 0x2834
|
|
#define NA_SE_EV_BLOCK_BOUND 0x2835
|
|
#define NA_SE_EV_METALDOOR_SLIDE 0x2836
|
|
#define NA_SE_EV_METALDOOR_STOP 0x2837
|
|
#define NA_SE_EV_BLOCK_SHAKE 0x2838
|
|
#define NA_SE_EV_BOX_BREAK 0x2839
|
|
#define NA_SE_EV_HAMMER_SWITCH 0x283A
|
|
#define NA_SE_EV_MAGMA_LEVEL_L 0x283B
|
|
#define NA_SE_EV_SPEAR_FENCE 0x283C
|
|
#define NA_SE_EV_GANON_HORSE_NEIGH 0x283D
|
|
#define NA_SE_EV_GANON_HORSE_GROAN 0x283E
|
|
#define NA_SE_EV_FANTOM_WARP_S 0x283F
|
|
#define NA_SE_EV_FANTOM_WARP_L 0x2840
|
|
#define NA_SE_EV_FOUNTAIN 0x2841
|
|
#define NA_SE_EV_KID_HORSE_WALK 0x2842
|
|
#define NA_SE_EV_KID_HORSE_RUN 0x2843
|
|
#define NA_SE_EV_KID_HORSE_NEIGH 0x2844
|
|
#define NA_SE_EV_KID_HORSE_GROAN 0x2845
|
|
#define NA_SE_EV_WHITE_OUT 0x2846
|
|
#define NA_SE_EV_LIGHT_GATHER 0x2847
|
|
#define NA_SE_EV_TREE_CUT 0x2848
|
|
#define NA_SE_EV_VOLCANO 0x2849
|
|
#define NA_SE_EV_GUILLOTINE_UP 0x284A
|
|
#define NA_SE_EV_GUILLOTINE_BOUND 0x284B
|
|
#define NA_SE_EV_ROLLCUTTER_MOTOR 0x284C
|
|
#define NA_SE_EV_CHINETRAP_DOWN 0x284D
|
|
#define NA_SE_EV_PLANT_BROKEN 0x284E
|
|
#define NA_SE_EV_SHIP_BELL 0x284F
|
|
#define NA_SE_EV_FLUTTER_FLAG 0x2850
|
|
#define NA_SE_EV_TRAP_BOUND 0x2851
|
|
#define NA_SE_EV_ROCK_BROKEN 0x2852
|
|
#define NA_SE_EV_FANTOM_WARP_S2 0x2853
|
|
#define NA_SE_EV_FANTOM_WARP_L2 0x2854
|
|
#define NA_SE_EV_COFFIN_CAP_OPEN 0x2855
|
|
#define NA_SE_EV_COFFIN_CAP_BOUND 0x2856
|
|
#define NA_SE_EV_WIND_TRAP 0x2857
|
|
#define NA_SE_EV_TRAP_OBJ_SLIDE 0x2858
|
|
#define NA_SE_EV_METALDOOR_OPEN 0x2859
|
|
#define NA_SE_EV_METALDOOR_CLOSE 0x285A
|
|
#define NA_SE_EV_BURN_OUT 0x285B
|
|
#define NA_SE_EV_BLOCKSINK 0x285C
|
|
#define NA_SE_EV_CROWD 0x285D
|
|
#define NA_SE_EV_WATER_LEVEL_DOWN 0x285E
|
|
#define NA_SE_EV_NAVY_VANISH 0x285F
|
|
#define NA_SE_EV_LADDER_DOUND 0x2860
|
|
#define NA_SE_EV_WEB_VIBRATION 0x2861
|
|
#define NA_SE_EV_WEB_BROKEN 0x2862
|
|
#define NA_SE_EV_ROLL_STAND 0x2863
|
|
#define NA_SE_EV_BUYODOOR_OPEN 0x2864
|
|
#define NA_SE_EV_BUYODOOR_CLOSE 0x2865
|
|
#define NA_SE_EV_WOODDOOR_OPEN 0x2866
|
|
#define NA_SE_EV_METALGATE_OPEN 0x2867
|
|
#define NA_SE_IT_SCOOP_UP_WATER 0x2868
|
|
#define NA_SE_EV_FISH_LEAP 0x2869
|
|
#define NA_SE_EV_KAKASHI_SWING 0x286A
|
|
#define NA_SE_EV_KAKASHI_ROLL 0x286B
|
|
#define NA_SE_EV_BOTTLE_CAP_OPEN 0x286C
|
|
#define NA_SE_EV_JABJAB_BREATHE 0x286D
|
|
#define NA_SE_EV_SPIRIT_STONE 0x286E
|
|
#define NA_SE_EV_TRIFORCE_FLASH 0x286F
|
|
#define NA_SE_EV_FALL_DOWN_DIRT 0x2870
|
|
#define NA_SE_EV_NAVY_FLY 0x2871
|
|
#define NA_SE_EV_NAVY_CRASH 0x2872
|
|
#define NA_SE_EV_WOOD_HIT 0x2873
|
|
#define NA_SE_EV_SCOOPUP_WATER 0x2874
|
|
#define NA_SE_EV_DROP_FALL 0x2875
|
|
#define NA_SE_EV_WOOD_GEAR 0x2876
|
|
#define NA_SE_EV_TREE_SWING 0x2877
|
|
#define NA_SE_EV_HORSE_RUN_LEVEL 0x2878
|
|
#define NA_SE_EV_ELEVATOR_MOVE2 0x2879
|
|
#define NA_SE_EV_ELEVATOR_STOP 0x287A
|
|
#define NA_SE_EV_TRE_BOX_APPEAR 0x287B
|
|
#define NA_SE_EV_CHAIN_KEY_UNLOCK 0x287C
|
|
#define NA_SE_EV_SPINE_TRAP_MOVE 0x287D
|
|
#define NA_SE_EV_HEALING 0x287E
|
|
#define NA_SE_EV_GREAT_FAIRY_APPEAR 0x287F
|
|
#define NA_SE_EV_GREAT_FAIRY_VANISH 0x2880
|
|
#define NA_SE_EV_RED_EYE 0x2881
|
|
#define NA_SE_EV_ROLL_STAND_2 0x2882
|
|
#define NA_SE_EV_WALL_SLIDE 0x2883
|
|
#define NA_SE_EV_TRE_BOX_FLASH 0x2884
|
|
#define NA_SE_EV_WINDMILL_LEVEL 0x2885
|
|
#define NA_SE_EV_GOTO_HEAVEN 0x2886
|
|
#define NA_SE_EV_POT_BROKEN 0x2887
|
|
#define NA_SE_PL_PUT_DOWN_POT 0x2888
|
|
#define NA_SE_EV_DIVE_INTO_WATER 0x2889
|
|
#define NA_SE_EV_JUMP_OUT_WATER 0x288A
|
|
#define NA_SE_EV_GOD_FLYING 0x288B
|
|
#define NA_SE_EV_TRIFORCE 0x288C
|
|
#define NA_SE_EV_AURORA 0x288D
|
|
#define NA_SE_EV_DEKU_DEATH 0x288E
|
|
#define NA_SE_EV_BUYOSTAND_RISING 0x288F
|
|
#define NA_SE_EV_BUYOSTAND_FALL 0x2890
|
|
#define NA_SE_EV_BUYOSHUTTER_OPEN 0x2891
|
|
#define NA_SE_EV_BUYOSHUTTER_CLOSE 0x2892
|
|
#define NA_SE_EV_STONEDOOR_STOP 0x2893
|
|
#define NA_SE_EV_S_STONE_REVIVAL 0x2894
|
|
#define NA_SE_EV_MEDAL_APPEAR_S 0x2895
|
|
#define NA_SE_EV_HUMAN_BOUND 0x2896
|
|
#define NA_SE_EV_MEDAL_APPEAR_L 0x2897
|
|
#define NA_SE_EV_EARTHQUAKE 0x2898
|
|
#define NA_SE_EV_SHUT_BY_CRYSTAL 0x2899
|
|
#define NA_SE_EV_GOD_LIGHTBALL_2 0x289A
|
|
#define NA_SE_EV_RUN_AROUND 0x289B
|
|
#define NA_SE_EV_CONSENTRATION 0x289C
|
|
#define NA_SE_EV_TIMETRIP_LIGHT 0x289D
|
|
#define NA_SE_EV_BUYOSTAND_STOP_A 0x289E
|
|
#define NA_SE_EV_BUYOSTAND_STOP_U 0x289F
|
|
#define NA_SE_EV_OBJECT_FALL 0x28A0
|
|
#define NA_SE_EV_JUMP_CONC 0x28A1
|
|
#define NA_SE_EV_ICE_MELT 0x28A2
|
|
#define NA_SE_EV_FIRE_PILLAR_S 0x28A3
|
|
#define NA_SE_EV_BLOCK_RISING 0x28A4
|
|
#define NA_SE_EV_NABALL_VANISH 0x28A5
|
|
#define NA_SE_EV_SARIA_MELODY 0x28A6
|
|
#define NA_SE_EV_LINK_WARP_OUT 0x28A7
|
|
#define NA_SE_EV_FIATY_HEAL 0x28A8
|
|
#define NA_SE_EV_CHAIN_KEY_UNLOCK_B 0x28A9
|
|
#define NA_SE_EV_WOODBOX_BREAK 0x28AA
|
|
#define NA_SE_EV_PUT_DOWN_WOODBOX 0x28AB
|
|
#define NA_SE_EV_LAND_DIRT 0x28AC
|
|
#define NA_SE_EV_FLOOR_ROLLING 0x28AD
|
|
#define NA_SE_EV_DOG_CRY_EVENING 0x28AE
|
|
#define NA_SE_EV_JABJAB_HICCUP 0x28AF
|
|
#define NA_SE_EV_NALE_MAGIC 0x28B0
|
|
#define NA_SE_EV_FROG_JUMP 0x28B1
|
|
#define NA_SE_EV_ICE_FREEZE 0x28B2
|
|
#define NA_SE_EV_BURNING 0x28B3
|
|
#define NA_SE_EV_WOODPLATE_BOUND 0x28B4
|
|
#define NA_SE_EV_GORON_WATER_DROP 0x28B5
|
|
#define NA_SE_EV_JABJAB_GROAN 0x28B6
|
|
#define NA_SE_EV_DARUMA_VANISH 0x28B7
|
|
#define NA_SE_EV_BIGBALL_ROLL 0x28B8
|
|
#define NA_SE_EV_ELEVATOR_MOVE3 0x28B9
|
|
#define NA_SE_EV_DIAMOND_SWITCH 0x28BA
|
|
#define NA_SE_EV_FLAME_OF_FIRE 0x28BB
|
|
#define NA_SE_EV_RAINBOW_SHOWER 0x28BC
|
|
#define NA_SE_EV_FLYING_AIR 0x28BD
|
|
#define NA_SE_EV_PASS_AIR 0x28BE
|
|
#define NA_SE_EV_COME_UP_DEKU_JR 0x28BF
|
|
#define NA_SE_EV_SAND_STORM 0x28C0
|
|
#define NA_SE_EV_TRIFORCE_MARK 0x28C1
|
|
#define NA_SE_EV_GRAVE_EXPLOSION 0x28C2
|
|
#define NA_SE_EV_LURE_MOVE_W 0x28C3
|
|
#define NA_SE_EV_POT_MOVE_START 0x28C4
|
|
#define NA_SE_EV_DIVE_INTO_WATER_L 0x28C5
|
|
#define NA_SE_EV_OUT_OF_WATER_L 0x28C6
|
|
#define NA_SE_EV_GANON_MANTLE 0x28C7
|
|
#define NA_SE_EV_DIG_UP 0x28C8
|
|
#define NA_SE_EV_WOOD_BOUND 0x28C9
|
|
#define NA_SE_EV_WATER_BUBBLE 0x28CA
|
|
#define NA_SE_EV_ICE_BROKEN 0x28CB
|
|
#define NA_SE_EV_FROG_GROW_UP 0x28CC
|
|
#define NA_SE_EV_WATER_CONVECTION 0x28CD
|
|
#define NA_SE_EV_GROUND_GATE_OPEN 0x28CE
|
|
#define NA_SE_EV_FACE_BREAKDOWN 0x28CF
|
|
#define NA_SE_EV_FACE_EXPLOSION 0x28D0
|
|
#define NA_SE_EV_FACE_CRUMBLE_SLOW 0x28D1
|
|
#define NA_SE_EV_ROUND_TRAP_MOVE 0x28D2
|
|
#define NA_SE_EV_HIT_SOUND 0x28D3
|
|
#define NA_SE_EV_ICE_SWING 0x28D4
|
|
#define NA_SE_EV_DOWN_TO_GROUND 0x28D5
|
|
#define NA_SE_EV_KENJA_ENVIROMENT_0 0x28D6
|
|
#define NA_SE_EV_KENJA_ENVIROMENT_1 0x28D7
|
|
#define NA_SE_EV_SMALL_DOG_BARK 0x28D8
|
|
#define NA_SE_EV_ZELDA_POWER 0x28D9
|
|
#define NA_SE_EV_RAIN 0x28DA
|
|
#define NA_SE_EV_IRON_DOOR_OPEN 0x28DB
|
|
#define NA_SE_EV_IRON_DOOR_CLOSE 0x28DC
|
|
#define NA_SE_EV_WHIRLPOOL 0x28DD
|
|
#define NA_SE_EV_TOWER_PARTS_BROKEN 0x28DE
|
|
#define NA_SE_EV_COW_CRY 0x28DF
|
|
#define NA_SE_EV_METAL_BOX_BOUND 0x28E0
|
|
#define NA_SE_EV_ELECTRIC_EXPLOSION 0x28E1
|
|
#define NA_SE_EV_HEAVY_THROW 0x28E2
|
|
#define NA_SE_EV_FROG_CRY_0 0x28E3
|
|
#define NA_SE_EV_FROG_CRY_1 0x28E4
|
|
#define NA_SE_EV_COW_CRY_LV 0x28E5
|
|
#define NA_SE_EV_RONRON_DOOR_CLOSE 0x28E6
|
|
#define NA_SE_EV_BUTTERFRY_TO_FAIRY 0x28E7
|
|
#define NA_SE_EV_FIVE_COUNT_LUPY 0x28E8
|
|
#define NA_SE_EV_STONE_GROW_UP 0x28E9
|
|
#define NA_SE_EV_STONE_LAUNCH 0x28EA
|
|
#define NA_SE_EV_STONE_ROLLING 0x28EB
|
|
#define NA_SE_EV_TOGE_STICK_ROLLING 0x28EC
|
|
#define NA_SE_EV_TOWER_ENERGY 0x28ED
|
|
#define NA_SE_EV_TOWER_BARRIER 0x28EE
|
|
#define NA_SE_EV_CHIBI_WALK 0x28EF
|
|
#define NA_SE_EV_KNIGHT_WALK 0x28F0
|
|
#define NA_SE_EV_PILLAR_MOVE_STOP 0x28F1
|
|
#define NA_SE_EV_ERUPTION_CLOUD 0x28F2
|
|
#define NA_SE_EV_LINK_WARP_OUT_LV 0x28F3
|
|
#define NA_SE_EV_LINK_WARP_IN 0x28F4
|
|
#define NA_SE_EV_OCARINA_BMELO_0 0x28F5
|
|
#define NA_SE_EV_OCARINA_BMELO_1 0x28F6
|
|
#define NA_SE_EV_EXPLOSION_FOR_RENZOKU 0x28F7
|
|
#define NA_SE_EV_ELEVATOR_MOVE_KABE1 0x28F8
|
|
#define NA_SE_EV_RIVER_STREAM_F_IDO 0x28F9
|
|
#define NA_SE_EV_GUILLOTINE_BOUND_copyOrigin 0x28FA
|
|
#define NA_SE_EV_HEALING_TOU 0x28FB
|
|
#define NA_SE_EV_RUMUBLE_KEMURI 0x28FC
|
|
#define NA_SE_EV_GANON_HADOU 0x28FD
|
|
#define NA_SE_EV_KANOKE_OPEN 0x28FE
|
|
#define NA_SE_EV_KANOKE_CLOSE 0x28FF
|
|
#define NA_SE_EV_SEEK_CLOTH1 0x2900
|
|
#define NA_SE_EV_SEEK_CLOTH2 0x2901
|
|
#define NA_SE_EV_BOTTLE_CAP_CLOSE 0x2902
|
|
#define NA_SE_EV_ELEVATOR_MOVE_KABE2 0x2903
|
|
#define NA_SE_EV_WATER_LEVEL_DOWN_STOP 0x2904
|
|
#define NA_SE_EV_DAIKU_CLOTH1 0x2905
|
|
#define NA_SE_EV_DEMO_EPONA_LAND 0x2906
|
|
#define NA_SE_EV_DIVE_INTO_WATER_BLOCK 0x2907
|
|
#define NA_SE_EV_TORCH2 0x2908
|
|
#define NA_SE_EV_TORCH3 0x2909
|
|
#define NA_SE_EV_TORCH4 0x290A
|
|
#define NA_SE_EV_TORCH5 0x290B
|
|
#define NA_SE_EV_EARTHQUAKE_LAST 0x290C
|
|
#define NA_SE_EV_YAMI_TRAP_CHAIN 0x290D
|
|
#define NA_SE_EV_FLAME_IGNITION_GANON 0x290E
|
|
#define NA_SE_EV_MGANON_DOWN2 0x290F
|
|
#define NA_SE_EV_EXPLOSION_HOUKAI 0x2910
|
|
#define NA_SE_EV_BLOCKSINK_GANON 0x2911
|
|
#define NA_SE_EV_DOG_WALK 0x2912
|
|
#define NA_SE_EV_GANON_HOUKAI_KEMURI1 0x2913
|
|
#define NA_SE_EV_YOBI21 0x2914
|
|
#define NA_SE_EV_YOBI22 0x2915
|
|
#define NA_SE_EV_YOBI23 0x2916
|
|
#define NA_SE_EV_YOBI24 0x2917
|
|
#define NA_SE_EV_YOBI25 0x2918
|
|
//------------ENEMY------------
|
|
#define NA_SE_EN_DODO_J_WALK 0x3800
|
|
#define NA_SE_EN_DODO_J_CRY 0x3801
|
|
#define NA_SE_EN_DODO_J_FIRE 0x3802
|
|
#define NA_SE_EN_DODO_J_DAMAGE 0x3803
|
|
#define NA_SE_EN_DODO_J_DEAD 0x3804
|
|
#define NA_SE_EN_DODO_K_CRY 0x3805
|
|
#define NA_SE_EN_DODO_K_DAMAGE 0x3806
|
|
#define NA_SE_EN_DODO_K_DEAD 0x3807
|
|
#define NA_SE_EN_DODO_K_WALK 0x3808
|
|
#define NA_SE_EN_DODO_K_FIRE 0x3809
|
|
#define NA_SE_EN_GOMA_WALK 0x380A
|
|
#define NA_SE_EN_GOMA_HIGH 0x380B
|
|
#define NA_SE_EN_GOMA_CLIM 0x380C
|
|
#define NA_SE_EN_GOMA_DOWN 0x380D
|
|
#define NA_SE_EN_GOMA_CRY1 0x380E
|
|
#define NA_SE_EN_GOMA_CRY2 0x380F
|
|
#define NA_SE_EN_GOMA_DAM1 0x3810
|
|
#define NA_SE_EN_GOMA_DAM2 0x3811
|
|
#define NA_SE_EN_GOMA_DEAD 0x3812
|
|
#define NA_SE_EN_GOMA_UNARI 0x3813
|
|
#define NA_SE_EN_GOMA_BJR_EGG1 0x3814
|
|
#define NA_SE_EN_GOMA_BJR_EGG2 0x3815
|
|
#define NA_SE_EN_GOMA_BJR_WALK 0x3816
|
|
#define NA_SE_EN_GOMA_BJR_CRY 0x3817
|
|
#define NA_SE_EN_GOMA_BJR_DAM1 0x3818
|
|
#define NA_SE_EN_GOMA_BJR_DAM2 0x3819
|
|
#define NA_SE_EN_GOMA_BJR_DEAD 0x381A
|
|
#define NA_SE_EN_GOMA_DEMO_EYE 0x381B
|
|
#define NA_SE_EN_GOMA_LAST 0x381C
|
|
#define NA_SE_EN_GOMA_UNARI2 0x381D
|
|
#define NA_SE_EN_GOMA_FAINT 0x381E
|
|
#define NA_SE_EN_GOMA_BJR_FREEZE 0x381F
|
|
#define NA_SE_EN_DODO_M_CRY 0x3820
|
|
#define NA_SE_EN_DODO_M_DEAD 0x3821
|
|
#define NA_SE_EN_DODO_M_MOVE 0x3822
|
|
#define NA_SE_EN_DODO_M_DOWN 0x3823
|
|
#define NA_SE_EN_DODO_M_UP 0x3824
|
|
#define NA_SE_EN_GANON_THROW_MASIC 0x3825
|
|
#define NA_SE_EN_DODO_M_EAT 0x3826
|
|
#define NA_SE_EN_GANON_DD_THUNDER 0x3827
|
|
#define NA_SE_EN_RIZA_ONGND 0x3828
|
|
#define NA_SE_EN_RIZA_CRY 0x3829
|
|
#define NA_SE_EN_RIZA_ATTACK 0x382A
|
|
#define NA_SE_EN_RIZA_DAMAGE 0x382B
|
|
#define NA_SE_EN_RIZA_WARAU 0x382C
|
|
#define NA_SE_EN_RIZA_DEAD 0x382D
|
|
#define NA_SE_EN_RIZA_WALK 0x382E
|
|
#define NA_SE_EN_RIZA_JUMP 0x382F
|
|
#define NA_SE_EN_STALKID_WALK 0x3830
|
|
#define NA_SE_EN_STALKID_ATTACK 0x3831
|
|
#define NA_SE_EN_STALKID_DAMAGE 0x3832
|
|
#define NA_SE_EN_STALKID_DEAD 0x3833
|
|
#define NA_SE_EN_FLOORMASTER_SLIDING 0x3834
|
|
#define NA_SE_EN_TEKU_WALK_WATER 0x3835
|
|
#define NA_SE_EN_LIGHT_ARROW_HIT 0x3836
|
|
#define NA_SE_EN_TUBOOCK_FLY 0x3837
|
|
#define NA_SE_EN_STAL_WARAU 0x3838
|
|
#define NA_SE_EN_STAL_SAKEBI 0x3839
|
|
#define NA_SE_EN_STAL_DAMAGE 0x383A
|
|
#define NA_SE_EN_STAL_DEAD 0x383B
|
|
#define NA_SE_EN_WOLFOS_APPEAR 0x383C
|
|
#define NA_SE_EN_STAL_WALK 0x383D
|
|
#define NA_SE_EN_WOLFOS_CRY 0x383E
|
|
#define NA_SE_EN_WOLFOS_ATTACK 0x383F
|
|
#define NA_SE_EN_FFLY_ATTACK 0x3840
|
|
#define NA_SE_EN_FFLY_FLY 0x3841
|
|
#define NA_SE_EN_FFLY_DEAD 0x3842
|
|
#define NA_SE_EN_WOLFOS_DAMAGE 0x3843
|
|
#define NA_SE_EN_AMOS_WALK 0x3844
|
|
#define NA_SE_EN_AMOS_WAVE 0x3845
|
|
#define NA_SE_EN_AMOS_DEAD 0x3846
|
|
#define NA_SE_EN_AMOS_DAMAGE 0x3847
|
|
#define NA_SE_EN_AMOS_VOICE 0x3848
|
|
#define NA_SE_EN_SHELL_MOUTH 0x3849
|
|
#define NA_SE_EN_SHELL_DEAD 0x384A
|
|
#define NA_SE_EN_WOLFOS_DEAD 0x384B
|
|
#define NA_SE_EN_DODO_K_COLI 0x384C
|
|
#define NA_SE_EN_DODO_K_COLI2 0x384D
|
|
#define NA_SE_EN_DODO_K_ROLL 0x384E
|
|
#define NA_SE_EN_DODO_K_BREATH 0x384F
|
|
#define NA_SE_EN_DODO_K_DRINK 0x3850
|
|
#define NA_SE_EN_DODO_K_DOWN 0x3851
|
|
#define NA_SE_EN_DODO_K_OTAKEBI 0x3852
|
|
#define NA_SE_EN_DODO_K_END 0x3853
|
|
#define NA_SE_EN_DODO_K_LAST 0x3854
|
|
#define NA_SE_EN_DODO_K_LAVA 0x3855
|
|
#define NA_SE_EN_GANON_FLOAT 0x3856
|
|
#define NA_SE_EN_GANON_DARKWAVE_M 0x3857
|
|
#define NA_SE_EN_DODO_J_BREATH 0x3858
|
|
#define NA_SE_EN_DODO_J_TAIL 0x3859
|
|
#define NA_SE_EN_WOLFOS_WALK 0x385A
|
|
#define NA_SE_EN_DODO_J_EAT 0x385B
|
|
#define NA_SE_EN_DEKU_MOUTH 0x385C
|
|
#define NA_SE_EN_DEKU_ATTACK 0x385D
|
|
#define NA_SE_EN_DEKU_DAMAGE 0x385E
|
|
#define NA_SE_EN_DEKU_DEAD 0x385F
|
|
#define NA_SE_EN_DEKU_JR_MOUTH 0x3860
|
|
#define NA_SE_EN_DEKU_JR_ATTACK 0x3861
|
|
#define NA_SE_EN_DEKU_JR_DEAD 0x3862
|
|
#define NA_SE_EN_DEKU_SCRAPE 0x3863
|
|
#define NA_SE_EN_TAIL_FLY 0x3864
|
|
#define NA_SE_EN_TAIL_CRY 0x3865
|
|
#define NA_SE_EN_TAIL_DEAD 0x3866
|
|
#define NA_SE_EN_GANON_SPARK 0x3867
|
|
#define NA_SE_EN_STALTU_DOWN 0x3868
|
|
#define NA_SE_EN_STALTU_UP 0x3869
|
|
#define NA_SE_EN_STALTU_LAUGH 0x386A
|
|
#define NA_SE_EN_STALTU_DAMAGE 0x386B
|
|
#define NA_SE_EN_STAL_JUMP 0x386C
|
|
#define NA_SE_EN_TEKU_DAMAGE 0x386D
|
|
#define NA_SE_EN_TEKU_DEAD 0x386E
|
|
#define NA_SE_EN_TEKU_WALK 0x386F
|
|
#define NA_SE_EN_PO_KANTERA 0x3870
|
|
#define NA_SE_EN_PO_FLY 0x3871
|
|
#define NA_SE_EN_PO_AWAY 0x3872
|
|
#define NA_SE_EN_PO_APPEAR 0x3873
|
|
#define NA_SE_EN_PO_DISAPPEAR 0x3874
|
|
#define NA_SE_EN_PO_DAMAGE 0x3875
|
|
#define NA_SE_EN_PO_DEAD 0x3876
|
|
#define NA_SE_EN_PO_DEAD2 0x3877
|
|
#define NA_SE_EN_EXTINCT 0x3878
|
|
#define NA_SE_EN_GOLON_LAND_BIG 0x3879
|
|
#define NA_SE_EN_RIZA_DOWN 0x387A
|
|
#define NA_SE_EN_DODO_M_GND 0x387B
|
|
#define NA_SE_EN_NUTS_UP 0x387C
|
|
#define NA_SE_EN_NUTS_DOWN 0x387D
|
|
#define NA_SE_EN_NUTS_THROW 0x387E
|
|
#define NA_SE_EN_NUTS_WALK 0x387F
|
|
#define NA_SE_EN_NUTS_DAMAGE 0x3880
|
|
#define NA_SE_EN_NUTS_DEAD 0x3881
|
|
#define NA_SE_EN_NUTS_FAINT 0x3882
|
|
#define NA_SE_EN_PO_BIG_GET 0x3883
|
|
#define NA_SE_EN_STALTU_ROLL 0x3884
|
|
#define NA_SE_EN_STALWALL_DEAD 0x3885
|
|
#define NA_SE_EN_PO_SISTER_DEAD 0x3886
|
|
#define NA_SE_EN_BARI_SPLIT 0x3887
|
|
#define NA_SE_EN_TEKU_REVERSE 0x3888
|
|
#define NA_SE_EN_VALVAISA_LAND2 0x3889
|
|
#define NA_SE_EN_TEKU_LAND_WATER 0x388A
|
|
#define NA_SE_EN_LAST_DAMAGE 0x388B
|
|
#define NA_SE_EN_STALWALL_ROLL 0x388C
|
|
#define NA_SE_EN_STALWALL_DASH 0x388D
|
|
#define NA_SE_EN_TEKU_JUMP_WATER 0x388E
|
|
#define NA_SE_EN_TEKU_LAND_WATER2 0x388F
|
|
#define NA_SE_EN_FALL_AIM 0x3890
|
|
#define NA_SE_EN_FALL_UP 0x3891
|
|
#define NA_SE_EN_FALL_CATCH 0x3892
|
|
#define NA_SE_EN_FALL_LAND 0x3893
|
|
#define NA_SE_EN_FALL_WALK 0x3894
|
|
#define NA_SE_EN_FALL_DAMAGE 0x3895
|
|
#define NA_SE_EN_FALL_DEAD 0x3896
|
|
#define NA_SE_EN_KAICHO_FLUTTER 0x3897
|
|
#define NA_SE_EN_BIRI_FLY 0x3898
|
|
#define NA_SE_EN_BIRI_JUMP 0x3899
|
|
#define NA_SE_EN_BIRI_SPARK 0x389A
|
|
#define NA_SE_EN_BIRI_DEAD 0x389B
|
|
#define NA_SE_EN_BIRI_BUBLE 0x389C
|
|
#define NA_SE_EN_BARI_ROLL 0x389D
|
|
#define NA_SE_EN_GOMA_JR_FREEZE 0x389E
|
|
#define NA_SE_EN_BARI_DEAD 0x389F
|
|
#define NA_SE_EN_GANON_FIRE 0x38A0
|
|
#define NA_SE_EN_FANTOM_TRANSFORM 0x38A1
|
|
#define NA_SE_EN_FANTOM_THUNDER 0x38A2
|
|
#define NA_SE_EN_FANTOM_SPARK 0x38A3
|
|
#define NA_SE_EN_FANTOM_FLOAT 0x38A4
|
|
#define NA_SE_EN_FANTOM_MASIC1 0x38A5
|
|
#define NA_SE_EN_FANTOM_MASIC2 0x38A6
|
|
#define NA_SE_EN_FANTOM_FIRE 0x38A7
|
|
#define NA_SE_EN_FANTOM_HIT_THUNDER 0x38A8
|
|
#define NA_SE_EN_FANTOM_ATTACK 0x38A9
|
|
#define NA_SE_EN_FANTOM_STICK 0x38AA
|
|
#define NA_SE_EN_FANTOM_EYE 0x38AB
|
|
#define NA_SE_EN_FANTOM_LAST 0x38AC
|
|
#define NA_SE_EN_FANTOM_THUNDER_GND 0x38AD
|
|
#define NA_SE_EN_FANTOM_DAMAGE 0x38AE
|
|
#define NA_SE_EN_FANTOM_DEAD 0x38AF
|
|
#define NA_SE_EN_FANTOM_LAUGH 0x38B0
|
|
#define NA_SE_EN_FANTOM_DAMAGE2 0x38B1
|
|
#define NA_SE_EN_FANTOM_VOICE 0x38B2
|
|
#define NA_SE_EN_KAICHO_DAMAGE 0x38B3
|
|
#define NA_SE_EN_GANON_ATTACK_DEMO 0x38B4
|
|
#define NA_SE_EN_GANON_FIRE_DEMO 0x38B5
|
|
#define NA_SE_EN_KAICHO_CRY 0x38B6
|
|
#define NA_SE_EN_KAICHO_ATTACK 0x38B7
|
|
#define NA_SE_EN_MORIBLIN_WALK 0x38B8
|
|
#define NA_SE_EN_MORIBLIN_SLIDE 0x38B9
|
|
#define NA_SE_EN_MORIBLIN_ATTACK 0x38BA
|
|
#define NA_SE_EN_MORIBLIN_VOICE 0x38BB
|
|
#define NA_SE_EN_MORIBLIN_SPEAR_AT 0x38BC
|
|
#define NA_SE_EN_MORIBLIN_SPEAR_NORM 0x38BD
|
|
#define NA_SE_EN_MORIBLIN_DEAD 0x38BE
|
|
#define NA_SE_EN_MORIBLIN_DASH 0x38BF
|
|
#define NA_SE_EN_OCTAROCK_ROCK 0x38C0
|
|
#define NA_SE_EN_OCTAROCK_FLOAT 0x38C1
|
|
#define NA_SE_EN_OCTAROCK_JUMP 0x38C2
|
|
#define NA_SE_EN_OCTAROCK_LAND 0x38C3
|
|
#define NA_SE_EN_OCTAROCK_SINK 0x38C4
|
|
#define NA_SE_EN_OCTAROCK_BUBLE 0x38C5
|
|
#define NA_SE_EN_OCTAROCK_DEAD1 0x38C6
|
|
#define NA_SE_EN_OCTAROCK_DEAD2 0x38C7
|
|
#define NA_SE_EN_BUBLE_WING 0x38C8
|
|
#define NA_SE_EN_BUBLE_MOUTH 0x38C9
|
|
#define NA_SE_EN_BUBLE_LAUGH 0x38CA
|
|
#define NA_SE_EN_BUBLE_BITE 0x38CB
|
|
#define NA_SE_EN_BUBLE_UP 0x38CC
|
|
#define NA_SE_EN_BUBLE_DOWN 0x38CD
|
|
#define NA_SE_EN_BUBLE_DEAD 0x38CE
|
|
#define NA_SE_EN_BUBLEFALL_FIRE 0x38CF
|
|
#define NA_SE_EN_VALVAISA_APPEAR 0x38D0
|
|
#define NA_SE_EN_VALVAISA_ROAR 0x38D1
|
|
#define NA_SE_EN_VALVAISA_MAHI1 0x38D2
|
|
#define NA_SE_EN_VALVAISA_MAHI2 0x38D3
|
|
#define NA_SE_EN_VALVAISA_KNOCKOUT 0x38D4
|
|
#define NA_SE_EN_VALVAISA_DAMAGE1 0x38D5
|
|
#define NA_SE_EN_VALVAISA_DAMAGE2 0x38D6
|
|
#define NA_SE_EN_VALVAISA_ROCK 0x38D7
|
|
#define NA_SE_EN_VALVAISA_SW_NAIL 0x38D8
|
|
#define NA_SE_EN_VALVAISA_DEAD 0x38D9
|
|
#define NA_SE_EN_VALVAISA_BURN 0x38DA
|
|
#define NA_SE_EN_VALVAISA_FIRE 0x38DB
|
|
#define NA_SE_EN_BARI_DAMAGE 0x38DC
|
|
#define NA_SE_EN_MOFER_CORE_LAND 0x38DD
|
|
#define NA_SE_EN_MOFER_CORE_MOVE_WT 0x38DE
|
|
#define NA_SE_EN_MOFER_CORE_SMJUMP 0x38DF
|
|
#define NA_SE_EN_MONBLIN_GNDWAVE 0x38E0
|
|
#define NA_SE_EN_MONBLIN_HAM_DOWN 0x38E1
|
|
#define NA_SE_EN_MONBLIN_HAM_UP 0x38E2
|
|
#define NA_SE_EN_BUBLE_DAMAGE 0x38E3
|
|
#define NA_SE_EN_REDEAD_CRY 0x38E4
|
|
#define NA_SE_EN_REDEAD_AIM 0x38E5
|
|
#define NA_SE_EN_REDEAD_DAMAGE 0x38E6
|
|
#define NA_SE_EN_REDEAD_DEAD 0x38E7
|
|
#define NA_SE_EN_REDEAD_ATTACK 0x38E8
|
|
#define NA_SE_EN_NYU_MOVE 0x38E9
|
|
#define NA_SE_EN_NYU_HIT_STOP 0x38EA
|
|
#define NA_SE_EN_KAICHO_DEAD 0x38EB
|
|
#define NA_SE_EN_PO_LAUGH 0x38EC
|
|
#define NA_SE_EN_PO_CRY 0x38ED
|
|
#define NA_SE_EN_PO_ROLL 0x38EE
|
|
#define NA_SE_EN_PO_LAUGH2 0x38EF
|
|
#define NA_SE_EN_MOFER_APPEAR 0x38F0
|
|
#define NA_SE_EN_MOFER_ATTACK 0x38F1
|
|
#define NA_SE_EN_MOFER_WAVE 0x38F2
|
|
#define NA_SE_EN_MOFER_CATCH 0x38F3
|
|
#define NA_SE_EN_MOFER_CUT 0x38F4
|
|
#define NA_SE_EN_MOFER_MOVE_DEMO 0x38F5
|
|
#define NA_SE_EN_MOFER_BUBLE_DEMO 0x38F6
|
|
#define NA_SE_EN_MOFER_CORE_JUMP 0x38F7
|
|
#define NA_SE_EN_MOFER_DEAD 0x38F8
|
|
#define NA_SE_EN_MOFER_LASTVOICE 0x38F9
|
|
#define NA_SE_EN_MOFER_CORE_ROLL 0x38FA
|
|
#define NA_SE_EN_MOFER_CORE_FLY 0x38FB
|
|
#define NA_SE_EN_GOLON_WAKE_UP 0x38FC
|
|
#define NA_SE_EN_GOLON_SIT_DOWN 0x38FD
|
|
#define NA_SE_EN_CHICKEN_FLUTTER 0x38FE
|
|
#define NA_SE_EN_DEKU_WAKEUP 0x38FF
|
|
#define NA_SE_EN_DEADHAND_BITE 0x3900
|
|
#define NA_SE_EN_DEADHAND_WALK 0x3901
|
|
#define NA_SE_EN_DEADHAND_GRIP 0x3902
|
|
#define NA_SE_EN_DEADHAND_HAND_AT 0x3903
|
|
#define NA_SE_EN_DAIOCTA_MAHI 0x3904
|
|
#define NA_SE_EN_DAIOCTA_SPLASH 0x3905
|
|
#define NA_SE_EN_DAIOCTA_VOICE 0x3906
|
|
#define NA_SE_EN_DAIOCTA_DAMAGE 0x3907
|
|
#define NA_SE_EN_DAIOCTA_SINK 0x3908
|
|
#define NA_SE_EN_DAIOCTA_DEAD 0x3909
|
|
#define NA_SE_EN_DAIOCTA_DEAD2 0x390A
|
|
#define NA_SE_EN_GANON_HIT_THUNDER 0x390B
|
|
#define NA_SE_EN_TWINROBA_APPEAR_MS 0x390C
|
|
#define NA_SE_EN_TWINROBA_TRANSFORM 0x390D
|
|
#define NA_SE_EN_TWINROBA_MS_FIRE 0x390E
|
|
#define NA_SE_EN_TWINROBA_FIRE_EXP 0x390F
|
|
#define NA_SE_EN_TWINROBA_POWERUP 0x3910
|
|
#define NA_SE_EN_TWINROBA_SHOOT_FREEZE 0x3911
|
|
#define NA_SE_EN_TWINROBA_MS_FREEZE 0x3912
|
|
#define NA_SE_EN_TWINROBA_MASIC_SET 0x3913
|
|
#define NA_SE_EN_TWINROBA_CUTBODY 0x3914
|
|
#define NA_SE_EN_GANON_HIT_GND_IMP 0x3915
|
|
#define NA_SE_EN_TWINROBA_DAMAGE_VOICE 0x3916
|
|
#define NA_SE_EN_TWINROBA_REFL_FIRE 0x3917
|
|
#define NA_SE_EN_TWINROBA_REFL_FREEZE 0x3918
|
|
#define NA_SE_EN_GANON_CUTBODY 0x3919
|
|
#define NA_SE_EN_TWINROBA_YOUNG_DAMAGE 0x391A
|
|
#define NA_SE_EN_TWINROBA_YOUNG_DEAD 0x391B
|
|
#define NA_SE_EN_GOLON_EYE_BIG 0x391C
|
|
#define NA_SE_EN_GOLON_GOOD_BIG 0x391D
|
|
#define NA_SE_EN_TWINROBA_FB_FLY 0x391E
|
|
#define NA_SE_EN_TWINROBA_FLY 0x391F
|
|
#define NA_SE_EN_TWINROBA_UNARI 0x3920
|
|
#define NA_SE_EN_TWINROBA_ROLL 0x3921
|
|
#define NA_SE_EN_TWINROBA_SHOOT_FIRE 0x3922
|
|
#define NA_SE_EN_TWINROBA_THROW_MASIC 0x3923
|
|
#define NA_SE_EN_DARUNIA_HIT_BREAST 0x3924
|
|
#define NA_SE_EN_DARUNIA_HIT_LINK 0x3925
|
|
#define NA_SE_EN_OWL_FLUTTER 0x3926
|
|
#define NA_SE_EN_VALVAISA_LAND 0x3927
|
|
#define NA_SE_EN_IRONNACK_WALK 0x3928
|
|
#define NA_SE_EN_IRONNACK_SWING_AXE 0x3929
|
|
#define NA_SE_EN_IRONNACK_ARMOR_DEMO 0x392A
|
|
#define NA_SE_EN_IRONNACK_STAGGER_DEMO 0x392B
|
|
#define NA_SE_EN_IRONNACK_ARMOR_OFF_DEMO 0x392C
|
|
#define NA_SE_EN_IRONNACK_ARMOR_LAND1_DEMO 0x392D
|
|
#define NA_SE_EN_IRONNACK_ARMOR_LAND2_DEMO 0x392E
|
|
#define NA_SE_EN_IRONNACK_ARMOR_LAND3_DEMO 0x392F
|
|
#define NA_SE_EN_FLOORMASTER_ATTACK 0x3930
|
|
#define NA_SE_EN_FLOORMASTER_SM_WALK 0x3931
|
|
#define NA_SE_EN_FLOORMASTER_SM_DEAD 0x3932
|
|
#define NA_SE_EN_FLOORMASTER_RESTORE 0x3933
|
|
#define NA_SE_EN_FLOORMASTER_EXPAND 0x3934
|
|
#define NA_SE_EN_FLOORMASTER_SPLIT 0x3935
|
|
#define NA_SE_EN_FLOORMASTER_SM_STICK 0x3936
|
|
#define NA_SE_EN_FLOORMASTER_SM_LAND 0x3937
|
|
#define NA_SE_EN_IRONNACK_WAVE_DEMO 0x3938
|
|
#define NA_SE_EN_IRONNACK_FINGER_DEMO 0x3939
|
|
#define NA_SE_EN_IRONNACK_ARMOR_HIT 0x393A
|
|
#define NA_SE_EN_NUTS_CUTBODY 0x393B
|
|
#define NA_SE_EN_BALINADE_LEVEL 0x393C
|
|
#define NA_SE_EN_BALINADE_DAMAGE 0x393D
|
|
#define NA_SE_EN_BALINADE_FAINT 0x393E
|
|
#define NA_SE_EN_BALINADE_BREAK 0x393F
|
|
#define NA_SE_EN_BALINADE_DEAD 0x3940
|
|
#define NA_SE_EN_BALINADE_STICK 0x3941
|
|
#define NA_SE_EN_BALINADE_THUNDER 0x3942
|
|
#define NA_SE_EN_BALINADE_BL_SPARK 0x3943
|
|
#define NA_SE_EN_BALINADE_BL_DEAD 0x3944
|
|
#define NA_SE_EN_BALINADE_BREAK2 0x3945
|
|
#define NA_SE_EN_BALINADE_HIT_RINK 0x3946
|
|
#define NA_SE_EN_GANON_WAVE_GND 0x3947
|
|
#define NA_SE_EN_AWA_BOUND 0x3948
|
|
#define NA_SE_EN_AWA_BREAK 0x3949
|
|
#define NA_SE_EN_BROB_WAVE 0x394A
|
|
#define NA_SE_EN_NYU_DEAD 0x394B
|
|
#define NA_SE_EN_EIER_DAMAGE 0x394C
|
|
#define NA_SE_EN_EIER_DEAD 0x394D
|
|
#define NA_SE_EN_EIER_FLUTTER 0x394E
|
|
#define NA_SE_EN_EIER_FLY 0x394F
|
|
#define NA_SE_EN_SHADEST_TAIKO_LOW 0x3950
|
|
#define NA_SE_EN_SHADEST_TAIKO_HIGH 0x3951
|
|
#define NA_SE_EN_SHADEST_CLAP 0x3952
|
|
#define NA_SE_EN_SHADEST_FLY_ATTACK 0x3953
|
|
#define NA_SE_EN_PIHAT_UP 0x3954
|
|
#define NA_SE_EN_PIHAT_FLY 0x3955
|
|
#define NA_SE_EN_PIHAT_DAMAGE 0x3956
|
|
#define NA_SE_EN_PIHAT_LAND 0x3957
|
|
#define NA_SE_EN_BALINADE_HAND_DOWN 0x3958
|
|
#define NA_SE_EN_BALINADE_HAND_UP 0x3959
|
|
#define NA_SE_EN_BALINADE_HAND_DAMAGE 0x395A
|
|
#define NA_SE_EN_BALINADE_HAND_DEAD 0x395B
|
|
#define NA_SE_EN_GOMA_JR_WALK 0x395C
|
|
#define NA_SE_EN_GOMA_JR_CRY 0x395D
|
|
#define NA_SE_EN_GOMA_JR_DAM1 0x395E
|
|
#define NA_SE_EN_GOMA_JR_DAM2 0x395F
|
|
#define NA_SE_EN_GOMA_JR_DEAD 0x3960
|
|
#define NA_SE_EN_GOMA_EGG1 0x3961
|
|
#define NA_SE_EN_GOMA_EGG2 0x3962
|
|
#define NA_SE_EN_GANON_BODY_SPARK 0x3963
|
|
#define NA_SE_EN_SHADEST_HAND_WAVE 0x3964
|
|
#define NA_SE_EN_SHADEST_CATCH 0x3965
|
|
#define NA_SE_EN_SHADEST_LAND 0x3966
|
|
#define NA_SE_EN_SHADEST_HAND_FLY 0x3967
|
|
#define NA_SE_EN_SHADEST_SHAKEHAND 0x3968
|
|
#define NA_SE_EN_SHADEST_DAMAGE 0x3969
|
|
#define NA_SE_EN_SHADEST_DAMAGE_HAND 0x396A
|
|
#define NA_SE_EN_SHADEST_DISAPPEAR 0x396B
|
|
#define NA_SE_EN_GANON_CHARGE_MASIC 0x396C
|
|
#define NA_SE_EN_GANON_THROW_BIG 0x396D
|
|
#define NA_SE_EN_SHADEST_FREEZE 0x396E
|
|
#define NA_SE_EN_SHADEST_DEAD 0x396F
|
|
#define NA_SE_EN_BIMOS_ROLL_HEAD 0x3970
|
|
#define NA_SE_EN_BIMOS_LAZER 0x3971
|
|
#define NA_SE_EN_BIMOS_LAZER_GND 0x3972
|
|
#define NA_SE_EN_BIMOS_AIM 0x3973
|
|
#define NA_SE_EN_BUBLEWALK_WALK 0x3974
|
|
#define NA_SE_EN_BUBLEWALK_AIM 0x3975
|
|
#define NA_SE_EN_BUBLEWALK_REVERSE 0x3976
|
|
#define NA_SE_EN_BUBLEWALK_DAMAGE 0x3977
|
|
#define NA_SE_EN_BUBLEWALK_DEAD 0x3978
|
|
#define NA_SE_EN_YUKABYUN_FLY 0x3979
|
|
#define NA_SE_EN_FLAME_DAMAGE 0x397A
|
|
#define NA_SE_EN_TWINROBA_FLY_DEMO 0x397B
|
|
#define NA_SE_EN_FLAME_KICK 0x397C
|
|
#define NA_SE_EN_FLAME_RUN 0x397D
|
|
#define NA_SE_EN_FLAME_ROLL 0x397E
|
|
#define NA_SE_EN_FLAME_MAN_RUN 0x397F
|
|
#define NA_SE_EN_FLAME_MAN_DAMAGE 0x3980
|
|
#define NA_SE_EN_FLAME_LAUGH 0x3981
|
|
#define NA_SE_EN_FLAME_MAN_SLIDE 0x3982
|
|
#define NA_SE_EN_FLAME_FIRE_ATTACK 0x3983
|
|
#define NA_SE_EN_PIHAT_SM_FLY 0x3984
|
|
#define NA_SE_EN_PIHAT_SM_DEAD 0x3985
|
|
#define NA_SE_EN_RIVA_APPEAR 0x3986
|
|
#define NA_SE_EN_AKINDONUTS_HIDE 0x3987
|
|
#define NA_SE_EN_RIVA_DAMAGE 0x3988
|
|
#define NA_SE_EN_RIVA_DEAD 0x3989
|
|
#define NA_SE_EN_RIVA_MOVE 0x398A
|
|
#define NA_SE_EN_FLAME_MAN_SURP 0x398B
|
|
#define NA_SE_EN_SHADEST_LAST 0x398C
|
|
#define NA_SE_EN_SHADEST_MOVE 0x398D
|
|
#define NA_SE_EN_SHADEST_PRAY 0x398E
|
|
#define NA_SE_EN_MGANON_ROAR 0x398F
|
|
#define NA_SE_EN_LIKE_WALK 0x3990
|
|
#define NA_SE_EN_LIKE_UNARI 0x3991
|
|
#define NA_SE_EN_LIKE_DRINK 0x3992
|
|
#define NA_SE_EN_LIKE_EAT 0x3993
|
|
#define NA_SE_EN_LIKE_THROW 0x3994
|
|
#define NA_SE_EN_LIKE_DAMAGE 0x3995
|
|
#define NA_SE_EN_LIKE_DEAD 0x3996
|
|
#define NA_SE_EN_MGANON_SWORD 0x3997
|
|
#define NA_SE_EN_GERUDOFT_ATTACK 0x3998
|
|
#define NA_SE_EN_GERUDOFT_DAMAGE 0x3999
|
|
#define NA_SE_EN_GERUDOFT_DEAD 0x399A
|
|
#define NA_SE_EN_MGANON_DAMAGE 0x399B
|
|
#define NA_SE_EN_ANUBIS_FIRE 0x399C
|
|
#define NA_SE_EN_ANUBIS_FIREBOMB 0x399D
|
|
#define NA_SE_EN_MGANON_DEAD1 0x399E
|
|
#define NA_SE_EN_ANUBIS_DEAD 0x399F
|
|
#define NA_SE_EN_MUSI_LAND 0x39A0
|
|
#define NA_SE_EN_MGANON_DEAD2 0x39A1
|
|
#define NA_SE_EN_EIER_ATTACK 0x39A2
|
|
#define NA_SE_EN_EIER_CRY 0x39A3
|
|
#define NA_SE_EN_FREEZAD_BREATH 0x39A4
|
|
#define NA_SE_EN_FREEZAD_DAMAGE 0x39A5
|
|
#define NA_SE_EN_FREEZAD_DEAD 0x39A6
|
|
#define NA_SE_EN_DEADHAND_LAUGH 0x39A7
|
|
#define NA_SE_EN_DEADHAND_HIDE 0x39A8
|
|
#define NA_SE_EN_DEADHAND_DAMAGE 0x39A9
|
|
#define NA_SE_EN_DEADHAND_HAND_DEAD 0x39AA
|
|
#define NA_SE_EN_DEADHAND_DEAD 0x39AB
|
|
#define NA_SE_EN_IRONNACK_BREAK_PILLAR2 0x39AC
|
|
#define NA_SE_EN_IRONNACK_BREAK_PILLAR 0x39AD
|
|
#define NA_SE_EN_IRONNACK_HIT_GND 0x39AE
|
|
#define NA_SE_EN_MGANON_BREATH 0x39AF
|
|
#define NA_SE_EN_TWINROBA_LAUGH 0x39B0
|
|
#define NA_SE_EN_TWINROBA_LAUGH2 0x39B1
|
|
#define NA_SE_EN_DUMMY434 0x39B2
|
|
#define NA_SE_EN_TWINROBA_SHOOT_VOICE 0x39B3
|
|
#define NA_SE_EN_TWINROBA_SENSE 0x39B4
|
|
#define NA_SE_EN_TWINROBA_DIE 0x39B5
|
|
#define NA_SE_EN_DUMMY438 0x39B6
|
|
#define NA_SE_EN_TWINROBA_YOUNG_DAMAGE2 0x39B7
|
|
#define NA_SE_EN_TWINROBA_YOUNG_SHOOTVC 0x39B8
|
|
#define NA_SE_EN_TWINROBA_YOUNG_LAUGH 0x39B9
|
|
#define NA_SE_EN_DUMMY442 0x39BA
|
|
#define NA_SE_EN_TWINROBA_YOUNG_WINK 0x39BB
|
|
#define NA_SE_EN_DUMMY444 0x39BC
|
|
#define NA_SE_EN_DUMMY445 0x39BD
|
|
#define NA_SE_EN_IRONNACK_DAMAGE 0x39BE
|
|
#define NA_SE_EN_IRONNACK_DASH 0x39BF
|
|
#define NA_SE_EN_IRONNACK_DEAD 0x39C0
|
|
#define NA_SE_EN_IRONNACK_PULLOUT 0x39C1
|
|
#define NA_SE_EN_IRONNACK_WAKEUP 0x39C2
|
|
#define NA_SE_EN_DUMMY451 0x39C3
|
|
#define NA_SE_EN_DUMMY452 0x39C4
|
|
#define NA_SE_EN_DUMMY453 0x39C5
|
|
#define NA_SE_EN_GERUDOFT_BREATH 0x39C6
|
|
#define NA_SE_EN_GANON_LAUGH 0x39C7
|
|
#define NA_SE_EN_GANON_VOICE_DEMO 0x39C8
|
|
#define NA_SE_EN_GANON_THROW 0x39C9
|
|
#define NA_SE_EN_GANON_AT_RETURN 0x39CA
|
|
#define NA_SE_EN_GANON_HIT_GND 0x39CB
|
|
#define NA_SE_EN_GANON_DAMAGE1 0x39CC
|
|
#define NA_SE_EN_GANON_DAMAGE2 0x39CD
|
|
#define NA_SE_EN_GANON_DOWN 0x39CE
|
|
#define NA_SE_EN_GANON_RESTORE 0x39CF
|
|
#define NA_SE_EN_GANON_DEAD 0x39D0
|
|
#define NA_SE_EN_GANON_BREATH 0x39D1
|
|
#define NA_SE_EN_GANON_TOKETU 0x39D2
|
|
#define NA_SE_EN_GANON_CASBREAK 0x39D3
|
|
#define NA_SE_EN_GANON_BIGMASIC 0x39D4
|
|
#define NA_SE_EN_GANON_DARKWAVE 0x39D5
|
|
#define NA_SE_EN_FANTOM_ST_LAUGH 0x39D6
|
|
#define NA_SE_EN_MGANON_WALK 0x39D7
|
|
#define NA_SE_EN_MGANON_STAND 0x39D8
|
|
#define NA_SE_EN_MGANON_UNARI 0x39D9
|
|
#define NA_SE_EN_STALGOLD_ROLL 0x39DA
|
|
#define NA_SE_EN_KDOOR_WAVE 0x39DB
|
|
#define NA_SE_EN_KDOOR_HIT 0x39DC
|
|
#define NA_SE_EN_KDOOR_BREAK 0x39DD
|
|
#define NA_SE_EN_KDOOR_HIT_GND 0x39DE
|
|
#define NA_SE_EN_MGANON_SWDIMP 0x39DF
|
|
#define NA_SE_EN_STALTU_WAVE 0x39E0
|
|
#define NA_SE_EN_STALTU_DOWN_SET 0x39E1
|
|
#define NA_SE_EN_DUMMY482 0x39E2
|
|
#define NA_SE_EN_GOMA_BJR_LAND 0x39E3
|
|
#define NA_SE_EN_GOMA_BJR_LAND2 0x39E4
|
|
#define NA_SE_EN_GOMA_JR_LAND 0x39E5
|
|
#define NA_SE_EN_GOMA_JR_LAND2 0x39E6
|
|
#define NA_SE_EN_TWINROBA_FIGHT 0x39E7
|
|
#define NA_SE_EN_PO_BIG_CRY 0x39E8
|
|
#define NA_SE_EN_MUSI_SINK 0x39E9
|
|
#define NA_SE_EN_STALGOLD_UP_CRY 0x39EA
|
|
#define NA_SE_EN_GOLON_CRY 0x39EB
|
|
#define NA_SE_EN_MOFER_CORE_DAMAGE 0x39EC
|
|
#define NA_SE_EN_DAIOCTA_LAND_WATER 0x39ED
|
|
#define NA_SE_EN_RIVA_BIG_APPEAR 0x39EE
|
|
#define NA_SE_EN_MONBLIN_HAM_LAND 0x39EF
|
|
#define NA_SE_EN_MUSI_WALK 0x39F0
|
|
#define NA_SE_EN_MIMICK_BREATH 0x39F1
|
|
#define NA_SE_EN_STALWALL_LAUGH 0x39F2
|
|
#define NA_SE_EN_TWINROBA_TRANSFORM2 0x39F3
|
|
#define NA_SE_EN_KAICHO_PIYORI 0x39F4
|
|
#define NA_SE_EN_DODO_K_WALK_APPEAR 0x39F5
|
|
#define NA_SE_EN_DODO_K_STOP 0x39F6
|
|
#define NA_SE_EN_TEKU_GND993 0x39F7
|
|
#define NA_SE_EN_TEKU_JUMP993 0x39F8
|
|
#define NA_SE_EN_MORIBLIN_DEMO 0x39F9
|
|
#define NA_SE_EN_LEADED_WHITE 0x39FA
|
|
#define NA_SE_EN_RIVA_HIDE_NEW 0x39FB
|
|
#define NA_SE_EN_STALBABY_HIDE_NEW 0x39FC
|
|
#define NA_SE_EN_STAL_REBORN 0x39FD
|
|
#define NA_SE_EN_DAIKU_FOOT 0x39FE
|
|
#define NA_SE_EN_STALKID_DAMAGE_NEW 0x39FF
|
|
#define NA_SE_EN_STALKID_DOWN_NEW 0x3A00
|
|
#define NA_SE_EN_BALINADE_ARM_LAND 0x3A01
|
|
#define NA_SE_EN_BALINADE_ARM_DEAD 0x3A02
|
|
#define NA_SE_EN_READED_WALK 0x3A03
|
|
#define NA_SE_EN_YOBI14 0x3A04
|
|
#define NA_SE_EN_YOBI15 0x3A05
|
|
#define NA_SE_EN_YOBI16 0x3A06
|
|
#define NA_SE_EN_YOBI17 0x3A07
|
|
#define NA_SE_EN_YOBI18 0x3A08
|
|
#define NA_SE_EN_YOBI19 0x3A09
|
|
#define NA_SE_EN_YOBI20 0x3A0A
|
|
#define NA_SE_EN_YOBI21 0x3A0B
|
|
#define NA_SE_EN_YOBI22 0x3A0C
|
|
#define NA_SE_EN_YOBI23 0x3A0D
|
|
#define NA_SE_EN_YOBI24 0x3A0E
|
|
#define NA_SE_EN_YOBI25 0x3A0F
|
|
#define NA_SE_EN_YOBI26 0x3A10
|
|
#define NA_SE_EN_YOBI27 0x3A11
|
|
#define NA_SE_EN_YOBI28 0x3A12
|
|
#define NA_SE_EN_YOBI29 0x3A13
|
|
#define NA_SE_EN_YOBI30 0x3A14
|
|
//------------SYSTEM------------
|
|
#define NA_SE_SY_WIN_OPEN 0x4800
|
|
#define NA_SE_SY_WIN_CLOSE 0x4801
|
|
#define NA_SE_SY_CORRECT_CHIME 0x4802
|
|
#define NA_SE_SY_GET_RUPY 0x4803
|
|
#define NA_SE_SY_MESSAGE_WOMAN 0x4804
|
|
#define NA_SE_SY_MESSAGE_MAN 0x4805
|
|
#define NA_SE_SY_ERROR 0x4806
|
|
#define NA_SE_SY_TRE_BOX_APPEAR 0x4807
|
|
#define NA_SE_SY_DECIDE 0x4808
|
|
#define NA_SE_SY_CURSOR 0x4809
|
|
#define NA_SE_SY_CANCEL 0x480A
|
|
#define NA_SE_SY_HP_RECOVER 0x480B
|
|
#define NA_SE_SY_ATTENTION_ON 0x480C
|
|
#define NA_SE_SY_DUMMY_13 0x480D
|
|
#define NA_SE_SY_DUMMY_14 0x480E
|
|
#define NA_SE_SY_LOCK_OFF 0x480F
|
|
#define NA_SE_SY_LOCK_ON_HUMAN 0x4810
|
|
#define NA_SE_SY_DUMMY_17 0x4811
|
|
#define NA_SE_SY_DUMMY_18 0x4812
|
|
#define NA_SE_SY_CAMERA_ZOOM_UP 0x4813
|
|
#define NA_SE_SY_CAMERA_ZOOM_DOWN 0x4814
|
|
#define NA_SE_SY_DUMMY_21 0x4815
|
|
#define NA_SE_SY_DUMMY_22 0x4816
|
|
#define NA_SE_SY_ATTENTION_ON_OLD 0x4817
|
|
#define NA_SE_SY_MESSAGE_PASS 0x4818
|
|
#define NA_SE_SY_WARNING_COUNT_N 0x4819
|
|
#define NA_SE_SY_WARNING_COUNT_E 0x481A
|
|
#define NA_SE_SY_HITPOINT_ALARM 0x481B
|
|
#define NA_SE_SY_DUMMY_28 0x481C
|
|
#define NA_SE_SY_DEMO_CUT 0x481D
|
|
#define NA_SE_SY_NAVY_CALL 0x481E
|
|
#define NA_SE_SY_GAUGE_UP 0x481F
|
|
#define NA_SE_SY_DUMMY_32 0x4820
|
|
#define NA_SE_SY_DUMMY_33 0x4821
|
|
#define NA_SE_SY_DUMMY_34 0x4822
|
|
#define NA_SE_SY_PIECE_OF_HEART 0x4823
|
|
#define NA_SE_SY_GET_ITEM 0x4824
|
|
#define NA_SE_SY_WIN_SCROLL_LEFT 0x4825
|
|
#define NA_SE_SY_WIN_SCROLL_RIGHT 0x4826
|
|
#define NA_SE_SY_OCARINA_ERROR 0x4827
|
|
#define NA_SE_SY_CAMERA_ZOOM_UP_2 0x4828
|
|
#define NA_SE_SY_CAMERA_ZOOM_DOWN_2 0x4829
|
|
#define NA_SE_SY_GLASSMODE_ON 0x482A
|
|
#define NA_SE_SY_GLASSMODE_OFF 0x482B
|
|
#define NA_SE_SY_FOUND 0x482C
|
|
#define NA_SE_SY_HIT_SOUND 0x482D
|
|
#define NA_SE_SY_MESSAGE_END 0x482E
|
|
#define NA_SE_SY_RUPY_COUNT 0x482F
|
|
#define NA_SE_SY_LOCK_ON 0x4830
|
|
#define NA_SE_SY_GET_BOXITEM 0x4831
|
|
#define NA_SE_SY_WHITE_OUT_L 0x4832
|
|
#define NA_SE_SY_WHITE_OUT_S 0x4833
|
|
#define NA_SE_SY_WHITE_OUT_T 0x4834
|
|
#define NA_SE_SY_START_SHOT 0x4835
|
|
#define NA_SE_SY_METRONOME 0x4836
|
|
#define NA_SE_SY_ATTENTION_URGENCY 0x4837
|
|
#define NA_SE_SY_METRONOME_LV 0x4838
|
|
#define NA_SE_SY_FSEL_CURSOR 0x4839
|
|
#define NA_SE_SY_FSEL_DECIDE_S 0x483A
|
|
#define NA_SE_SY_FSEL_DECIDE_L 0x483B
|
|
#define NA_SE_SY_FSEL_CLOSE 0x483C
|
|
#define NA_SE_SY_FSEL_ERROR 0x483D
|
|
#define NA_SE_SY_SET_FIRE_ARROW 0x483E
|
|
#define NA_SE_SY_SET_ICE_ARROW 0x483F
|
|
#define NA_SE_SY_SET_LIGHT_ARROW 0x4840
|
|
#define NA_SE_SY_SYNTH_MAGIC_ARROW 0x4841
|
|
#define NA_SE_SY_METRONOME_2 0x4842
|
|
#define NA_SE_SY_KINSTA_MARK_APPEAR 0x4843
|
|
#define NA_SE_SY_FIVE_COUNT_LUPY 0x4844
|
|
#define NA_SE_SY_CARROT_RECOVER 0x4845
|
|
#define NA_SE_EV_FAIVE_LUPY_COUNT 0x4846
|
|
#define NA_SE_SY_DUMMY_71 0x4847
|
|
#define NA_SE_SY_KANADE_ISHI 0x4848
|
|
#define NA_SE_SY_NA_HELLO_2 0x4849
|
|
#define NA_SE_SY_MAGIC_SOUL_NORMAL 0x484A
|
|
#define NA_SE_SY_MAGIC_SOUL_FLASH 0x484B
|
|
#define NA_SE_SY_CANCEL_CHALLENGE 0x484C
|
|
#define NA_SE_SY_DECIDE_CHALLENGE 0x484D
|
|
#define NA_SE_SY_YOBI05 0x484E
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#define NA_SE_SY_YOBI06 0x484F
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#define NA_SE_SY_YOBI07 0x4850
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#define NA_SE_SY_YOBI08 0x4851
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#define NA_SE_SY_YOBI09 0x4852
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#define NA_SE_SY_YOBI10 0x4853
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#define NA_SE_SY_YOBI11 0x4854
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#define NA_SE_SY_YOBI12 0x4855
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#define NA_SE_SY_YOBI13 0x4856
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#define NA_SE_SY_YOBI14 0x4857
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#define NA_SE_SY_YOBI15 0x4858
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#define NA_SE_SY_YOBI16 0x4859
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#define NA_SE_SY_YOBI17 0x485A
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//------------OCARINA------------
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#define NA_SE_OC_OCARINA 0x5800
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#define NA_SE_OC_ABYSS 0x5801
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#define NA_SE_OC_DOOR_OPEN 0x5802
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#define NA_SE_OC_SECRET_WARP_IN 0x5803
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#define NA_SE_OC_SECRET_WARP_OUT 0x5804
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#define NA_SE_OC_SECRET_HOLE_OUT 0x5805
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#define NA_SE_OC_REVENGE 0x5806
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#define NA_SE_OC_HINT_MOVIE 0x5807
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#define NA_SE_OC_HINT_MOVIE2_WHITE 0x5808
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#define NA_SE_OC_HINT_MOVIE_ZOOMIN 0x5809
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#define NA_SE_OC_HIBIKI_ISHI 0x580A
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//------------VOICE------------
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#define NA_SE_VO_LI_SWORD_N 0x6800
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#define NA_SE_VO_LI_SWORD_L 0x6801
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#define NA_SE_VO_LI_LASH 0x6802
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#define NA_SE_VO_LI_HANG 0x6803
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#define NA_SE_VO_LI_CLIMB_END 0x6804
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#define NA_SE_VO_LI_DAMAGE_S 0x6805
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#define NA_SE_VO_LI_FREEZE 0x6806
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#define NA_SE_VO_LI_FALL_S 0x6807
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#define NA_SE_VO_LI_FALL_L 0x6808
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#define NA_SE_VO_LI_BREATH_REST 0x6809
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#define NA_SE_VO_LI_BREATH_DRINK 0x680A
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#define NA_SE_VO_LI_DOWN 0x680B
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#define NA_SE_VO_LI_TAKEN_AWAY 0x680C
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#define NA_SE_VO_LI_HELD 0x680D
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#define NA_SE_VO_LI_SNEEZE 0x680E
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#define NA_SE_VO_LI_SWEAT 0x680F
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#define NA_SE_VO_LI_DRINK 0x6810
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#define NA_SE_VO_LI_RELAX 0x6811
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#define NA_SE_VO_LI_SWORD_PUTAWAY 0x6812
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#define NA_SE_VO_LI_GROAN 0x6813
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#define NA_SE_VO_LI_AUTO_JUMP 0x6814
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#define NA_SE_VO_LI_MAGIC_NALE 0x6815
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#define NA_SE_VO_LI_SURPRISE 0x6816
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#define NA_SE_VO_LI_MAGIC_FROL 0x6817
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#define NA_SE_VO_LI_PUSH 0x6818
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#define NA_SE_VO_LI_HOOKSHOT_HANG 0x6819
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#define NA_SE_VO_LI_LAND_DAMAGE_S 0x681A
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#define NA_SE_VO_LI_NULL_0x1b 0x681B
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#define NA_SE_VO_LI_MAGIC_ATTACK 0x681C
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#define NA_SE_VO_BL_DOWN 0x681D
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#define NA_SE_VO_LI_DEMO_DAMAGE 0x681E
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#define NA_SE_VO_LI_ELECTRIC_SHOCK_LV 0x681F
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#define NA_SE_VO_LI_SWORD_N_KID 0x6820
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#define NA_SE_VO_LI_ROLLING_CUT_KID 0x6821
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#define NA_SE_VO_LI_LASH_KID 0x6822
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#define NA_SE_VO_LI_HANG_KID 0x6823
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#define NA_SE_VO_LI_CLIMB_END_KID 0x6824
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#define NA_SE_VO_LI_DAMAGE_S_KID 0x6825
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#define NA_SE_VO_LI_FREEZE_KID 0x6826
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#define NA_SE_VO_LI_FALL_S_KID 0x6827
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#define NA_SE_VO_LI_FALL_L_KID 0x6828
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#define NA_SE_VO_LI_BREATH_REST_KID 0x6829
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#define NA_SE_VO_LI_BREATH_DRINK_KID 0x682A
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#define NA_SE_VO_LI_DOWN_KID 0x682B
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#define NA_SE_VO_LI_TAKEN_AWAY_KID 0x682C
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#define NA_SE_VO_LI_HELD_KID 0x682D
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#define NA_SE_VO_LI_SNEEZE_KID 0x682E
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#define NA_SE_VO_LI_SWEAT_KID 0x682F
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#define NA_SE_VO_LI_DRINK_KID 0x6830
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#define NA_SE_VO_LI_RELAX_KID 0x6831
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#define NA_SE_VO_LI_SWORD_PUTAWAY_KID 0x6832
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#define NA_SE_VO_LI_GROAN_KID 0x6833
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#define NA_SE_VO_LI_AUTO_JUMP_KID 0x6834
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#define NA_SE_VO_LI_MAGIC_NALE_KID 0x6835
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#define NA_SE_VO_LI_SURPRISE_KID 0x6836
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#define NA_SE_VO_LI_MAGIC_FROL_KID 0x6837
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#define NA_SE_VO_LI_PUSH_KID 0x6838
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#define NA_SE_VO_LI_HOOKSHOT_HANG_KID 0x6839
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#define NA_SE_VO_LI_LAND_DAMAGE_S_KID 0x683A
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#define NA_SE_VO_LI_NULL_0x1b_KID 0x683B
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#define NA_SE_VO_LI_MAGIC_ATTACK_KID 0x683C
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#define NA_SE_VO_BL_DOWN_KID 0x683D
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#define NA_SE_VO_LI_DEMO_DAMAGE_KID 0x683E
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#define NA_SE_VO_LI_ELECTRIC_SHOCK_LV_KID 0x683F
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#define NA_SE_VO_NAVY_ENEMY 0x6840
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#define NA_SE_VO_NAVY_HELLO 0x6841
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#define NA_SE_VO_NAVY_HEAR 0x6842
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#define NA_SE_VO_NAVY_CALL 0x6843
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#define NA_SE_VO_NA_HELLO_3 0x6844
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#define NA_SE_VO_DUMMY_0x45 0x6845
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#define NA_SE_VO_DUMMY_0x46 0x6846
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#define NA_SE_VO_DUMMY_0x47 0x6847
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#define NA_SE_VO_DUMMY_0x48 0x6848
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#define NA_SE_VO_DUMMY_0x49 0x6849
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#define NA_SE_VO_DUMMY_0x4a 0x684A
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#define NA_SE_VO_DUMMY_0x4b 0x684B
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#define NA_SE_VO_DUMMY_0x4c 0x684C
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#define NA_SE_VO_DUMMY_0x4d 0x684D
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#define NA_SE_VO_DUMMY_0x4e 0x684E
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#define NA_SE_VO_DUMMY_0x4f 0x684F
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#define NA_SE_VO_TA_SLEEP 0x6850
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#define NA_SE_VO_TA_SURPRISE 0x6851
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#define NA_SE_VO_TA_CRY_0 0x6852
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#define NA_SE_VO_TA_CRY_1 0x6853
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#define NA_SE_VO_IN_CRY_0 0x6854
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#define NA_SE_VO_IN_LOST 0x6855
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#define NA_SE_VO_IN_LASH_0 0x6856
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#define NA_SE_VO_IN_LASH_1 0x6857
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#define NA_SE_VO_FR_LAUGH_0 0x6858
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#define NA_SE_VO_FR_SMILE_0 0x6859
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#define NA_SE_VO_NB_AGONY 0x685A
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#define NA_SE_VO_NB_CRY_0 0x685B
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#define NA_SE_VO_NB_NOTICE 0x685C
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#define NA_SE_VO_NA_HELLO_0 0x685D
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#define NA_SE_VO_NA_HELLO_1 0x685E
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#define NA_SE_VO_NA_HELLO_2 0x685F
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#define NA_SE_VO_RT_CRASH 0x6860
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#define NA_SE_VO_RT_DISCOVER 0x6861
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#define NA_SE_VO_RT_FALL 0x6862
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#define NA_SE_VO_RT_LAUGH_0 0x6863
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#define NA_SE_VO_RT_LIFT 0x6864
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#define NA_SE_VO_RT_THROW 0x6865
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#define NA_SE_VO_RT_UNBALLANCE 0x6866
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#define NA_SE_VO_ST_DAMAGE 0x6867
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#define NA_SE_VO_ST_ATTACK 0x6868
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#define NA_SE_VO_Z0_HURRY 0x6869
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#define NA_SE_VO_Z0_MEET 0x686A
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#define NA_SE_VO_Z0_QUESTION 0x686B
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#define NA_SE_VO_Z0_SIGH_0 0x686C
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#define NA_SE_VO_Z0_SMILE_0 0x686D
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#define NA_SE_VO_Z0_SURPRISE 0x686E
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#define NA_SE_VO_Z0_THROW 0x686F
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#define NA_SE_VO_SK_CRY_0 0x6870
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#define NA_SE_VO_SK_CRY_1 0x6871
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#define NA_SE_VO_SK_CRASH 0x6872
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#define NA_SE_VO_SK_LAUGH 0x6873
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#define NA_SE_VO_SK_SHOUT 0x6874
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#define NA_SE_VO_Z1_CRY_0 0x6875
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#define NA_SE_VO_Z1_CRY_1 0x6876
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#define NA_SE_VO_Z1_OPENDOOR 0x6877
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#define NA_SE_VO_Z1_SURPRISE 0x6878
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#define NA_SE_VO_Z1_PAIN 0x6879
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#define NA_SE_VO_KZ_MOVE 0x687A
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#define NA_SE_VO_NB_LAUGH 0x687B
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#define NA_SE_VO_IN_LAUGH 0x687C
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#define NA_SE_VO_DUMMY_0x7d 0x687D
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#define NA_SE_VO_DUMMY_0x7e 0x687E
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#define NA_SE_VO_DUMMY_0x7f 0x687F
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#define NA_SE_VO_DUMMY_0x80 0x6880
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#define NA_SE_VO_LI_AUTO_JUMP_DARKLINK 0x6881
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#define NA_SE_VO_DUMMY_0x82_YOBI 0x6882
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#define NA_SE_VO_DUMMY_0x83_YOBI 0x6883
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#define NA_SE_VO_DUMMY_0x84_YOBI 0x6884
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#define NA_SE_VO_DUMMY_0x85_YOBI 0x6885
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#define NA_SE_VO_DUMMY_0x86_YOBI 0x6886
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#define NA_SE_VO_DUMMY_0x87_YOBI 0x6887
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#define NA_SE_VO_DUMMY_0x88_YOBI 0x6888
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#define NA_SE_VO_DUMMY_0x89_YOBI 0x6889
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#endif
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