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oot/tools/ZAPD/ZAPD/Globals.h
cadmic 9def6f4d0d
Set up multiversion assets with ZAPD and match gc-eu (#1967)
* Add ZAPD hack to deal with extracted/VERSION/ in include paths

* Extract assets to extracted/VERSION

* Add ZAPD flags to override virtual address / start offset / end offset

* Configure offsets for code and overlay assets

* Reorganize ZAPD configs

* Match gc-eu-mq

* Match gc-eu

* Remove old asset dirs during distclean

* Revert "Remove old asset dirs during distclean"

This reverts commit fc8027a75f.

* make zapd addresses globals int64_t so they can store uint32_t addresses and -1

* slight cleanup extract_assets.py

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "0285e11f0"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "0285e11f0"
git-subrepo:
  version:  "0.4.6"
  origin:   "git@github.com:ingydotnet/git-subrepo.git"
  commit:   "110b9eb"

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-06-24 15:22:39 +02:00

90 lines
2.6 KiB
C++

#pragma once
#include <map>
#include <string>
#include <vector>
#include "GameConfig.h"
#include "ZFile.h"
#include "ExporterSet.h"
class ZRoom;
enum class VerbosityLevel
{
VERBOSITY_SILENT,
VERBOSITY_INFO,
VERBOSITY_DEBUG
};
enum class CsFloatType
{
HexOnly,
FloatOnly,
HexAndFloat,
HexAndCommentedFloatLeft,
HexAndCommentedFloatRight,
};
class Globals
{
public:
static Globals* Instance;
bool genSourceFile; // Used for extraction
bool useExternalResources;
bool testMode; // Enables certain experimental features
bool outputCrc = false;
bool profile; // Measure performance of certain operations
bool useLegacyZDList;
VerbosityLevel verbosity; // ZAPD outputs additional information
ZFileMode fileMode;
fs::path baseRomPath, inputPath, outputPath, sourceOutputPath, cfgPath;
TextureType texType;
CsFloatType floatType = CsFloatType::FloatOnly;
int64_t baseAddress = -1;
int64_t startOffset = -1;
int64_t endOffset = -1;
ZGame game;
GameConfig cfg;
bool verboseUnaccounted = false;
bool gccCompat = false;
bool forceStatic = false;
bool forceUnaccountedStatic = false;
std::vector<ZFile*> files;
std::vector<ZFile*> externalFiles;
std::vector<int32_t> segments;
std::string currentExporter;
static std::map<std::string, ExporterSet*>& GetExporterMap();
static void AddExporter(std::string exporterName, ExporterSet* exporterSet);
Globals();
~Globals();
void AddSegment(int32_t segment, ZFile* file);
bool HasSegment(int32_t segment);
ZResourceExporter* GetExporter(ZResourceType resType);
ExporterSet* GetExporterSet();
/**
* Search in every file (and the symbol map) for the `segAddress` passed as parameter.
* If the segment of `currentFile` is the same segment of `segAddress`, then that file will be
* used only, otherwise, the search will be performed in every other file.
* The name of that variable will be stored in the `declName` parameter.
* Returns `true` if the address is found. `false` otherwise,
* in which case `declName` will be set to the address formatted as a pointer.
*/
bool GetSegmentedPtrName(segptr_t segAddress, ZFile* currentFile,
const std::string& expectedType, std::string& declName,
bool warnIfNotFound = true);
bool GetSegmentedArrayIndexedName(segptr_t segAddress, size_t elementSize, ZFile* currentFile,
const std::string& expectedType, std::string& declName,
bool warnIfNotFound = true);
// TODO: consider moving to another place
void WarnHardcodedPointer(segptr_t segAddress, ZFile* currentFile, ZResource* res,
offset_t currentOffset);
};