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* Add ZAPD hack to deal with extracted/VERSION/ in include paths
* Extract assets to extracted/VERSION
* Add ZAPD flags to override virtual address / start offset / end offset
* Configure offsets for code and overlay assets
* Reorganize ZAPD configs
* Match gc-eu-mq
* Match gc-eu
* Remove old asset dirs during distclean
* Revert "Remove old asset dirs during distclean"
This reverts commit fc8027a75f
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* make zapd addresses globals int64_t so they can store uint32_t addresses and -1
* slight cleanup extract_assets.py
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "0285e11f0"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "0285e11f0"
git-subrepo:
version: "0.4.6"
origin: "git@github.com:ingydotnet/git-subrepo.git"
commit: "110b9eb"
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
90 lines
2.6 KiB
C++
90 lines
2.6 KiB
C++
#pragma once
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#include <map>
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#include <string>
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#include <vector>
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#include "GameConfig.h"
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#include "ZFile.h"
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#include "ExporterSet.h"
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class ZRoom;
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enum class VerbosityLevel
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{
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VERBOSITY_SILENT,
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VERBOSITY_INFO,
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VERBOSITY_DEBUG
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};
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enum class CsFloatType
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{
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HexOnly,
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FloatOnly,
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HexAndFloat,
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HexAndCommentedFloatLeft,
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HexAndCommentedFloatRight,
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};
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class Globals
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{
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public:
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static Globals* Instance;
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bool genSourceFile; // Used for extraction
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bool useExternalResources;
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bool testMode; // Enables certain experimental features
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bool outputCrc = false;
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bool profile; // Measure performance of certain operations
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bool useLegacyZDList;
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VerbosityLevel verbosity; // ZAPD outputs additional information
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ZFileMode fileMode;
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fs::path baseRomPath, inputPath, outputPath, sourceOutputPath, cfgPath;
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TextureType texType;
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CsFloatType floatType = CsFloatType::FloatOnly;
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int64_t baseAddress = -1;
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int64_t startOffset = -1;
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int64_t endOffset = -1;
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ZGame game;
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GameConfig cfg;
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bool verboseUnaccounted = false;
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bool gccCompat = false;
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bool forceStatic = false;
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bool forceUnaccountedStatic = false;
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std::vector<ZFile*> files;
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std::vector<ZFile*> externalFiles;
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std::vector<int32_t> segments;
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std::string currentExporter;
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static std::map<std::string, ExporterSet*>& GetExporterMap();
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static void AddExporter(std::string exporterName, ExporterSet* exporterSet);
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Globals();
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~Globals();
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void AddSegment(int32_t segment, ZFile* file);
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bool HasSegment(int32_t segment);
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ZResourceExporter* GetExporter(ZResourceType resType);
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ExporterSet* GetExporterSet();
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/**
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* Search in every file (and the symbol map) for the `segAddress` passed as parameter.
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* If the segment of `currentFile` is the same segment of `segAddress`, then that file will be
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* used only, otherwise, the search will be performed in every other file.
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* The name of that variable will be stored in the `declName` parameter.
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* Returns `true` if the address is found. `false` otherwise,
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* in which case `declName` will be set to the address formatted as a pointer.
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*/
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bool GetSegmentedPtrName(segptr_t segAddress, ZFile* currentFile,
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const std::string& expectedType, std::string& declName,
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bool warnIfNotFound = true);
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bool GetSegmentedArrayIndexedName(segptr_t segAddress, size_t elementSize, ZFile* currentFile,
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const std::string& expectedType, std::string& declName,
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bool warnIfNotFound = true);
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// TODO: consider moving to another place
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void WarnHardcodedPointer(segptr_t segAddress, ZFile* currentFile, ZResource* res,
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offset_t currentOffset);
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};
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