.. |
ovl_Bg_Bombwall
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_Bg_Bowl_Wall
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Bg_Breakwall
|
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96)
|
2020-04-28 00:14:27 -04:00 |
ovl_Bg_Dy_Yoseizo
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_Bg_Gnd_Firemeiro
|
Big actor cleanup (fixed) (#69)
|
2020-04-14 14:16:34 -04:00 |
ovl_Bg_Gnd_Iceblock
|
Decompile Player (#387)
|
2020-09-18 21:45:39 -04:00 |
ovl_Bg_Haka_Gate
|
Big actor cleanup (fixed) (#69)
|
2020-04-14 14:16:34 -04:00 |
ovl_Bg_Haka_Huta
|
Decompile Player (#387)
|
2020-09-18 21:45:39 -04:00 |
ovl_Bg_Haka_Sgami
|
Decompile most effect files in "code" (#144)
|
2020-05-18 14:24:00 -04:00 |
ovl_Bg_Haka_Ship
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_Bg_Haka_Zou
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Bg_Hidan_Hamstep
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_Bg_Hidan_Hrock
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_Bg_Hidan_Kowarerukabe
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Bg_Hidan_Rock
|
z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243)
|
2020-08-08 11:23:16 -04:00 |
ovl_Bg_Hidan_Sekizou
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_Bg_Hidan_Sima
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_Bg_Ice_Objects
|
Decompile Player (#387)
|
2020-09-18 21:45:39 -04:00 |
ovl_Bg_Ice_Shelter
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_Bg_Jya_Bigmirror
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_Bg_Jya_Cobra
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_Bg_Jya_Haheniron
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Bg_Jya_Ironobj
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Bg_Mizu_Bwall
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_Bg_Mizu_Movebg
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_Bg_Relay_Objects
|
Decompile Player (#387)
|
2020-09-18 21:45:39 -04:00 |
ovl_Bg_Spot00_Hanebasi
|
z_lights.c OK (#343)
|
2020-09-05 09:45:10 -04:00 |
ovl_Bg_Spot02_Objects
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Bg_Spot06_Objects
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Bg_Spot07_Taki
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_Bg_Spot08_Iceblock
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_Bg_Sst_Floor
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_Bg_Toki_Hikari
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_Bg_Vb_Sima
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_Bg_Ydan_Sp
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Boss_Dodongo
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_Boss_Fd
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_Boss_Fd2
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_Boss_Ganon
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_Boss_Ganon2
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_Boss_Ganondrof
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_Boss_Goma
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_Boss_Mo
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Boss_Sst
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_Boss_Tw
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_Boss_Va
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_Demo_6K
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Demo_Du
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_Demo_Effect
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Demo_Ext
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_Demo_Gj
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Demo_Gt
|
z_demo_gt.c, 2/112 non matching (#480)
|
2020-12-05 16:19:48 -05:00 |
ovl_Demo_Ik
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_Demo_Kankyo
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_Demo_Kekkai
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_Demo_Tre_Lgt
|
Split remaining unsplit asm files and migrate more rodata (#277)
|
2020-07-19 21:08:50 -04:00 |
ovl_Door_Killer
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_Door_Warp1
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_Efc_Erupc
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_Eff_Dust
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_Am
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Anubice
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Anubice_Fire
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Arrow
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Ba
|
Bomb Related Effect Overlays (#283)
|
2020-07-28 15:49:00 -04:00 |
ovl_En_Bb
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Bdfire
|
z_lights.c OK (#343)
|
2020-09-05 09:45:10 -04:00 |
ovl_En_Bigokuta
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Bili
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Bom_Bowl_Man
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Bom_Bowl_Pit
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_Bom_Chu
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Brob
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Bubble
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Bw
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Changer
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_Clear_Tag
|
z_collision_check.c (#73)
|
2020-04-25 22:43:35 -04:00 |
ovl_En_Cs
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Daiku
|
ovl_En_Daiku OK and documented (#422)
|
2020-12-03 16:58:05 -05:00 |
ovl_En_Daiku_Kakariko
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Dekubaba
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Dekunuts
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Diving_Game
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Dnt_Demo
|
Decompile Player (#387)
|
2020-09-18 21:45:39 -04:00 |
ovl_En_Dnt_Jiji
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Dnt_Nomal
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Dodojr
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Dodongo
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Du
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Eiyer
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Elf
|
Three new matching functions (#492)
|
2020-11-19 16:49:08 -05:00 |
ovl_En_Encount2
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_Ex_Item
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_fHG
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_Fhg_Fire
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Fire_Rock
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Fish
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Fr
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Fz
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_G_Switch
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Ganon_Mant
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_Gb
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Ge1
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Ge2
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Ge3
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_GeldB
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Go
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Go2
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Goma
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Holl
|
Decompiled En_Holl (#253)
|
2020-09-30 15:11:04 -04:00 |
ovl_En_Honotrap
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_Horse
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_Horse_Game_Check
|
Math3D and olib updates (#315)
|
2020-08-17 15:42:08 -04:00 |
ovl_En_Hy
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_In
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Jj
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Jsjutan
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_Kanban
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Ko
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_M_Thunder
|
z_lights.c OK (#343)
|
2020-09-05 09:45:10 -04:00 |
ovl_En_Mk
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Mm
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Mm2
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Mu
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Ny
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Ossan
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Owl
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Peehat
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Po_Relay
|
Poe Actor Decomps (#463)
|
2020-12-04 19:34:27 -05:00 |
ovl_En_Po_Sisters
|
Poe Actor Decomps (#463)
|
2020-12-04 19:34:27 -05:00 |
ovl_En_River_Sound
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_Sa
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Sda
|
Fix all RAM pointers in overlays (#81)
|
2020-04-19 11:57:38 -04:00 |
ovl_En_Shopnuts
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Skb
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Skj
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Sth
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Stream
|
Big actor cleanup (fixed) (#69)
|
2020-04-14 14:16:34 -04:00 |
ovl_En_Sw
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Syateki_Itm
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_Syateki_Man
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Ta
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Test
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Tg
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Tite
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Torch2
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Toryo
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Tp
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Tr
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Trap
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Tubo_Trap
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Vali
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Vb_Ball
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_Viewer
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Wall_Tubo
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Weiyer
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Wf
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Wood02
|
attchaedA/attachedB renamed to parent/child (#358)
|
2020-08-29 18:25:16 -04:00 |
ovl_En_Xc
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Yabusame_Mark
|
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
|
2020-09-29 20:18:46 -04:00 |
ovl_En_Zf
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Zl3
|
Decompiled ovl_En_Zl3 (2 non-matchings) (#491)
|
2020-12-01 20:48:54 -05:00 |
ovl_En_Zl4
|
SkelAnime "Skeleton" Documentation Pass (#497)
|
2020-12-01 22:19:56 -05:00 |
ovl_En_Zo
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SkelAnime "Skeleton" Documentation Pass (#497)
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2020-12-01 22:19:56 -05:00 |
ovl_Fishing
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SkelAnime "Skeleton" Documentation Pass (#497)
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2020-12-01 22:19:56 -05:00 |
ovl_Item_Shield
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All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
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2020-09-29 20:18:46 -04:00 |
ovl_kaleido_scope
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Decompile z_sram.c (#431)
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2020-10-11 13:45:08 -04:00 |
ovl_Magic_Fire
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z_collision_check.c (#73)
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2020-04-25 22:43:35 -04:00 |
ovl_Mir_Ray
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Decompile Player (#387)
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2020-09-18 21:45:39 -04:00 |
ovl_Obj_Bean
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All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
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2020-09-29 20:18:46 -04:00 |
ovl_Obj_Hamishi
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All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
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2020-09-29 20:18:46 -04:00 |
ovl_Obj_Kibako2
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All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
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2020-09-29 20:18:46 -04:00 |
ovl_Obj_Lift
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All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
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2020-09-29 20:18:46 -04:00 |
ovl_Obj_Mure
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attchaedA/attachedB renamed to parent/child (#358)
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2020-08-29 18:25:16 -04:00 |
ovl_Obj_Mure2
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attchaedA/attachedB renamed to parent/child (#358)
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2020-08-29 18:25:16 -04:00 |
ovl_Obj_Mure3
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attchaedA/attachedB renamed to parent/child (#358)
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2020-08-29 18:25:16 -04:00 |
ovl_Obj_Tsubo
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All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
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2020-09-29 20:18:46 -04:00 |
ovl_Obj_Warp2block
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Math3D and olib updates (#315)
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2020-08-17 15:42:08 -04:00 |
ovl_Object_Kankyo
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Split remaining unsplit asm files and migrate more rodata (#277)
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2020-07-19 21:08:50 -04:00 |
ovl_player_actor
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En_Elf Decompiled (#432)
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2020-10-28 13:02:35 -04:00 |