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174af7384d
* cleanup libultra * fixes - use quotes instead of <> for includes - add macros for zelda specific thread priorities - fix Makefile - properly format the remaining pfs structs * fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL * remove ULTRA_ABS * fix includes * update z_player.c/z_lib.c + run format.sh * merge upstream/master * fix include in En_Goroiwa * fix includes
64 lines
1.4 KiB
C
64 lines
1.4 KiB
C
#ifndef _Z64LIGHT_H_
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#define _Z64LIGHT_H_
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#include "ultra64.h"
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#include "ultra64/gbi.h"
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#include "z64math.h"
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#include "color.h"
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typedef struct {
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/* 0x0 */ s16 x;
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/* 0x2 */ s16 y;
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/* 0x4 */ s16 z;
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/* 0x6 */ u8 color[3];
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/* 0x9 */ u8 drawGlow;
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/* 0xA */ s16 radius;
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} LightPoint; // size = 0xC
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typedef struct {
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/* 0x0 */ s8 x;
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/* 0x1 */ s8 y;
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/* 0x2 */ s8 z;
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/* 0x3 */ u8 color[3];
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} LightDirectional; // size = 0x6
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typedef union {
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LightPoint point;
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LightDirectional dir;
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} LightParams; // size = 0xC
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typedef struct {
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/* 0x0 */ u8 type;
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/* 0x2 */ LightParams params;
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} LightInfo; // size = 0xE
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typedef struct Lights{
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/* 0x00 */ u8 numLights;
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/* 0x08 */ Lightsn l;
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} Lights; // size = 0x80
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typedef struct LightNode {
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/* 0x0 */ LightInfo* info;
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/* 0x4 */ struct LightNode* prev;
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/* 0x8 */ struct LightNode* next;
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} LightNode; // size = 0xC
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typedef struct {
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/* 0x0 */ LightNode* listHead;
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/* 0x4 */ Color_RGB8 ambient;
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/* 0x7 */ u8 unk_07;
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/* 0x8 */ u8 unk_08;
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/* 0x9 */ u8 unk_09;
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/* 0xA */ s16 unk_0A;
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/* 0xC */ s16 unk_0C;
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} LightContext; // size = 0x10
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typedef enum {
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/* 0x00 */ LIGHT_POINT_NOGLOW,
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/* 0x01 */ LIGHT_DIRECTIONAL,
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/* 0x02 */ LIGHT_POINT_GLOW
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} LightType;
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typedef void (*LightsBindFunc)(Lights* lights, LightParams* params, Vec3f* vec);
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#endif
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