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https://github.com/zeldaret/oot.git
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174af7384d
* cleanup libultra * fixes - use quotes instead of <> for includes - add macros for zelda specific thread priorities - fix Makefile - properly format the remaining pfs structs * fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL * remove ULTRA_ABS * fix includes * update z_player.c/z_lib.c + run format.sh * merge upstream/master * fix include in En_Goroiwa * fix includes
89 lines
1.7 KiB
C
89 lines
1.7 KiB
C
#ifndef _Z64MATH_H_
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#define _Z64MATH_H_
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#include "ultra64.h"
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#define VEC_SET(V,X,Y,Z) V.x=X;V.y=Y;V.z=Z
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typedef struct {
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f32 x, y;
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} Vec2f; // size = 0x08
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typedef struct {
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f32 x, y, z;
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} Vec3f; // size = 0x0C
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typedef struct {
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u16 x, y, z;
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} Vec3us; // size = 0x06
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typedef struct {
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s16 x, y, z;
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} Vec3s; // size = 0x06
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typedef struct {
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s32 x, y, z;
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} Vec3i; // size = 0x0C
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typedef struct {
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Vec3s center;
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s16 radius;
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} Sphere16; // size = 0x08
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typedef struct {
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Vec3f center;
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f32 radius;
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} Spheref; // size = 0x10
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typedef struct {
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Vec3f normal;
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f32 originDist;
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} Plane; // size = 0x10
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typedef struct {
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Vec3f vtx[3];
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Plane plane;
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} TriNorm; // size = 0x34
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typedef struct {
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/* 0x0000 */ s16 radius;
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/* 0x0002 */ s16 height;
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/* 0x0004 */ s16 yShift;
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/* 0x0006 */ Vec3s pos;
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} Cylinder16; // size = 0x0C
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typedef struct {
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/* 0x00 */ f32 radius;
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/* 0x04 */ f32 height;
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/* 0x08 */ f32 yShift;
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/* 0x0C */ Vec3f pos;
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} Cylinderf; // size = 0x18
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typedef struct {
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/* 0x0000 */ Vec3f point;
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/* 0x000C */ Vec3f dir;
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} InfiniteLine; // size = 0x18
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typedef struct {
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/* 0x0000 */ Vec3f a;
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/* 0x000C */ Vec3f b;
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} Linef; // size = 0x18
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// Defines a point in the spherical coordinate system
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typedef struct {
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/* 0x00 */ f32 r; // radius
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/* 0x04 */ s16 pitch; // polar (zenith) angle
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/* 0x06 */ s16 yaw; // azimuthal angle
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} VecSph; // size = 0x08
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#define IS_ZERO(f) (fabsf(f) < 0.008f)
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/**
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* Trig macros
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*/
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#define DEGF_TO_BINANG(degreesf) ((s16)(degreesf * (65535.0f / 360.0f) + 0.5f))
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#define RADF_TO_DEGF(radf) (radf * (180.0f / M_PI))
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#define DEGF_TO_RADF(degf) (degf * (M_PI / 180.0f))
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#endif
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