1
0
mirror of https://github.com/zeldaret/oot.git synced 2024-09-22 05:14:47 +00:00
oot/asm/non_matchings/code/z_kankyo
zelda2774 a75c70358c
Match func_800EEA50 + some surrounding doc (#916)
* Match func_800EEA50

* Document some audio debug stuff

* more doc

* more doc

* formatting

* Fix enums, and some more bits of doc

* review

* LIM -> MAX

* missed review suggestion...

* more review

* ganon comments

* more review

* 🐍☠️

* more review

* Update functions.h

* quotes

* review

Co-authored-by: zelda2774 <zelda2774@invalid>
2021-08-29 20:08:41 -04:00
..
func_8006F0A0.s First proper commit. 2020-03-17 00:31:30 -04:00
func_8006F0D4.s Fix remaining rom/ram pointers (#190) 2020-06-05 17:09:43 -04:00
func_8006F0FC.s z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
func_8006F9BC.s Update asm processor and migrate/improve rodata for a few files (#209) 2020-06-14 19:24:09 -04:00
func_8006F93C.s First proper commit. 2020-03-17 00:31:30 -04:00
func_8006F140.s Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
func_8006FB94.s First proper commit. 2020-03-17 00:31:30 -04:00
func_8006FC88.s Update asm processor and migrate/improve rodata for a few files (#209) 2020-06-14 19:24:09 -04:00
func_80070C24.s document code_8008E6A0 (frame advance) (#737) 2021-03-28 19:35:16 -04:00
func_80073A5C.s Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
func_80074CE8.s First proper commit. 2020-03-17 00:31:30 -04:00
func_80074D6C.s Update asm processor and migrate/improve rodata for a few files (#209) 2020-06-14 19:24:09 -04:00
func_80074FF4.s Update asm processor and migrate/improve rodata for a few files (#209) 2020-06-14 19:24:09 -04:00
func_80075B44.s Audio WIP (#836) 2021-07-27 19:44:58 -04:00
func_80075E68.s First proper commit. 2020-03-17 00:31:30 -04:00
func_800706A0.s First proper commit. 2020-03-17 00:31:30 -04:00
func_800730DC.s Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
func_800750C0.s Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
func_800753C4.s First proper commit. 2020-03-17 00:31:30 -04:00
func_800758AC.s Match func_800EEA50 + some surrounding doc (#916) 2021-08-29 20:08:41 -04:00
func_800766C4.s First proper commit. 2020-03-17 00:31:30 -04:00
func_800773A8.s First proper commit. 2020-03-17 00:31:30 -04:00
func_800776E4.s First proper commit. 2020-03-17 00:31:30 -04:00
func_8007542C.s Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
func_8007672C.s Update asm processor and migrate/improve rodata for a few files (#209) 2020-06-14 19:24:09 -04:00
func_80070600.s Update asm processor and migrate/improve rodata for a few files (#209) 2020-06-14 19:24:09 -04:00
func_80070718.s Update asm processor and migrate/improve rodata for a few files (#209) 2020-06-14 19:24:09 -04:00
func_80073988.s Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
func_80074704.s Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
func_80076934.s Decompile a bunch of objects (#603) 2021-05-26 18:59:21 -04:00
func_80077600.s First proper commit. 2020-03-17 00:31:30 -04:00
func_80077624.s First proper commit. 2020-03-17 00:31:30 -04:00
func_80077684.s First proper commit. 2020-03-17 00:31:30 -04:00
Kankyo_FadeInGameOverLights.s code_80110450 (game over) OK* (#739) 2021-03-28 19:50:46 -04:00
Kankyo_FadeOutGameOverLights.s code_80110450 (game over) OK* (#739) 2021-03-28 19:50:46 -04:00
Kankyo_InitGameOverLights.s code_80110450 (game over) OK* (#739) 2021-03-28 19:50:46 -04:00