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253 lines
7 KiB
C
253 lines
7 KiB
C
#ifndef _Z_COLLISION_CHECK_H_
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#define _Z_COLLISION_CHECK_H_
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#define COLLISION_CHECK_AT_MAX 50
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#define COLLISION_CHECK_AC_MAX 60
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#define COLLISION_CHECK_OC_MAX 50
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#define COLLISION_CHECK_OC_LINE_MAX 3
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// From z64.h
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struct Actor;
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typedef enum {
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COLTYPE_UNK0,
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COLTYPE_UNK1,
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COLTYPE_UNK2,
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COLTYPE_UNK3,
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COLTYPE_UNK4,
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COLTYPE_UNK5,
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COLTYPE_UNK6,
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COLTYPE_UNK7,
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COLTYPE_UNK8,
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COLTYPE_METAL_SHIELD,
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COLTYPE_UNK10,
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COLTYPE_WOODEN_SHIELD,
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COLTYPE_UNK12,
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COLTYPE_UNK13
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} ColliderType;
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typedef enum {
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COLSHAPE_JNTSPH,
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COLSHAPE_CYLINDER,
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COLSHAPE_TRIS,
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COLSHAPE_QUAD,
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COLSHAPE_INVALID
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} ColliderShape;
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typedef struct {
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/* 0x00 */ struct Actor* actor;
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/* 0x04 */ struct Actor* at;
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/* 0x08 */ struct Actor* ac;
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/* 0x0C */ struct Actor* oc;
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/* 0x10 */ u8 atFlags; // Compared to acFlags
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/* 0x11 */ u8 acFlags; // Compared to atFlags
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/* 0x12 */ u8 maskA; // Bitwise-and compared to maskB
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/* 0x13 */ u8 maskB; // Bitwise-and compared to maskA
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/* 0x14 */ u8 type;
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/* 0x15 */ u8 shape; // ColliderShape
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} Collider; // size = 0x18
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typedef struct {
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/* 0x00 */ u8 type;
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/* 0x01 */ u8 atFlags;
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/* 0x02 */ u8 acFlags;
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/* 0x03 */ u8 maskA; // Bitwise-And with maskB
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/* 0x04 */ u8 maskB; // Bitwise-And with maskA
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/* 0x05 */ u8 shape; // ColliderShape
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} ColliderInit; // size = 0x06
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typedef struct {
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/* 0x00 */ u8 type;
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/* 0x01 */ u8 atFlags;
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/* 0x02 */ u8 acFlags;
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/* 0x03 */ u8 maskA; // Bitwise-And with maskB
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/* 0x04 */ u8 shape; // Collider Type
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} ColliderInit_Set3; // size = 0x05
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typedef struct {
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/* 0x00 */ struct Actor* actor;
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/* 0x04 */ u8 atFlags; // Compared to acFlags
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/* 0x05 */ u8 acFlags; // Compared to atFlags
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/* 0x06 */ u8 maskA; // Bitwise-and compared to maskB
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/* 0x07 */ u8 shape; // ColliderShape
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} ColliderInit_Actor; // size = 0x08
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typedef struct {
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/* 0x00 */ s32 flags; // Toucher Attack ID Flags
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/* 0x04 */ u8 effect;
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/* 0x05 */ u8 damage; // Damage or Stun Timer
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} ColliderTouch; // size = 0x08
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typedef struct {
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/* 0x00 */ s32 flags; // Collision Exclusion Mask
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/* 0x04 */ u8 effect; // Damage Effect (Knockback, Fire, etc.)
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/* 0x05 */ u8 defense; // Damage Resistance
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/* 0x06 */ Vec3s unk_06;
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} ColliderBump; // size = 0x0C
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typedef struct {
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/* 0x00 */ s32 flags; // Collision Exclusion Mask
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/* 0x04 */ u8 effect; // Damage Effect (Knockback, Fire, etc.)
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/* 0x05 */ u8 defense;
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} ColliderBumpInit; // size = 0x08
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typedef struct ColliderBody {
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/* 0x00 */ ColliderTouch toucher;
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/* 0x08 */ ColliderBump bumper;
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/* 0x14 */ u8 flags; // affects sfx reaction when attacked by Link
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/* 0x15 */ u8 toucherFlags;
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/* 0x16 */ u8 bumperFlags;
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/* 0x17 */ u8 ocFlags;
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/* 0x18 */ Collider* atHit; // object touching this object's AT collider
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/* 0x1C */ Collider* acHit; // object touching this object's AC collider
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/* 0x20 */ struct ColliderBody* atHitItem; // element that hit the AT collider
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/* 0x24 */ struct ColliderBody* acHitItem; // element that hit the AC collider
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} ColliderBody; // size = 0x28
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typedef struct {
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/* 0x00 */ u8 bodyFlags;
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/* 0x04 */ ColliderTouch toucher;
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/* 0x0C */ ColliderBumpInit bumper;
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/* 0x14 */ u8 toucherFlags; // Attack Toucher Flags
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/* 0x15 */ u8 bumperFlags; // Bumper Flags
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/* 0x16 */ u8 bodyFlags2;
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} ColliderBodyInit; // size = 0x18
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typedef struct {
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/* 0x00 */ Sphere16 modelSphere; // model space sphere
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/* 0x08 */ Sphere16 worldSphere; // world space sphere
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/* 0x10 */ float scale; // world space sphere = model * scale * 0.01
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/* 0x14 */ u8 joint;
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} ColliderJntSphItemDim; // size = 0x18
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typedef struct {
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/* 0x00 */ u8 joint;
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/* 0x02 */ Sphere16 modelSphere;
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/* 0x0A */ s16 scale;
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} ColliderJntSphItemDimInit; // size = 0x0C
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typedef struct {
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/* 0x00 */ ColliderBody body;
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/* 0x28 */ ColliderJntSphItemDim dim;
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} ColliderJntSphItem; // size = 0x40
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typedef struct {
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/* 0x00 */ ColliderBodyInit body;
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/* 0x18 */ ColliderJntSphItemDimInit dim;
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} ColliderJntSphItemInit; // size = 0x24
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typedef struct {
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/* 0x00 */ Collider base;
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/* 0x18 */ s32 count;
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/* 0x1C */ ColliderJntSphItem* list;
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} ColliderJntSph; // size = 0x20
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typedef struct {
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/* 0x00 */ ColliderInit base;
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/* 0x08 */ s32 count;
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/* 0x0C */ ColliderJntSphItemInit* list;
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} ColliderJntSphInit; // size = 0x10
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typedef struct {
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/* 0x00 */ ColliderInit_Set3 base;
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/* 0x08 */ s32 count;
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/* 0x0C */ ColliderJntSphItemInit* list;
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} ColliderJntSphInit_Set3; // size = 0x10
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typedef struct {
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/* 0x00 */ ColliderInit_Actor base;
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/* 0x08 */ s32 count;
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/* 0x0C */ ColliderJntSphItemInit* list;
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} ColliderJntSphInit_Actor; // size = 0x10
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typedef struct {
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/* 0x00 */ Collider base;
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/* 0x18 */ ColliderBody body;
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/* 0x40 */ Cylinder16 dim;
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} ColliderCylinder; // size = 0x4C
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typedef struct {
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/* 0x00 */ ColliderInit base;
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/* 0x08 */ ColliderBodyInit body;
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/* 0x20 */ Cylinder16 dim;
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} ColliderCylinderInit; // size = 0x2C
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typedef struct {
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/* 0x00 */ ColliderInit_Set3 base;
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/* 0x08 */ ColliderBodyInit body;
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/* 0x20 */ Cylinder16 dim;
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} ColliderCylinderInit_Set3; // size = 0x2C
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typedef struct {
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/* 0x00 */ ColliderInit_Actor base;
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/* 0x08 */ ColliderBodyInit body;
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/* 0x20 */ Cylinder16 dim;
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} ColliderCylinderInit_Actor; // size = 0x2C
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typedef struct {
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/* 0x00 */ Vec3f vtx[3];
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} ColliderTrisItemDimInit; // size = 0x24
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typedef struct {
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/* 0x00 */ ColliderBody body;
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/* 0x28 */ TriNorm dim;
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} ColliderTrisItem; // size = 0x5C
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typedef struct {
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/* 0x00 */ ColliderBodyInit body;
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/* 0x18 */ ColliderTrisItemDimInit dim;
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} ColliderTrisItemInit; // size 0x3C
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typedef struct {
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/* 0x00 */ Collider base;
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/* 0x18 */ s32 count;
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/* 0x1C */ ColliderTrisItem* list;
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} ColliderTris; // size = 0x20
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typedef struct {
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/* 0x00 */ ColliderInit base;
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/* 0x08 */ s32 count;
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/* 0x0C */ ColliderTrisItemInit* list;
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} ColliderTrisInit; // size = 0x10
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typedef struct {
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/* 0x00 */ ColliderInit_Set3 base;
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/* 0x08 */ s32 count;
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/* 0x0C */ ColliderTrisItemInit* list;
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} ColliderTrisInit_Set3; // size = 0x10
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typedef struct {
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/* 0x00 */ Vec3f quad[4];
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/* 0x30 */ Vec3s dcMid; // midpoint of vectors d, c
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/* 0x36 */ Vec3s baMid; // midpoint of vectors b, a
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/* 0x3C */ f32 unk_3C;
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} ColliderQuadDim; // size = 0x40
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typedef struct {
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/* 0x00 */ Vec3f quad[4];
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} ColliderQuadDimInit; // size = 0x30
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typedef struct {
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/* 0x00 */ Collider base;
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/* 0x18 */ ColliderBody body;
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/* 0x40 */ ColliderQuadDim dim;
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} ColliderQuad; // size = 0x80
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typedef struct {
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/* 0x00 */ ColliderInit base;
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/* 0x08 */ ColliderBodyInit body;
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/* 0x20 */ ColliderQuadDimInit dim;
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} ColliderQuadInit; // size = 0x50
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typedef struct {
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/* 0x00 */ ColliderInit_Set3 base;
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/* 0x08 */ ColliderBodyInit body;
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/* 0x20 */ ColliderQuadDimInit dim;
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} ColliderQuadInit_Set3; // size = 0x50
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typedef struct {
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/* 0x00 */ Linef line;
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/* 0x18 */ u16 unk_18;
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} OcLine; // size = 0x1C
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#endif
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