mirror of
https://github.com/zeldaret/oot.git
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9def6f4d0d
* Add ZAPD hack to deal with extracted/VERSION/ in include paths
* Extract assets to extracted/VERSION
* Add ZAPD flags to override virtual address / start offset / end offset
* Configure offsets for code and overlay assets
* Reorganize ZAPD configs
* Match gc-eu-mq
* Match gc-eu
* Remove old asset dirs during distclean
* Revert "Remove old asset dirs during distclean"
This reverts commit fc8027a75f
.
* make zapd addresses globals int64_t so they can store uint32_t addresses and -1
* slight cleanup extract_assets.py
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "0285e11f0"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "0285e11f0"
git-subrepo:
version: "0.4.6"
origin: "git@github.com:ingydotnet/git-subrepo.git"
commit: "110b9eb"
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
19 lines
1.6 KiB
XML
19 lines
1.6 KiB
XML
<Root>
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<File Name="ovl_En_Ganon_Organ">
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<Texture Name="sRoomCarpetTex" OutName="room_carpet" Format="rgba16" Width="64" Height="16" Offset="0x0"/>
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<Texture Name="sRoomOrganPipeTex" OutName="room_organ_pipe" Format="i4" Width="16" Height="64" Offset="0x800"/>
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<Texture Name="sRoomOrganCorbelsTex" OutName="room_organ_corbels" Format="i4" Width="16" Height="16" Offset="0xA00"/>
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<Texture Name="sRoomOrganGrillTex" OutName="room_organ_grill" Format="rgba16" Width="16" Height="16" Offset="0xA80"/>
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<Texture Name="sRoomCrestFriezeTex" OutName="room_crest_frieze" Format="i4" Width="32" Height="32" Offset="0xC80"/>
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<Texture Name="sRoomColumnFriezeAndCanopyTex" OutName="room_column_frieze_and_canopy" Format="i4" Width="16" Height="16" Offset="0xE80"/>
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<Texture Name="sRoomColumnMetalEdgingTex" OutName="room_metal_edging" Format="rgba16" Width="16" Height="16" Offset="0xF00"/>
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<Texture Name="sRoomStatueWingTex" OutName="room_statue_wing" Format="rgba16" Width="16" Height="16" Offset="0x1100"/>
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<Texture Name="sRoomPillarTex" OutName="room_pillar" Format="i8" Width="8" Height="32" Offset="0x1300"/>
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<Texture Name="sRoomOrganKeyboardTex" OutName="room_organ_keyboard" Format="rgba16" Width="32" Height="8" Offset="0x1400"/>
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<Texture Name="sRoomOrganKeyEndTex" OutName="room_organ_key_end" Format="rgba16" Width="4" Height="8" Offset="0x1600"/>
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<Texture Name="sRoomStepTex" OutName="room_step" Format="i4" Width="16" Height="16" Offset="0x1640"/>
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<DList Name="sRoomOrganAndFloorDL" Offset="0x48C0"/>
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<DList Name="sRoomStatuesDL" Offset="0x66C8"/>
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</File>
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</Root>
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