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mirror of https://github.com/zeldaret/oot.git synced 2024-09-21 12:54:51 +00:00
oot/data/overlays/actors
Aly Cerruti 6f7312a348
Dancing Couple (ovl_En_Tg) (#866)
* Match EnTg_Destroy

* Match EnTg_Init

* Matching EnTg_Update

* Match func_80B18360

Moving both 'return phi;'s into a single return at the end of the function causes the assembly to not match.

* Probably equivalent, non-matching func_80B183F8

* Matching EnTg_Draw

* Matching update function

* Matching func_80B18778

* All functions decompiled

* Move data to C code

* All functions matched excepted weird switch/case

* Last matching function

* Remove unused ASM

* Name obvious symbols

* Clang format

* Name text-related functions and variables

* Describe actor as Dancing Couple

See https://github.com/zeldaret/oot/pull/866#discussion_r664726581

* Use named constants

* Name drawing constants

* Use THIS macro for void*

* Name the function that sets environment color

* Add comments to parts of code that aren't clear

* Rename timesSpokenTo to nextDialogue, treat isTalking as boolean
2021-07-28 12:51:12 -04:00
..
z_bg_hidan_sekizou.data.s object_hidan_objects OK (#695) 2021-03-18 03:23:59 -04:00
z_bg_hidan_sekizou.reloc.s
z_bg_jya_cobra.reloc.s
z_bg_mizu_movebg.reloc.s
z_boss_ganon2.bss.s
z_boss_ganon2.data.s
z_boss_ganon2.reloc.s
z_boss_ganon.bss.s
z_boss_ganon.data.s
z_boss_ganon.reloc.s
z_boss_mo.bss.s
z_boss_mo.data.s
z_boss_mo.reloc.s
z_boss_tw.bss.s
z_boss_tw.data.s
z_boss_tw.reloc.s
z_boss_va.bss.s
z_boss_va.data.s
z_boss_va.reloc.s
z_door_warp1.bss.s
z_door_warp1.data.s
z_door_warp1.reloc.s
z_en_bigokuta.data.s
z_en_bigokuta.reloc.s
z_en_ganon_mant.data.s
z_en_ganon_mant.reloc.s
z_en_ganon_organ.data.s
z_en_ganon_organ.reloc.s
z_en_holl.reloc.s
z_en_ko.data.s
z_en_ko.reloc.s
z_en_m_thunder.reloc.s
z_en_test.data.s
z_en_test.reloc.s
z_en_torch2.reloc.s
z_en_tp.reloc.s
z_en_wf.data.s
z_en_wf.reloc.s
z_en_yabusame_mark.reloc.s
z_en_zf.bss.s
z_en_zf.data.s
z_en_zf.reloc.s
z_kaleido_scope.reloc.s
z_obj_bean.reloc.s
z_obj_lift.data.s
z_obj_lift.reloc.s
z_obj_mure.data.s
z_obj_mure.reloc.s
z_object_kankyo.data.s Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
z_object_kankyo.reloc.s