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29 lines
897 B
C
29 lines
897 B
C
#include "global.h"
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#include "ultra64/asm.h"
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void osCreateThread(OSThread* thread, OSId id, void (*entry)(void*), void* arg, void* sp, OSPri pri) {
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register u32 prevInt;
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OSIntMask mask;
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thread->id = id;
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thread->priority = pri;
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thread->next = NULL;
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thread->queue = NULL;
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thread->context.pc = (u32)entry;
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thread->context.a0 = (u64)(s32)arg;
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thread->context.sp = (u64)(s32)sp - FRAMESZ(SZREG * NARGSAVE);
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thread->context.ra = (u64)(s32)__osCleanupThread;
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mask = OS_IM_ALL;
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thread->context.sr = (mask & OS_IM_CPU) | SR_EXL;
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thread->context.rcp = (mask & RCP_IMASK) >> RCP_IMASKSHIFT;
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thread->context.fpcsr = FPCSR_FS | FPCSR_EV;
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thread->fp = 0;
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thread->state = OS_STATE_STOPPED;
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thread->flags = 0;
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prevInt = __osDisableInt();
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thread->tlnext = __osActiveQueue;
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__osActiveQueue = thread;
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__osRestoreInt(prevInt);
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}
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