mirror of
https://github.com/zeldaret/oot.git
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256 lines
5.1 KiB
ArmAsm
256 lines
5.1 KiB
ArmAsm
.include "macro.inc"
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# assembler directives
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.set noat # allow manual use of $at
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.set noreorder # don't insert nops after branches
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.set gp=64 # allow use of 64-bit general purposee registers
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.section .rodata
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.align 4
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glabel D_80145180
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.asciz "vtx_cnt=%d\n"
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.balign 4
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glabel D_8014518C
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.asciz "spvtx_cnt=%d\n"
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.balign 4
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glabel D_8014519C
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.asciz "tri1_cnt=%d\n"
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.balign 4
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glabel D_801451AC
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.asciz "tri2_cnt=%d\n"
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.balign 4
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glabel D_801451BC
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.asciz "quad_cnt=%d\n"
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.balign 4
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glabel D_801451CC
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.asciz "line_cnt=%d\n"
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.balign 4
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glabel D_801451DC
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.asciz "sync_err=%d\n"
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.balign 4
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glabel D_801451EC
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.asciz "loaducode_cnt=%d\n"
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.balign 4
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glabel D_80145200
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.asciz "dl_depth=%d\n"
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.balign 4
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glabel D_80145210
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.asciz "dl_cnt=%d\n"
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.balign 4
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glabel D_8014521C
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.asciz "../graph.c"
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.balign 4
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glabel D_80145228
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.asciz "game_init_func = %08x\n"
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.balign 4
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glabel D_80145240
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.asciz "\x1b[31m"
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.balign 4
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glabel D_80145248
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.asciz "RCPが帰ってきませんでした。"
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.balign 4
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glabel D_80145264
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.asciz "\x1b[m"
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.balign 4
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glabel D_80145268
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.asciz "RCP is HUNG UP!!"
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.balign 4
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glabel D_8014527C
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.asciz "Oh! MY GOD!!"
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.balign 4
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glabel D_8014528C
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.asciz "../graph.c"
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.balign 4
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glabel D_80145298
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.asciz "../graph.c"
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.balign 4
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glabel D_801452A4
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.asciz "../graph.c"
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.balign 4
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glabel D_801452B0
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.asciz "WORK_DISP 開始"
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# EUC-JP: 開始 | Start
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.balign 4
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glabel D_801452C0
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.asciz "POLY_OPA_DISP 開始"
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# EUC-JP: 開始 | Start
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.balign 4
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glabel D_801452D4
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.asciz "POLY_XLU_DISP 開始"
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# EUC-JP: 開始 | Start
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.balign 4
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glabel D_801452E8
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.asciz "OVERLAY_DISP 開始"
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# EUC-JP: 開始 | Start
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.balign 4
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glabel D_801452FC
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.asciz "../graph.c"
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.balign 4
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glabel D_80145308
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.asciz "../graph.c"
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.balign 4
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glabel D_80145314
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.asciz "WORK_DISP 終了"
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# EUC-JP: 終了 | End
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.balign 4
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glabel D_80145324
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.asciz "POLY_OPA_DISP 終了"
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# EUC-JP: 終了 | End
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.balign 4
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glabel D_80145338
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.asciz "POLY_XLU_DISP 終了"
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# EUC-JP: 終了 | End
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.balign 4
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glabel D_8014534C
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.asciz "OVERLAY_DISP 終了"
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# EUC-JP: 終了 | End
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.balign 4
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glabel D_80145360
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.asciz "../graph.c"
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.balign 4
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glabel D_8014536C
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.asciz "../graph.c"
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.balign 4
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glabel D_80145378
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.asciz "../graph.c"
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.balign 4
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glabel D_80145384
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.asciz "do_count_fault"
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.balign 4
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glabel D_80145394
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.asciz "%c"
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.balign 4
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glabel D_80145398
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.asciz "\x1b[41;37mダイナミック領域先頭が破壊されています\n\x1b[m"
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#ダイナミック領域先頭が破壊されています | Dynamic area head is destroyed
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.balign 4
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glabel D_801453CC
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.asciz "../graph.c"
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.balign 4
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glabel D_801453D8
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.asciz "%c"
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.balign 4
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glabel D_801453DC
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.asciz "\x1b[41;37mダイナミック領域末尾が破壊されています\n\x1b[m"
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# EUC-JP: ダイナミック領域末尾が破壊されています | Dynamic region tail is destroyed
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.balign 4
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glabel D_80145410
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.asciz "../graph.c"
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.balign 4
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glabel D_8014541C
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.asciz "%c"
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.balign 4
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glabel D_80145420
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.asciz "\x1b[41;37mゼルダ0は死んでしまった(graph_alloc is empty)\n\x1b[m"
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# EUC-JP: ゼルダ0は死んでしまった | 'Zelda 0 is dead'?
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.balign 4
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glabel D_8014545C
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.asciz "%c"
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.balign 4
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glabel D_80145460
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.asciz "\x1b[41;37mゼルダ1は死んでしまった(graph_alloc is empty)\n\x1b[m"
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# EUC-JP: ゼルダ1は死んでしまった | 'Zelda 1 is dead'?
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.balign 4
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glabel D_8014549C
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.asciz "%c"
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.balign 4
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glabel D_801454A0
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.asciz "\x1b[41;37mゼルダ4は死んでしまった(graph_alloc is empty)\n\x1b[m"
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# EUC-JP: ゼルダ4は死んでしまった | 'Zelda 4 is dead'?
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.balign 4
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glabel D_801454DC
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.asciz "\x1b[43;30mPRE-NMIによりリセットモードに移行します\n\x1b[m"
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# EUC-JP: によりリセットモードに移行します | To reset mode
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.balign 4
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glabel D_80145510
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.asciz "グラフィックスレッド実行開始\n"
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# EUC-JP: グラフィックスレッド実行開始 | Start graphic thread execution
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.balign 4
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glabel D_80145530
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.asciz "クラスサイズ=%dバイト\n"
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# EUC-JP: クラスサイズ=%dバイト | Class size =%d bytes
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.balign 4
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glabel D_80145548
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.asciz "../graph.c"
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.balign 4
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glabel D_80145554
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.asciz "確保失敗\n"
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# EUC-JP: 確保失敗 | Failure to secure
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.balign 4
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glabel D_80145560
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.asciz "CLASS SIZE= %d bytes"
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.balign 4
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glabel D_80145578
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.asciz "GAME CLASS MALLOC FAILED"
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.balign 4
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glabel D_80145594
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.asciz "../graph.c"
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.balign 4
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glabel D_801455A0
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.asciz "グラフィックスレッド実行終了\n"
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# EUC-JP: グラフィックスレッド実行終了 | End of graphic thread execution
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.balign 4
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glabel D_801455C0
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.asciz "graph_alloc siz=%d thga size=%08x bufp=%08x head=%08x tail=%08x\n"
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.balign 4
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glabel D_80145604
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.asciz "graph_alloc siz=%d thga size=%08x bufp=%08x head=%08x tail=%08x\n"
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.balign 4
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