mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-11 03:39:59 +00:00
02994f5339
* Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * could be useful * whoops * some decomp * still playing around with this * rename functions * ZAP again * ZAP again * the renaming begins * more renaming. hopefully didn't break anything * change all the things * this and then merge * and done * one little thing * small docs, small rename * changed mind on cylinder and quad elements * something * more stuff * more docs * more adjustments * Fixed some types * more fixes * all sorts of cleanup * now with flags * match! * names and such * update tools * damage tables * ColChkInfo * one more thing * formatting * more formatting * anime merge * some stuff * damage table * again * changes * .s * changes * oc2 type * a couple things * format * un-name magic arrows, not enough proof yet * fix damage table script and remove old one * EnAObj * changes Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: Fig02 <fig02srl@gmail.com>
477 lines
13 KiB
Python
Executable file
477 lines
13 KiB
Python
Executable file
#!/usr/bin/env python3
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import os
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import struct
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import argparse
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from filemap import FileResult, GetFromVRam, GetFromRom
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T_DEFAULT = ''
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TType1 = 'Type1'
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T_ACTOR = '_Actor'
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TYPE_ENUM = [
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"COLTYPE_HIT0",
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"COLTYPE_HIT1",
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"COLTYPE_HIT2",
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"COLTYPE_HIT3",
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"COLTYPE_HIT4",
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"COLTYPE_HIT5",
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"COLTYPE_HIT6",
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"COLTYPE_HIT7",
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"COLTYPE_HIT8",
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"COLTYPE_METAL",
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"COLTYPE_NONE",
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"COLTYPE_WOOD",
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"COLTYPE_HARD",
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"COLTYPE_TREE" ]
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SHAPE_ENUM = [
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"COLSHAPE_JNTSPH",
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"COLSHAPE_CYLINDER",
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"COLSHAPE_TRIS",
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"COLSHAPE_QUAD" ]
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ELEMTYPE_UNKENUM = [
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"ELEMTYPE_UNK0",
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"ELEMTYPE_UNK1",
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"ELEMTYPE_UNK2",
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"ELEMTYPE_UNK3",
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"ELEMTYPE_UNK4",
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"ELEMTYPE_UNK5",
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"ELEMTYPE_UNK6"]
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ATFLAGS_ENUM = [
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"AT_ON",
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"AT_HIT",
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"AT_BOUNCED",
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"AT_TYPE_PLAYER",
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"AT_TYPE_ENEMY",
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"AT_TYPE_OTHER",
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"AT_SELF"]
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ACFLAGS_ENUM = [
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"AC_ON",
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"AC_HIT",
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"AC_HARD",
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"AC_TYPE_PLAYER",
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"AC_TYPE_ENEMY",
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"AC_TYPE_OTHER",
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"AC_NO_DAMAGE",
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"AC_BOUNCED"]
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OCFLAGS_ENUM = [
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"OC1_ON",
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"OC1_HIT",
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"OC1_NO_PUSH",
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"OC1_TYPE_PLAYER",
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"OC1_TYPE_1",
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"OC1_TYPE_2"]
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OCTYPE_ENUM = [
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"OC2_HIT_PLAYER",
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"OC2_UNK1",
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"OC2_UNK2",
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"OC2_TYPE_PLAYER",
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"OC2_TYPE_1",
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"OC2_TYPE_2",
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"OC2_FIRST_ONLY"]
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TOUCHERFLAGS_ENUM = [
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"TOUCH_ON",
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"TOUCH_HIT",
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"TOUCH_NEAREST",
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"TOUCH_SFX_HARD",
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"TOUCH_SFX_WOOD",
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"TOUCH_AT_HITMARK",
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"TOUCH_DREW_HITMARK",
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"TOUCH_UNK7"]
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BUMPERFLAGS_ENUM = [
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"BUMP_ON",
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"BUMP_HIT",
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"BUMP_HOOKABLE",
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"BUMP_NO_AT_INFO",
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"BUMP_NO_DAMAGE",
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"BUMP_NO_SWORD_SFX",
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"BUMP_NO_HITMARK",
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"BUMP_DRAW_HITMARK"]
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OCELEMFLAGS_ENUM = [
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"OCELEM_ON",
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"OCELEM_HIT",
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"OCELEM_UNK2",
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"OCELEM_UNK3",
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"OCELEM_UNK4",
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"OCELEM_UNK5",
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"OCELEM_UNK6",
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"OCELEM_UNK7",]
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sf_ColliderInit = ">BBBBBB"
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sf_ColliderInitType1 = ">BBBBB"
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sf_ColliderInitToActor = ">IBBBB"
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sf_ColliderBodyInit = ">B3xIBB2xIBB2xBBB"
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sf_JntSph = ">II"
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sf_JntSphElement = ">Bx5h"
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sf_Cylinder16 = ">6h"
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sf_Tris = ">II"
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sf_TrisElement = ">9f"
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sf_Quad = ">12f"
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f_ColliderInit = "{{ {0}, {1}, {2}, {3}, {4}, {5}, }}"
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f_ColliderInitType1 = "{{ {0}, {1}, {2}, {3}, {4}, }}"
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f_ColliderInitToActor = "{{ {0}, {1}, {2}, {3}, {4}, }}"
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f_ColliderBodyInit = "{{ {0}, {{ 0x{1:08X}, 0x{2:02X}, 0x{3:02X} }}, {{ 0x{4:08X}, 0x{5:02X}, 0x{6:02X} }}, {7}, {8}, {9}, }}"
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f_JntSph = "{0}, D_{1:08X}"
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f_JntSphElement = "{{ {0}, {{ {{ {1}, {2}, {3} }}, {4} }}, {5} }}"
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f_Cylinder16 = "{{ {0}, {1}, {2}, {{ {3}, {4}, {5} }} }}"
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f_Tris = "{0}, D_{1:08X}"
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f_TrisElement = "{{ {{ {{ {0}f, {1}f, {2}f }}, {{ {3}f, {4}f, {5}f }}, {{ {6}f, {7}f, {8}f }} }} }}"
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f_Quad = "{{ {{ {{ {0}f, {1}f, {2}f }}, {{ {3}f, {4}f, {5}f }}, {{ {6}f, {7}f, {8}f }}, {{ {9}f, {10}f, {11}f }} }} }}"
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def GetATflags(at):
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for i, flag in enumerate(ATFLAGS_ENUM):
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if(i == 0):
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if(at & (1 << i)):
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output = "AT_ON"
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else:
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output = "AT_NONE"
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elif(at & (1 << i)):
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output += " | " + flag
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return output.replace("AT_TYPE_PLAYER | AT_TYPE_ENEMY | AT_TYPE_OTHER","AT_TYPE_ALL")
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def GetACflags(at):
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for i, flag in enumerate(ACFLAGS_ENUM):
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if(i == 0):
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if(at & (1 << i)):
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output = "AC_ON"
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else:
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output = "AC_NONE"
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elif(at & (1 << i)):
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output += " | " + flag
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return output.replace("AC_TYPE_OTHER | AC_TYPE_ENEMY | AC_TYPE_PLAYER","AC_TYPE_ALL")
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def GetOCflags(at):
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for i, flag in enumerate(OCFLAGS_ENUM):
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if(i == 0):
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if(at & (1 << i)):
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output = "OC1_ON"
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else:
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output = "OC1_NONE"
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elif(at & (1 << i)):
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output += " | " + flag
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return output.replace("OC1_TYPE_PLAYER | OC1_TYPE_1 | OC1_TYPE_2","OC1_TYPE_ALL")
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def GetOCtype(at):
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output = ""
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for i, flag in enumerate(OCTYPE_ENUM):
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if(at & (1 << i)):
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output = " | " + flag + output
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if(output == ""):
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return "OC2_NONE"
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else:
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return output.strip(" | ")
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def GetToucherFlags(at):
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for i, flag in enumerate(TOUCHERFLAGS_ENUM):
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if(i == 0):
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if(at & (1 << i)):
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output = "TOUCH_ON"
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else:
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output = "TOUCH_NONE"
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elif(at & (1 << i)):
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output += " | " + flag
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if(i == 4 and output.find("SFX") == -1 and output.find("OFF") == -1):
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output += " | TOUCH_SFX_NORMAL"
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return output.replace("TOUCH_SFX_HARD | TOUCH_SFX_WOOD", "TOUCH_SFX_NONE")
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def GetBumperFlags(at):
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for i, flag in enumerate(BUMPERFLAGS_ENUM):
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if(i == 0):
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if(at & (1 << i)):
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output = "BUMP_ON"
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else:
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output = "BUMP_NONE"
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elif(at & (1 << i)):
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output += " | " + flag
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return output
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def GetOcElemFlags(at):
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for i, flag in enumerate(OCELEMFLAGS_ENUM):
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if(i == 0):
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if(at & (1 << i)):
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output = "OCELEM_ON"
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else:
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output = "OCELEM_NONE"
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elif(at & (1 << i)):
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output += " | " + flag
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return output
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def GetColliderFormat(type):
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if type == T_DEFAULT:
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return (sf_ColliderInit, f_ColliderInit)
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if type == TType1:
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return (sf_ColliderInitType1, f_ColliderInitType1)
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if type == T_ACTOR:
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return (sf_ColliderInitToActor, f_ColliderInitToActor)
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return None
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def GetColliderStr(data, off, type):
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cf = GetColliderFormat(type)
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cBase = list(struct.unpack_from(cf[0], data, off))
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if type == T_ACTOR:
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if cBase[0] == 0:
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cBase[0] = 'NULL'
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else:
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cBase[0] = '0x{0:08X}'.format(cBase[0])
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else:
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if cBase[0] < 14:
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cBase[0] = TYPE_ENUM[cBase[0]]
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else:
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cBase[0] = '0x{0:02X}'.format(cBase[0])
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cBase[1] = GetATflags(cBase[1])
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cBase[2] = GetACflags(cBase[2])
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cBase[3] = GetOCflags(cBase[3])
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if type == T_DEFAULT:
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cBase[4] = GetOCtype(cBase[4])
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i = 5
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else:
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i = 4
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if cBase[i] < 4:
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cBase[i] = SHAPE_ENUM[cBase[i]]
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else:
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cBase[i] = '0x{0:02X}'.format(cBase[i])
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return cf[1].format(*cBase);
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def GetItems(data, off, count, structf, fmt, size):
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result = ''
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for i in range(count):
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ioff = (i * size)
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cBody = list(struct.unpack_from(sf_ColliderBodyInit, data, off + ioff))
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cItem = struct.unpack_from(structf, data, off + 0x18 + ioff)
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if cBody[0] < 7:
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cBody[0] = ELEMTYPE_UNKENUM[cBody[0]]
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else:
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cBody[0] = '0x{0:02X}'.format(cBody[0])
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cBody[7] = GetToucherFlags(cBody[7])
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cBody[8] = GetBumperFlags(cBody[8])
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cBody[9] = GetOcElemFlags(cBody[9])
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result += '''
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{{
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{0},
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{1},
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}},'''.format(f_ColliderBodyInit.format(*cBody), fmt.format(*cItem))
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return result
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def GetJntSphElements(data, off, count):
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items = GetItems(data, off, count, sf_JntSphElement, f_JntSphElement, 0x24)
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return('''
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static ColliderJntSphElementInit sJntSphElementsInit[{0}] = {{{1}
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}};
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'''.format(count, items))
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def GetJntSph(data, off, type):
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sBase = GetColliderStr(data, off, type)
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cJntSph = struct.unpack_from(sf_JntSph, data, off + 8)
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return('''
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static ColliderJntSphInit{0} sJntSphInit = {{
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{1},
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{2},
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}};
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'''.format(type, sBase, f_JntSph.format(*cJntSph)))
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def GetTrisElements(data, off, count):
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items = GetItems(data, off, count, sf_TrisElement, f_TrisElement, 0x3C)
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return('''
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static ColliderTrisElementInit sTrisElementsInit[{0}] = {{{1}
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}};
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'''.format(count, items))
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def GetCylinder(data, off, type):
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sBase = GetColliderStr(data, off, type)
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cBody = list(struct.unpack_from(sf_ColliderBodyInit, data, off + 0x08))
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cCyl16 = struct.unpack_from(sf_Cylinder16, data, off + 0x20)
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if cBody[0] < 7:
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cBody[0] = ELEMTYPE_UNKENUM[cBody[0]]
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else:
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cBody[0] = '0x{0:02X}'.format(cBody[0])
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cBody[7] = GetToucherFlags(cBody[7])
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cBody[8] = GetBumperFlags(cBody[8])
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cBody[9] = GetOcElemFlags(cBody[9])
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return('''
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static ColliderCylinderInit{0} sCylinderInit = {{
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{1},
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{2},
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{3},
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}};
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'''.format(type,sBase,f_ColliderBodyInit.format(*cBody),f_Cylinder16.format(*cCyl16)))
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def GetTris(data, off, type):
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sBase = GetColliderStr(data, off, type)
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cTris = struct.unpack_from(sf_Tris, data, off + 8)
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return('''
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static ColliderTrisInit{0} sTrisInit = {{
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{1},
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{2},
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}};
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'''.format(type, sBase, f_Tris.format(*cTris)))
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def GetQuad(data, off, type):
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sBase = GetColliderStr(data, off, type)
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cBody = list(struct.unpack_from(sf_ColliderBodyInit, data, off + 0x08))
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cQuad = struct.unpack_from(sf_Quad, data, off + 0x20)
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if cBody[0] < 7:
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cBody[0] = ELEMTYPE_UNKENUM[cBody[0]]
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else:
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cBody[0] = '0x{0:02X}'.format(cBody[0])
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cBody[7] = GetToucherFlags(cBody[7])
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cBody[8] = GetBumperFlags(cBody[8])
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cBody[9] = GetOcElemFlags(cBody[9])
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return('''
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static ColliderQuadInit{0} sQuadInit = {{
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{1},
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{2},
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{3},
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}};
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'''.format(type, sBase, f_ColliderBodyInit.format(*cBody), f_Quad.format(*cQuad)))
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def GetColliderInit(address, type, num, path):
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TYPE_DICT = {
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'ColliderJntSphInit' : (GetJntSph, 'Shape', T_DEFAULT),
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'ColliderCylinderInit' : (GetCylinder, 'Shape', T_DEFAULT),
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'ColliderTrisInit': (GetTris, 'Shape', T_DEFAULT),
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'ColliderQuadInit': (GetQuad, 'Shape', T_DEFAULT),
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'ColliderJntSphElementInit' : (GetJntSphElements, 'Item'),
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'ColliderTrisElementInit' : (GetTrisElements, 'Item')
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}
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update = [(k, v[0]) for k,v in TYPE_DICT.items() if v[1] == 'Shape']
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for i in update:
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for j in (TType1, T_ACTOR):
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TYPE_DICT[i[0] + j] = (i[1], 'Shape', j)
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fileResult = None
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if address >= 0x80000000:
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fileResult = GetFromVRam(address)
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else:
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fileResult = GetFromRom(address)
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if fileResult is None:
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return("Invalid address")
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print(fileResult)
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selectedType = TYPE_DICT[type]
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arg2 = None
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if selectedType[1] == 'Shape':
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arg2 = selectedType[2]
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elif num > 0:
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arg2 = num
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else:
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return("ItemInit type must specify number of elements")
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ovlFile = open(path + "/baserom/" + fileResult.name, "rb")
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ovlData = bytearray(ovlFile.read())
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ovlFile.close()
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return selectedType[0](ovlData, fileResult.offset, arg2)
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def GetColliderInitFull(address, type, num, path):
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if(type.find('Element') != -1):
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return GetColliderInit(address, type, num, path)
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base = GetColliderInit(address, type, 0, path)
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if(type.find('JntSph') != -1):
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[num, address2, dummy] = base.split('\n')[3].split(',')
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hexaddress = int(address2.strip(' D_'), 16)
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if(hexaddress == 0):
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return base.replace(address2,' NULL')
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else:
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elements = GetColliderInit(hexaddress, 'ColliderJntSphElementInit', int(num), path)
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return elements + base.replace(address2,' sJntSphElementsInit')
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elif(type.find('Tris') != -1):
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[num, address2, dummy] = base.split('\n')[3].split(',')
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hexaddress = int(address2.strip(' D_'), 16)
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if(hexaddress == 0):
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return base.replace(address2,' NULL')
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else:
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elements = GetColliderInit(hexaddress, 'ColliderTrisElementInit', int(num), path)
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return elements + base.replace(address2,' sTrisElementsInit')
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else:
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return base
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#ovlName = 'ovl_Obj_Comb'
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#address = 0x000780
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#inputType = 'ColliderJntSphElementInit'
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#ovlName = 'ovl_En_Boom'
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#address = 0x0007D0
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#inputType = 'ColliderQuadInit'
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#ovlName = input("Overlay Name (baserom): ")
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def HexParse(s):
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return int(s, 16)
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parser = argparse.ArgumentParser()
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parser.add_argument('address', help="VRam or Rom address of the struct", type=HexParse)
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parser.add_argument('type', help="Type name (e.g. ColliderQuadInit)")
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parser.add_argument('num', nargs='?', default=0, type=HexParse, help="Number of elements. Only applies to ItemInit types")
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args = parser.parse_args()
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scriptDir = os.path.dirname(os.path.realpath(__file__))
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repo = scriptDir + os.sep + ".." + os.sep + ".."
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print(GetColliderInitFull(args.address, args.type, args.num, repo))
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# print(GetColliderInit(args.address, args.type, args.num, "../.."))
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# fileResult = None
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# if args.address >= 0x80000000:
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# fileResult = GetFromVRam(args.address)
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# else:
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# fileResult = GetFromRom(args.address)
|
|
|
|
# if fileResult is None:
|
|
# print("Invalid address")
|
|
# exit()
|
|
|
|
# print(fileResult)
|
|
|
|
# selectedType = TYPE_DICT[args.type]
|
|
# arg2 = None
|
|
# if selectedType[1] == 'Shape':
|
|
# arg2 = selectedType[2]
|
|
# elif args.num > 0:
|
|
# arg2 = args.num
|
|
# else:
|
|
# print("ItemInit type must specify number of elements")
|
|
# exit()
|
|
|
|
# script_dir = os.path.dirname(os.path.realpath(__file__))
|
|
|
|
# ovlFile = open(script_dir + "/../../baserom/" + fileResult.name, "rb")
|
|
# ovlData = bytearray(ovlFile.read())
|
|
# ovlFile.close()
|
|
|
|
# selectedType[0](ovlData, fileResult.offset, arg2)
|