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oot/tools/overlayhelpers/lmapmark.py
cadmic bf37ad1368
Move baserom segments to extracted/ (#1916)
* Move baserom segments to extracted/

* Add old baserom segments dir back to .gitignore

* Rename segments/ -> baserom/
2024-03-04 19:06:26 -05:00

109 lines
2.9 KiB
Python

#!/usr/bin/env python3
import os
import struct
SIMPLIFY_OUTPUT = True
OVL_KALEIDO_SCOPE_RAM = 0x80813820
gPauseMapMarkDataTable = 0x8082B2C0
SCENES = [
("Deku Tree", 5),
("Dodongo's Cavern", 2),
("Jabu-Jabu's Belly", 2),
("Forest Temple", 4),
("Fire Temple", 5),
("Water Temple", 4),
("Spirit Temple", 4),
("Shadow Temple", 4),
("Bottom of the Well", 3),
("Ice Cavern", 1),
]
def RamToOff(vram):
return vram - OVL_KALEIDO_SCOPE_RAM
def GetPoints(data, ptr):
points = []
off = RamToOff(ptr)
for i in range(12):
v = struct.unpack_from(">hhff", data[off:off+0x0C])
if not (SIMPLIFY_OUTPUT and v[0] == 0 and v[2] == 0 and v[3] == 0):
points.append([v[0], v[2], v[3]])
off = off + 0x0C
return points
def GetIconData(data, ptr):
off = RamToOff(ptr)
v = struct.unpack_from(">hhiIii", data[off:off+0x14])
points = GetPoints(data, ptr+0x14)
return [v[0], v[2], v[3], v[4], v[5], points]
def GetSceneMap(data, ptr):
icons = []
for i in range(3):
icon = GetIconData(data, ptr + (i * 0xA4))
if not SIMPLIFY_OUTPUT or icon[0] != 0 or icon[4] > 0:
icons.append(icon)
return icons
def GetIconName(v):
if v == 0:
return "PAUSE_MAP_MARK_CHEST"
if v == 1:
return "PAUSE_MAP_MARK_BOSS"
if v == -1:
return "PAUSE_MAP_MARK_NONE"
return v
def GetVtxPointer(v):
if v == 0:
return "NULL"
if v == 0x80830610:
return "sMarkBossVtx"
if v == 0x80830650:
return "sMarkChestVtx"
def IND(n):
return ' ' * 4 * n
scriptDir = os.path.dirname(os.path.realpath(__file__))
repo = scriptDir + os.sep + ".." + os.sep + ".."
kaleido_scope_data = []
with open(repo + "/extracted/gc-eu-mq-dbg/baserom/ovl_kaleido_scope", "rb") as file:
kaleido_scope_data = bytearray(file.read())
scenemaps = []
i = 0
for name, numMaps in SCENES:
maps = []
for k in range(numMaps):
maps.append(GetSceneMap(kaleido_scope_data, gPauseMapMarkDataTable + (i * 0x1EC)))
i += 1
scenemaps.append((name, maps))
cstr = ""
cstr += "PauseMapMarksData gPauseMapMarkDataTable[] = {\n"
for scenemap in scenemaps:
for mapId, map in enumerate(scenemap[1]):
cstr += IND(1) + f"// {scenemap[0]} map {mapId}\n"
cstr += IND(1) + "{\n"
for icon in map:
if SIMPLIFY_OUTPUT and icon[0] == -1:
cstr += IND(2) + f"{{ {GetIconName(icon[0])}, 0, NULL, 0, 0, {{ 0 }} }},\n"
else:
cstr += IND(2) + "{\n"
cstr += IND(3) + f"{GetIconName(icon[0])}, {icon[1]}, {GetVtxPointer(icon[2])}, {icon[3]}, {icon[4]},\n"
cstr += IND(3) + "{\n"
for point in icon[5]:
cstr += IND(4) + f"{{ {point[0]}, {point[1]}f, {point[2]}f }},\n"
cstr += IND(3) + "}\n"
cstr += IND(2) + "},\n"
cstr += IND(1) + "},\n"
cstr += "};"
print(cstr)