mirror of
https://github.com/zeldaret/oot.git
synced 2025-08-22 06:52:03 +00:00
155 lines
6.1 KiB
XML
155 lines
6.1 KiB
XML
<Root>
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<File Name="object_fd2" Segment="6">
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<!-- Skeleton -->
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<Skeleton Name="gHoleVolvagiaSkel" Type="Flex" LimbType="Standard" Offset="0x11A78"/>
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<!-- Display lists -->
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<DList Name="gHoleVolvagiaManeMaterialDL" Offset="0x4B48"/>
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<DList Name="gHoleVolvagiaManeModelDL" Offset="0x4BC8"/>
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<DList Name="gHoleVolvagiaBrokenFaceDL" Offset="0x4E38"/>
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<!-- Animations -->
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<Animation Name="gHoleVolvagiaBreatheFireAnim" Offset="0x73CC"/>
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<Animation Name="gHoleVolvagiaHitAnim" Offset="0x7850"/>
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<Animation Name="gHoleVolvagiaDamagedAnim" Offset="0x89DC"/>
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<Animation Name="gHoleVolvagiaBurrowAnim" Offset="0x9194"/>
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<Animation Name="gHoleVolvagiaKnockoutAnim" Offset="0xA31C"/>
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<Animation Name="gHoleVolvagiaVulnerableAnim" Offset="0xA86C"/>
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<Animation Name="gHoleVolvagiaTurnAnim" Offset="0xAE90"/>
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<Animation Name="gHoleVolvagiaClawSwipeAnim" Offset="0xB7A4"/>
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<Animation Name="gHoleVolvagiaEmergeAnim" Offset="0xC1D0"/>
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<Animation Name="gHoleVolvagiaIdleAnim" Offset="0xC8EC"/>
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<!-- Eye textures -->
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<Texture Name="gHoleVolvagiaEyeTLUT" Format="rgba16" Width="16" Height="16" Offset="0x2508"/>
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<Texture Name="gHoleVolvagiaEyeHalfTex" OutName="hole_volvagia_eye_half" Format="ci8" Width="32" Height="32" Offset="0x2708" TlutOffset="0x2508"/>
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<Texture Name="gHoleVolvagiaEyeOpenTex" OutName="hole_volvagia_eye_open" Format="ci8" Width="32" Height="32" Offset="0x2B08" TlutOffset="0x2508"/>
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<Texture Name="gHoleVolvagiaEyeClosedTex" OutName="hole_volvagia_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x2F08" TlutOffset="0x2508"/>
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<!-- Unused animation -->
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<Animation Name="gHoleVolvagiaAnim_00CDAC" Offset="0xCDAC"/> <!-- Looks tired. Low health animation? -->
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<!-- <Array Name="gHoleVolvagiaSkelVtx" Count="795" Offset="0xCDC0">
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<Vtx/>
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</Array> -->
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<Array Name="gHoleVolvagiaVtx_00DD80" Count="154" Offset="0xDD80">
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<Vtx/>
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</Array>
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<Array Name="gHoleVolvagiaVtx_00D000" Count="150" Offset="0xD000">
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<Vtx/>
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</Array>
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<!-- Vertices -->
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<Array Name="object_fd2_Vtx_000000" Count="67" Offset="0x0">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_000430" Count="23" Offset="0x430">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_0005A0" Count="32" Offset="0x5A0">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_0007A0" Count="20" Offset="0x7A0">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_0008E0" Count="20" Offset="0x8E0">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_000A20" Count="12" Offset="0xA20">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_000AE0" Count="8" Offset="0xAE0">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_000B60" Count="5" Offset="0xB60">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_000BB0" Count="8" Offset="0xBB0">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_000C30" Count="8" Offset="0xC30">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_000CB0" Count="8" Offset="0xCB0">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_000D30" Count="9" Offset="0xD30">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_000DC0" Count="8" Offset="0xDC0">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_000E40" Count="5" Offset="0xE40">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_000E90" Count="8" Offset="0xE90">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_000F10" Count="8" Offset="0xF10">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_000F90" Count="8" Offset="0xF90">
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<Vtx/>
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</Array>
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<Array Name="gHoleVolvagiaManeModelVtx" Count="4" Offset="0x4B08">
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<Vtx/>
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</Array>
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<Array Name="gHoleVolvagiaBrokenFaceVtx" Count="21" Offset="0x4CE8">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_00CDC0" Count="36" Offset="0xCDC0">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_00D960" Count="66" Offset="0xD960">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_00E720" Count="25" Offset="0xE720">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_00E8B0" Count="25" Offset="0xE8B0">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_00EA40" Count="25" Offset="0xEA40">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_00EBD0" Count="26" Offset="0xEBD0">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_00ED70" Count="25" Offset="0xED70">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_00EF00" Count="25" Offset="0xEF00">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_00F090" Count="25" Offset="0xF090">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_00F220" Count="20" Offset="0xF220">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_00F360" Count="25" Offset="0xF360">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_00F4F0" Count="26" Offset="0xF4F0">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_00F690" Count="20" Offset="0xF690">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_00F7D0" Count="21" Offset="0xF7D0">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_00F920" Count="25" Offset="0xF920">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_00FAB0" Count="26" Offset="0xFAB0">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_00FC50" Count="25" Offset="0xFC50">
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<Vtx/>
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</Array>
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<Array Name="object_fd2_Vtx_00FDE0" Count="25" Offset="0xFDE0">
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<Vtx/>
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</Array>
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</File>
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</Root>
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