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8e4d1ccd3f
* Forest and shadow temple * fire temple * Water temple * Spirit temple * Deku tree * jabu jabu * DC * Inside Ganons castle * GTG * Castle courtyard * great fairy's fountain * chamber of sages * shooting gallery * Temple of time * market * back alley * kokir shop * goron shop * zora shop * House of skulltula * bazarr * potion shop * gravekeepers hut * lakeside lab * hyrule field * kak * graveyard * zoras river * kokiri forest * lake hylia * zoras domain * zoras fountain * gerudo valley * lost woods * the rest of them * cleanup * final cleanup * PR fixes (Zel) * Fra -> FRA and cleanup map_name_static * map_name_static * DONE * SHould be it * Done done done done * vector * remove another pr * ?
11 lines
1 KiB
XML
11 lines
1 KiB
XML
<Root>
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<File Name="message_static" Segment="7">
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<Texture Name="gDefaultMessageBackgroundTex" OutName="default_message_background" Format="ia4" Width="128" Height="64" Offset="0x0"/>
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<Texture Name="gSignMessageBackgroundTex" OutName="sign_message_background" Format="ia4" Width="128" Height="64" Offset="0x1000"/>
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<Texture Name="gNoteStaffMessageBackgroundTex" OutName="note_staff_message_background" Format="ia4" Width="128" Height="64" Offset="0x2000"/>
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<Texture Name="gFadingMessageBackgroundTex" OutName="fading_message_background" Format="i4" Width="128" Height="64" Offset="0x3000"/>
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<Texture Name="gMessageContinueTriangleTex" OutName="message_continue_triangle" Format="i4" Width="16" Height="16" Offset="0x4000"/>
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<Texture Name="gMessageEndSquareTex" OutName="message_end_square" Format="i4" Width="16" Height="16" Offset="0x4080"/>
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<Texture Name="gMessageArrowTex" OutName="message_arrow" Format="i4" Width="16" Height="16" Offset="0x4100"/>
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</File>
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</Root>
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