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28 lines
720 B
C
28 lines
720 B
C
#ifndef CONSOLE_LOGO_STATE_H
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#define CONSOLE_LOGO_STATE_H
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#include "ultra64.h"
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#include "z64game.h"
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#include "z64view.h"
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#include "z64sram.h"
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typedef struct ConsoleLogoState {
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/* 0x0000 */ GameState state;
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/* 0x00A4 */ u8* staticSegment;
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/* 0x00A8 */ View view;
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/* 0x01D0 */ SramContext sramCtx;
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/* 0x01D4 */ s16 unk_1D4;
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/* 0x01D6 */ s16 coverAlpha;
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/* 0x01D8 */ s16 addAlpha;
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/* 0x01DA */ s16 visibleDuration;
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/* 0x01DC */ s16 ult;
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/* 0x01DE */ s16 uls;
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/* 0x01E0 */ u8 unk_1E0;
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/* 0x01E1 */ u8 exit;
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/* 0x01E2 */ char unk_1E2[0x06];
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} ConsoleLogoState; // size = 0x1E8
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void ConsoleLogo_Init(GameState* thisx);
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void ConsoleLogo_Destroy(GameState* thisx);
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#endif
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