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oot/include/prenmi_state.h
fig02 2e4d7a1101
Create headers for Game States (#2482)
* make headers for gamestates

* fixes

* fixes 2

* bss
2025-02-20 07:50:13 -05:00

16 lines
318 B
C

#ifndef PRENMI_STATE_H
#define PRENMI_STATE_H
#include "ultra64.h"
#include "z64game.h"
typedef struct PreNMIState {
/* 0x00 */ GameState state;
/* 0xA4 */ u32 timer;
/* 0xA8 */ s32 unk_A8;
} PreNMIState; // size = 0xAC
void PreNMI_Init(GameState* thisx);
void PreNMI_Destroy(GameState* thisx);
#endif