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* Clean out z64.h * fix version include * overlay.h * pr suggestion * try fixing main.c * add back forward declare * fix bss * header guard * prefix
63 lines
1.4 KiB
C
63 lines
1.4 KiB
C
#ifndef Z64_H
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#define Z64_H
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#include "ultra64.h"
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#include "ultra64/gs2dex.h"
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#include "attributes.h"
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#include "audiomgr.h"
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#include "controller.h"
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#include "versions.h"
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#include "z64player.h"
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#include "z64audio.h"
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#include "z64ocarina.h"
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#include "z64curve.h"
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#include "z64effect.h"
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#include "z64animation.h"
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#include "z64animation_legacy.h"
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#include "letterbox.h"
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#include "z64math.h"
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#include "z64map_mark.h"
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#include "one_point_cutscene.h"
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#include "z64play.h"
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#include "z64skin.h"
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#include "z64skin_matrix.h"
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#include "z64vis.h"
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#include "zelda_arena.h"
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#include "alignment.h"
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#include "audiothread_cmd.h"
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#include "sfx.h"
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#include "color.h"
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#include "libu64/gfxprint.h"
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#include "z_lib.h"
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#include "regs.h"
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#include "irqmgr.h"
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#include "padmgr.h"
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#include "sched.h"
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#include "rumble.h"
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#include "map.h"
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#include "mempak.h"
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#include "tha.h"
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#include "thga.h"
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#include "speed_meter.h"
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#include "gfx.h"
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#include "gfx_setupdl.h"
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#include "gfxalloc.h"
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#include "prerender.h"
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#include "rand.h"
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#include "sys_math.h"
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#include "sys_math3d.h"
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#include "libc64/math64.h"
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#include "sys_matrix.h"
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#include "main.h"
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#include "segmented_address.h"
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#include "stackcheck.h"
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#include "kaleido_manager.h"
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#include "libc64/aprintf.h"
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#include "libc64/malloc.h"
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#include "libc64/sleep.h"
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#include "libc64/sprintf.h"
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#include "libu64/debug.h"
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// TODO: include all files listed above into the right place, and then delete this file.
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#endif
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