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oot/src/overlays/actors/ovl_Arrow_Fire
Roman971 3ca6082084
More actor cleanup Part 1 (#107)
* Fix naming and structs in z_en_item00.c and z_en_a_keep.c

* Decompile init vars in z_en_item00.c and z_en_a_keep.c

* Create missing .h files for the last few actors

* Fix some collider member names in actor structs

* Fix old actors not properly using "actionFunc" / "SetupAction"

* Remove some local temporary actor structs

* Fix some actor header includes to be absolute instead of relative
2020-05-01 14:26:16 -04:00
..
overlay.cfg First proper commit. 2020-03-17 00:31:30 -04:00
z_arrow_fire.c More actor cleanup Part 1 (#107) 2020-05-01 14:26:16 -04:00
z_arrow_fire.h arrow_ice OK 2020-03-29 12:47:58 -04:00
z_arrow_fire_gfx.c Tidy up known render and combine modes 2020-04-05 23:40:06 +02:00