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oot/assets/xml/objects/gameplay_field_keep.xml
Dragorn421 da40e39c97
Add Vtx[] resources in xmls for (partially) documented assets 7 (#2605)
* Add Vtx[] resources in xmls for (partially) documented assets 7

* bss
2025-06-07 10:51:44 -04:00

151 lines
8.6 KiB
XML

<Root>
<File Name="gameplay_field_keep" Segment="5">
<DList Name="gHanaFlower1DL" Offset="0x000"/>
<DList Name="gHanaFlower2DL" Offset="0x0A0"/>
<DList Name="gHanaFlower3DL" Offset="0x0140"/>
<DList Name="gHanaLeaf1DL" Offset="0x01E0"/>
<DList Name="gHanaLeaf2DL" Offset="0x0280"/>
<DList Name="gHanaLeaf3DL" Offset="0x0320"/>
<DList Name="gHanaLeaf4DL" Offset="0x03C0"/>
<DList Name="gHanaLeaf5DL" Offset="0x0460"/>
<Array Name="gHanaFlower1Vtx" Count="4" Offset="0x548">
<Vtx/>
</Array>
<Array Name="gHanaFlower2Vtx" Count="4" Offset="0x588">
<Vtx/>
</Array>
<Array Name="gHanaFlower3Vtx" Count="4" Offset="0x5C8">
<Vtx/>
</Array>
<Array Name="gHanaLeaf1Vtx" Count="4" Offset="0x608">
<Vtx/>
</Array>
<Array Name="gHanaLeaf2Vtx" Count="4" Offset="0x648">
<Vtx/>
</Array>
<Array Name="gHanaLeaf3Vtx" Count="4" Offset="0x688">
<Vtx/>
</Array>
<Array Name="gHanaLeaf4Vtx" Count="4" Offset="0x6C8">
<Vtx/>
</Array>
<Array Name="gHanaLeaf5Vtx" Count="4" Offset="0x708">
<Vtx/>
</Array>
<Texture Name="gHanaFlowerTex" Format="rgba16" Width="16" Height="32" Offset="0x750"/>
<Texture Name="gHanaLeafTex" Format="rgba16" Width="32" Height="32" Offset="0xB50"/>
<DList Name="gHanaDL" Offset="0x500"/>
<Collision Name="gBgBombwallCol" Offset="0x41B0"/>
<Array Name="gBgBombwallNormalVtx" Count="5" Offset="0x3F20">
<Vtx/>
</Array>
<Array Name="gBgBombwallBrokenVtx" Count="5" Offset="0x3F70">
<Vtx/>
</Array>
<DList Name="gBgBombwallNormalDL" Offset="0x3FC0"/>
<DList Name="gBgBombwallBrokenDL" Offset="0x4088"/>
<Array Name="gGrottoVtx" Count="4" Offset="0x1350">
<Vtx/>
</Array>
<DList Name="gGrottoDL" Offset="0x1390"/>
<Texture Name="gGrottoTex" Format="ia16" Width="32" Height="64" Offset="0x1420"/>
<DList Name="gButterflyDL_002480" Offset="0x2480"/>
<DList Name="gButterflyDL_002520" Offset="0x2520"/>
<Array Name="gameplay_field_keep_Vtx_002540" Count="4" Offset="0x2540">
<Vtx/>
</Array>
<DList Name="gButterflyDL_002580" Offset="0x2580"/>
<DList Name="gButterflyDL_002620" Offset="0x2620"/>
<Array Name="gameplay_field_keep_Vtx_002640" Count="4" Offset="0x2640">
<Vtx/>
</Array>
<Texture Name="gButterflyWingTex" Format="rgba16" Width="32" Height="64" Offset="0x2680"/>
<Skeleton Name="gButterflySkel" Type="Normal" LimbType="Standard" Offset="0x36F0"/>
<Animation Name="gButterflyAnim" Offset="0x2470"/>
<Texture Name="gBgBombwallTLUT" Format="rgba16" Width="4" Height="4" Offset="0x3700"/>
<Texture Name="gBgBombwallNormalTex" Format="ci4" Width="32" Height="64" Offset="0x3720" TlutOffset="0x3700"/>
<Texture Name="gBgBombWallBrokenTex" Format="ci4" Width="32" Height="64" Offset="0x3B20" TlutOffset="0x3700"/>
<Array Name="gFieldDoorLeftVtx" Count="34" Offset="0x41E0">
<Vtx/>
</Array>
<Array Name="gFieldDoorRightVtx" Count="34" Offset="0x4400">
<Vtx/>
</Array>
<Array Name="gameplay_field_keep_Vtx_004620" Count="16" Offset="0x4620">
<Vtx/>
</Array>
<DList Name="gFieldDoorDL_004720" Offset="0x4720"/>
<DList Name="gFieldDoorLeftDL" Offset="0x47A0"/>
<DList Name="gFieldDoorRightDL" Offset="0x4978"/>
<Texture Name="gFieldDoor1Tex" Format="i4" Width="64" Height="128" Offset="0x04F50"/>
<Texture Name="gFieldDoorKnobTopHalfTex" Format="rgba16" Width="16" Height="16" Offset="0x4B50"/>
<Texture Name="gFieldDoorKnobTex" Format="rgba16" Width="16" Height="16" Offset="0x4D50"/>
<Skeleton Name="gFieldUnusedFishSkel" Type="Normal" LimbType="Standard" Offset="0x088F8"/>
<Animation Name="gFieldUnusedFishAnim" Offset="0x5FF0"/>
<DList Name="gFieldUnusedFishDL" Offset="0x6000"/>
<DList Name="gFieldSkelUnusedFishDL_0061E8" Offset="0x61E8"/>
<Array Name="gFieldUnusedFishVtx" Count="26" Offset="0x6208">
<Vtx/>
</Array>
<DList Name="gFieldSkelUnusedFishDL_0063A8" Offset="0x63A8"/>
<DList Name="gFieldSkelUnusedFishDL_006448" Offset="0x6448"/>
<Array Name="gameplay_field_keep_Vtx_006468" Count="4" Offset="0x6468">
<Vtx/>
</Array>
<Texture Name="gFieldUnusedFishTex" Format="rgba16" Width="64" Height="32" Offset="0x64A8"/>
<Texture Name="gFieldUnusedFishBottomTex" Format="rgba16" Width="64" Height="32" Offset="0x074A8"/>
<Texture Name="gFieldUnusedFishFinTex" Format="rgba16" Width="32" Height="16" Offset="0x84A8"/>
<Array Name="gSilverRockVtx" Count="28" Offset="0xA1F8">
<Vtx/>
</Array>
<DList Name="gSilverRockDL" Offset="0xA3B8"/>
<Array Name="gFieldKakeraVtx" Count="27" Offset="0xA6D0">
<Vtx/>
</Array>
<DList Name="gFieldKakeraDL" Offset="0xA880"/>
<Texture Name="gFieldKakeraTex" Format="rgba16" Width="32" Height="32" Offset="0xA940"/>
<Array Name="gSilverRockFragmentsVtx" Count="18" Offset="0xA4C8">
<Vtx/>
</Array>
<DList Name="gSilverRockFragmentsDL" Offset="0xA5E8"/>
<Array Name="gFieldBushVtx" Count="9" Offset="0xB940">
<Vtx/>
</Array>
<DList Name="gFieldBushDL" Offset="0xB9D0"/>
<Texture Name="gFieldBushTex" Format="rgba16" Width="32" Height="32" Offset="0xB140"/>
<Array Name="gFieldBeehiveVtx" Count="75" Offset="0x9100">
<Vtx/>
</Array>
<DList Name="gFieldBeehiveDL" Offset="0x95B0"/>
<Array Name="gFieldBeehiveFragmentVtx" Count="3" Offset="0x9910">
<Vtx/>
</Array>
<DList Name="gFieldBeehiveFragmentDL" Offset="0x9940"/>
<Texture Name="gFieldBeehiveTex" Format="rgba16" Width="32" Height="32" Offset="0x8900"/>
<Texture Name="gFieldBeehiveFragmentTex" Format="rgba16" Width="16" Height="16" Offset="0x9710"/>
<Texture Name="gFieldSilverRockTex" Format="ci4" Width="64" Height="64" Offset="0x99F8" TlutOffset="0x99D0"/>
<Texture Name="gFieldSilverRockTLUT" Format="rgba16" Width="4" Height="4" Offset="0x99D0"/>
<Texture Name="gFieldSandstorm1Tex" Format="i8" Width="64" Height="32" Offset="0xBA70"/>
<Texture Name="gFieldSandstorm2Tex" Format="ia8" Width="64" Height="32" Offset="0xC270"/>
<DList Name="gFieldSandstormDL" Offset="0xCA70"/>
<Texture Name="gFieldKeepTex_00CB30" Format="rgba16" Width="32" Height="32" Offset="0xCB30"/>
<DList Name="gameplay_field_keep_002530_DL" Offset="0x2530"/>
<DList Name="gameplay_field_keep_002630_DL" Offset="0x2630"/>
<Limb Name="gameplay_field_keep_003680_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_003680" Offset="0x3680"/>
<Limb Name="gameplay_field_keep_00368C_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_00368C" Offset="0x368C"/>
<Limb Name="gameplay_field_keep_003698_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_003698" Offset="0x3698"/>
<Limb Name="gameplay_field_keep_0036A4_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_0036A4" Offset="0x36A4"/>
<Limb Name="gameplay_field_keep_0036B0_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_0036B0" Offset="0x36B0"/>
<Limb Name="gameplay_field_keep_0036BC_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_0036BC" Offset="0x36BC"/>
<Limb Name="gameplay_field_keep_0036C8_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_0036C8" Offset="0x36C8"/>
<DList Name="gameplay_field_keep_0061F8_DL" Offset="0x61F8"/>
<DList Name="gameplay_field_keep_006458_DL" Offset="0x6458"/>
<Limb Name="gameplay_field_keep_0088A8_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_0088A8" Offset="0x88A8"/>
<Limb Name="gameplay_field_keep_0088B4_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_0088B4" Offset="0x88B4"/>
<Limb Name="gameplay_field_keep_0088C0_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_0088C0" Offset="0x88C0"/>
<Limb Name="gameplay_field_keep_0088CC_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_0088CC" Offset="0x88CC"/>
<Limb Name="gameplay_field_keep_0088D8_Limb" LimbType="Standard" EnumName="LIMB_GAMEPLAY_FIELD_KEEP_0088D8" Offset="0x88D8"/>
</File>
</Root>