1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2025-08-07 14:50:15 +00:00
oot/tools/assets/extract/oot64_data/misc_ids.py
Dragorn421 1e556e3a3d
New assets system (#2481)
* wip: New assets system tm

Builds gc-eu-mq-dbg OK from clean after
1) make setup
2) python3 -m tools.assets.extract -j
3) replace 0x80A8E610 with sShadowTex in extracted/gc-eu-mq-dbg/assets/overlays/ovl_En_Jsjutan/sShadowMaterialDL.inc.c
4) make various symbols in extracted data like sTex static

* use variables from config.yml for gMtxClear and sShadowTex addresses

* Write source with static for overlays using `HACK_IS_STATIC_ON` hack

* gc-eu-mq-dbg OK from clean with `make setup && make`

* implement more skeleton-related types, cleanups, fixups

* fix extracted data to no longer produce compilation warnings

* implement more of RoomShapeImage types

* yeet XmlPath from ExternalFile usage

* Implement PlayerAnimationDataResource (link_animetion data)

* fix csdis CS_TIME extra arg

* dmadata file names no longer hardcoded for gc-eu-mq-dbg

* ntsc-1.0 OK

* xml fixes

* slightly improve standard output

* rm extract_assets.py

* generate and use Limb enums (TODO: check Skin skels and implement for Curve skels)

* handle dependencies between xmls

* introduce RawPointers xml attribute to ignore specific pointers and keep them raw

* add tools/extract_assets.sh

* fixups

* only extract if xmls changed or if -f (force) is used

* fixups, gc-eu OK

* all versions OK

* check attributes of xml resources elements

* Implement legacy skelanime resources

* fix ASSET_FILES_BIN_EXTRACTED/COMMITTED: look for .u8.bin specifically instead of just .bin

* implement JFIFResource

* fix png/jpg wildcards: look specifically for .u64.png .u32.png .u64.jpg

* Makefile: Add rules to build .png, .bin and .jpg in assets/ too

* start writing actual docs

* extract sTransCircleDL and sTransWipeDL

* misc cleanup/fixes, pygfxd 1.0.3

* refactor CDataExt.set_write callback args to use a dataclass

* Move {} to in-source

* misc

* more progress on spec

* fix missing braces in n64dd_error_textures.c

* finish xml spec doc

* assets xmls fixes

* some cleanup, use `gNameTex_WIDTH/HEIGHT` macros in dlists

* handle hackmode_syotes_room, fix compile

* C build_from_png

* rm tools/assets/bin2c

* rm ZAPD

* format

* remove rule to generate dmadata_table.py

* CC0 license (and some import cleanup)

* dont try to build zapd (rmd)

* simplify palettes with single user (ci images with a non-shared palette)

* add docs on how images are handled

* bss

* allow -j N

* fix n64texconv python bindings memory management

* move -j at the end of calling extraction script

* with -j, update last_extracts.json as each job completes rather than only if all complete

* make interrupting less jank by making child processes ignore sigint

* use enum names in `SCENE_CMD_SKYBOX_SETTINGS`

* `multiprocessing.get_context("fork")`

* import rich, except ImportError s

* fix optional rich usage

* .bss

* .bss

* .bss

* assets extraction: -j -> -j$(N_THREADS)

* .bss

* change LIMB_NONE/MAX defaults to be FILE_OFFSET instead of SKELNAME

* 0XHEX -> 0xHEX

* fix bss

* Proper includes for assets

mostly proper, some includes like dlists resources always causing a sys_matrix.h include (when not every dlist references gIdentityMtx) could be done better

* rm z64.h

* rm z64.h take two

* bss

* Make .u64 suffix for pngs optional

* fixup: rm .u64 suffix from n64dd image paths

* Remove elemtype suffixes from .bin and .jpg files

* Update images.md

* some build_from_png cleanup, more error handling, comments

* Handle skybox textures

Introduce "sub-format" suffix for pngs, with sub-formats split_lo and split_hi being used for skybox textures

* fixup for older python

* improve collision output some

* fully use SURFACETYPE[01] macros in writing extracted surface types

* use WATERBOX_PROPERTIES in extracted waterboxes

* some SceneCommandsResource cleanup

* format EnvLightSettingsList output
2025-05-18 01:29:09 +02:00

235 lines
6 KiB
Python

# This file was made manually
SCENE_CAM_TYPES = {
0: "SCENE_CAM_TYPE_DEFAULT",
0x10: "SCENE_CAM_TYPE_FIXED_SHOP_VIEWPOINT",
0x20: "SCENE_CAM_TYPE_FIXED_TOGGLE_VIEWPOINT",
0x30: "SCENE_CAM_TYPE_FIXED",
0x40: "SCENE_CAM_TYPE_FIXED_MARKET",
0x50: "SCENE_CAM_TYPE_SHOOTING_GALLERY",
}
ROOM_BEHAVIOR_TYPE1_NAMES = {
0: "ROOM_TYPE_NORMAL",
1: "ROOM_TYPE_DUNGEON",
2: "ROOM_TYPE_INDOORS",
3: "ROOM_TYPE_3",
4: "ROOM_TYPE_4",
5: "ROOM_TYPE_BOSS",
}
ROOM_BEHAVIOR_TYPE2_NAMES = {
0: "ROOM_ENV_DEFAULT",
1: "ROOM_ENV_COLD",
2: "ROOM_ENV_WARM",
3: "ROOM_ENV_HOT",
4: "ROOM_ENV_UNK_STRETCH_1",
5: "ROOM_ENV_UNK_STRETCH_2",
6: "ROOM_ENV_UNK_STRETCH_3",
}
LENS_MODES = {
0: "LENS_MODE_SHOW_ACTORS",
1: "LENS_MODE_HIDE_ACTORS",
}
CAMERA_SETTING_TYPES = {
0x00: "CAM_SET_NONE",
0x01: "CAM_SET_NORMAL0",
0x02: "CAM_SET_NORMAL1",
0x03: "CAM_SET_DUNGEON0",
0x04: "CAM_SET_DUNGEON1",
0x05: "CAM_SET_NORMAL3",
0x06: "CAM_SET_HORSE",
0x07: "CAM_SET_BOSS_GOHMA",
0x08: "CAM_SET_BOSS_DODONGO",
0x09: "CAM_SET_BOSS_BARINADE",
0x0A: "CAM_SET_BOSS_PHANTOM_GANON",
0x0B: "CAM_SET_BOSS_VOLVAGIA",
0x0C: "CAM_SET_BOSS_BONGO",
0x0D: "CAM_SET_BOSS_MORPHA",
0x0E: "CAM_SET_BOSS_TWINROVA_PLATFORM",
0x0F: "CAM_SET_BOSS_TWINROVA_FLOOR",
0x10: "CAM_SET_BOSS_GANONDORF",
0x11: "CAM_SET_BOSS_GANON",
0x12: "CAM_SET_TOWER_CLIMB",
0x13: "CAM_SET_TOWER_UNUSED",
0x14: "CAM_SET_MARKET_BALCONY",
0x15: "CAM_SET_CHU_BOWLING",
0x16: "CAM_SET_PIVOT_CRAWLSPACE",
0x17: "CAM_SET_PIVOT_SHOP_BROWSING",
0x18: "CAM_SET_PIVOT_IN_FRONT",
0x19: "CAM_SET_PREREND_FIXED",
0x1A: "CAM_SET_PREREND_PIVOT",
0x1B: "CAM_SET_PREREND_SIDE_SCROLL",
0x1C: "CAM_SET_DOOR0",
0x1D: "CAM_SET_DOORC",
0x1E: "CAM_SET_CRAWLSPACE",
0x1F: "CAM_SET_START0",
0x20: "CAM_SET_START1",
0x21: "CAM_SET_FREE0",
0x22: "CAM_SET_FREE2",
0x23: "CAM_SET_PIVOT_CORNER",
0x24: "CAM_SET_PIVOT_WATER_SURFACE",
0x25: "CAM_SET_CS_0",
0x26: "CAM_SET_CS_TWISTED_HALLWAY",
0x27: "CAM_SET_FOREST_BIRDS_EYE",
0x28: "CAM_SET_SLOW_CHEST_CS",
0x29: "CAM_SET_ITEM_UNUSED",
0x2A: "CAM_SET_CS_3",
0x2B: "CAM_SET_CS_ATTENTION",
0x2C: "CAM_SET_BEAN_GENERIC",
0x2D: "CAM_SET_BEAN_LOST_WOODS",
0x2E: "CAM_SET_SCENE_UNUSED",
0x2F: "CAM_SET_SCENE_TRANSITION",
0x30: "CAM_SET_ELEVATOR_PLATFORM",
0x31: "CAM_SET_FIRE_STAIRCASE",
0x32: "CAM_SET_FOREST_UNUSED",
0x33: "CAM_SET_FOREST_DEFEAT_POE",
0x34: "CAM_SET_BIG_OCTO",
0x35: "CAM_SET_MEADOW_BIRDS_EYE",
0x36: "CAM_SET_MEADOW_UNUSED",
0x37: "CAM_SET_FIRE_BIRDS_EYE",
0x38: "CAM_SET_TURN_AROUND",
0x39: "CAM_SET_PIVOT_VERTICAL",
0x3A: "CAM_SET_NORMAL2",
0x3B: "CAM_SET_FISHING",
0x3C: "CAM_SET_CS_C",
0x3D: "CAM_SET_JABU_TENTACLE",
0x3E: "CAM_SET_DUNGEON2",
0x3F: "CAM_SET_DIRECTED_YAW",
0x40: "CAM_SET_PIVOT_FROM_SIDE",
0x41: "CAM_SET_NORMAL4",
}
SKIN_LIMB_TYPES = {
4: "SKIN_LIMB_TYPE_ANIMATED",
11: "SKIN_LIMB_TYPE_NORMAL",
}
ROOM_SHAPE_TYPE = {
0: "ROOM_SHAPE_TYPE_NORMAL",
1: "ROOM_SHAPE_TYPE_IMAGE",
2: "ROOM_SHAPE_TYPE_CULLABLE",
}
ROOM_SHAPE_IMAGE_AMOUNT_TYPE = {
1: "ROOM_SHAPE_IMAGE_AMOUNT_SINGLE",
2: "ROOM_SHAPE_IMAGE_AMOUNT_MULTI",
}
SKYBOX_IDS = {
0x00: "SKYBOX_NONE",
0x01: "SKYBOX_NORMAL_SKY",
0x02: "SKYBOX_BAZAAR",
0x03: "SKYBOX_OVERCAST_SUNSET",
0x04: "SKYBOX_MARKET_ADULT",
0x05: "SKYBOX_CUTSCENE_MAP",
0x07: "SKYBOX_HOUSE_LINK",
0x09: "SKYBOX_MARKET_CHILD_DAY",
0x0A: "SKYBOX_MARKET_CHILD_NIGHT",
0x0B: "SKYBOX_HAPPY_MASK_SHOP",
0x0C: "SKYBOX_HOUSE_KNOW_IT_ALL_BROTHERS",
0x0E: "SKYBOX_HOUSE_OF_TWINS",
0x0F: "SKYBOX_STABLES",
0x10: "SKYBOX_HOUSE_KAKARIKO",
0x11: "SKYBOX_KOKIRI_SHOP",
0x13: "SKYBOX_GORON_SHOP",
0x14: "SKYBOX_ZORA_SHOP",
0x16: "SKYBOX_POTION_SHOP_KAKARIKO",
0x17: "SKYBOX_POTION_SHOP_MARKET",
0x18: "SKYBOX_BOMBCHU_SHOP",
0x1A: "SKYBOX_HOUSE_RICHARD",
0x1B: "SKYBOX_HOUSE_IMPA",
0x1C: "SKYBOX_TENT",
0x1D: "SKYBOX_UNSET_1D",
0x20: "SKYBOX_HOUSE_MIDO",
0x21: "SKYBOX_HOUSE_SARIA",
0x22: "SKYBOX_HOUSE_ALLEY",
0x27: "SKYBOX_UNSET_27",
}
LIGHT_MODES = {
0: "LIGHT_MODE_TIME",
1: "LIGHT_MODE_SETTINGS",
}
NAVI_QUEST_HINT_FILE_IDS = {
0: "NAVI_QUEST_HINTS_NONE",
1: "NAVI_QUEST_HINTS_OVERWORLD",
2: "NAVI_QUEST_HINTS_DUNGEON",
}
FLOOR_TYPES = {
0: "FLOOR_TYPE_0",
1: "FLOOR_TYPE_1",
2: "FLOOR_TYPE_2",
3: "FLOOR_TYPE_3",
4: "FLOOR_TYPE_4",
5: "FLOOR_TYPE_5",
6: "FLOOR_TYPE_6",
7: "FLOOR_TYPE_7",
8: "FLOOR_TYPE_8",
9: "FLOOR_TYPE_9",
10: "FLOOR_TYPE_10",
11: "FLOOR_TYPE_11",
12: "FLOOR_TYPE_12",
}
WALL_TYPES = {
0: "WALL_TYPE_0",
1: "WALL_TYPE_1",
2: "WALL_TYPE_2",
3: "WALL_TYPE_3",
4: "WALL_TYPE_4",
5: "WALL_TYPE_5",
6: "WALL_TYPE_6",
7: "WALL_TYPE_7",
8: "WALL_TYPE_8",
9: "WALL_TYPE_9",
10: "WALL_TYPE_10",
11: "WALL_TYPE_11",
12: "WALL_TYPE_12",
}
FLOOR_PROPERTIES = {
0: "FLOOR_PROPERTY_0",
5: "FLOOR_PROPERTY_5",
6: "FLOOR_PROPERTY_6",
7: "FLOOR_PROPERTY_7",
8: "FLOOR_PROPERTY_8",
9: "FLOOR_PROPERTY_9",
11: "FLOOR_PROPERTY_11",
12: "FLOOR_PROPERTY_12",
}
SURFACE_MATERIALS = {
0: "SURFACE_MATERIAL_DIRT",
1: "SURFACE_MATERIAL_SAND",
2: "SURFACE_MATERIAL_STONE",
3: "SURFACE_MATERIAL_JABU",
4: "SURFACE_MATERIAL_WATER_SHALLOW",
5: "SURFACE_MATERIAL_WATER_DEEP",
6: "SURFACE_MATERIAL_TALL_GRASS",
7: "SURFACE_MATERIAL_LAVA",
8: "SURFACE_MATERIAL_GRASS",
9: "SURFACE_MATERIAL_BRIDGE",
10: "SURFACE_MATERIAL_WOOD",
11: "SURFACE_MATERIAL_DIRT_SOFT",
12: "SURFACE_MATERIAL_ICE",
13: "SURFACE_MATERIAL_CARPET",
14: "SURFACE_MATERIAL_MAX",
}
FLOOR_EFFECTS = {
0: "FLOOR_EFFECT_0",
1: "FLOOR_EFFECT_1",
2: "FLOOR_EFFECT_2",
}
CONVEYOR_SPEEDS = {
0: "CONVEYOR_SPEED_DISABLED",
1: "CONVEYOR_SPEED_SLOW",
2: "CONVEYOR_SPEED_MEDIUM",
3: "CONVEYOR_SPEED_FAST",
}