mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-10 19:20:13 +00:00
16790bc253
* transition type enum * mode enum, start documenting some types * some more * use enums for entrance table * entrance table filled out * sceneLoadFlag -> transitionTrigger * sandstorm state/mode/type * done i think * fixes * clean up circle weirdness * circle use enum + fix texture names * fix * how did that even happen lol * jesus * review2 * some more review * most review, still some more to do * new transition trigger names * some of review * next type default
78 lines
2 KiB
C
78 lines
2 KiB
C
#ifndef Z64TRANSITION_H
|
|
#define Z64TRANSITION_H
|
|
|
|
#include "ultra64.h"
|
|
#include "color.h"
|
|
|
|
typedef struct {
|
|
f32 unk_0;
|
|
f32 unk_4;
|
|
} TransitionUnkData;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ s32 row;
|
|
/* 0x04 */ s32 col;
|
|
/* 0x08 */ s32 frame;
|
|
/* 0x0C */ TransitionUnkData* unk_0C;
|
|
/* 0x10 */ Vtx* vtxFrame1;
|
|
/* 0x14 */ Vtx* vtxFrame2;
|
|
/* 0x18 */ Mtx projection;
|
|
/* 0x58 */ Mtx modelView;
|
|
/* 0x98 */ Mtx unk_98;
|
|
/* 0xD8 */ Gfx* gfx; // "gfxtbl"
|
|
/* 0xDC */ u16* zBuffer;
|
|
} TransitionUnk; // size = 0xE0
|
|
|
|
typedef struct {
|
|
/* 0x000 */ Color_RGBA8_u32 color;
|
|
/* 0x004 */ Color_RGBA8_u32 envColor;
|
|
/* 0x008 */ u8 direction;
|
|
/* 0x009 */ u8 frame;
|
|
/* 0x00A */ u8 isDone;
|
|
/* 0x00C */ u16 texX;
|
|
/* 0x00E */ u16 texY;
|
|
/* 0x010 */ u16 normal;
|
|
/* 0x018 */ Mtx projection;
|
|
/* 0x058 */ Mtx lookAt;
|
|
/* 0x098 */ Mtx modelView[2][3];
|
|
} TransitionWipe; // size = 0x218
|
|
|
|
typedef struct {
|
|
/* 0x000 */ u8 fadeType;
|
|
/* 0x001 */ u8 isDone;
|
|
/* 0x002 */ u8 fadeDirection;
|
|
/* 0x004 */ Color_RGBA8_u32 fadeColor;
|
|
/* 0x008 */ u16 fadeTimer;
|
|
} TransitionFade; // size = 0xC
|
|
|
|
typedef struct {
|
|
/* 0x000 */ Color_RGBA8_u32 color;
|
|
/* 0x004 */ Color_RGBA8_u32 envColor;
|
|
/* 0x008 */ s32 texX;
|
|
/* 0x00C */ s32 texY;
|
|
/* 0x010 */ s32 speed;
|
|
/* 0x014 */ u8 direction;
|
|
/* 0x015 */ u8 colorType;
|
|
/* 0x016 */ u8 speedType;
|
|
/* 0x017 */ u8 appearanceType;
|
|
/* 0x018 */ u8 isDone;
|
|
/* 0x019 */ u8 frame;
|
|
/* 0x01A */ u16 normal;
|
|
/* 0x020 */ Mtx projection;
|
|
/* 0x060 */ Mtx lookAt;
|
|
/* 0x0A0 */ void* texture;
|
|
/* 0x0A8 */ Mtx modelView[2][3];
|
|
} TransitionCircle; // size = 0x228;
|
|
|
|
typedef struct {
|
|
/* 0x000 */ Color_RGBA8_u32 color;
|
|
/* 0x004 */ f32 transPos;
|
|
/* 0x008 */ f32 step;
|
|
/* 0x00C */ s32 state;
|
|
/* 0x010 */ s32 fadeDirection;
|
|
/* 0x018 */ Mtx projection;
|
|
/* 0x058 */ s32 frame;
|
|
/* 0x060 */ Mtx modelView[2][3];
|
|
} TransitionTriforce; // size = 0x1E0;
|
|
|
|
#endif
|