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* copy over the xml * Rename anims * A bunch of renames * minor extract_assets fixes * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "820678b4e" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "820678b4e" git-subrepo: version: "0.4.3" origin: "???" commit: "???" * Change rgb5a1 to rgba16 * eye and eyebrows * some dlists * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "6be9af65d" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "6be9af65d" git-subrepo: version: "0.4.3" origin: "???" commit: "???"
94 lines
2.8 KiB
C++
94 lines
2.8 KiB
C++
#pragma once
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#include <vector>
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#include "HighLevel/HLTexture.h"
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#include "ImageBackend.h"
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#include "ZResource.h"
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#include "tinyxml2.h"
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enum class TextureType
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{
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Error,
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RGBA32bpp,
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RGBA16bpp,
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Palette4bpp,
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Palette8bpp,
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Grayscale4bpp,
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Grayscale8bpp,
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GrayscaleAlpha4bpp,
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GrayscaleAlpha8bpp,
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GrayscaleAlpha16bpp,
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};
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class ZTexture : public ZResource
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{
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protected:
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TextureType format = TextureType::Error;
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uint32_t width, height;
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ImageBackend textureData;
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std::vector<uint8_t> textureDataRaw; // When reading from a PNG file.
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uint32_t tlutOffset = static_cast<uint32_t>(-1);
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ZTexture* tlut = nullptr;
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void PrepareBitmapRGBA16();
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void PrepareBitmapRGBA32();
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void PrepareBitmapGrayscale8();
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void PrepareBitmapGrayscaleAlpha8();
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void PrepareBitmapGrayscale4();
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void PrepareBitmapGrayscaleAlpha4();
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void PrepareBitmapGrayscaleAlpha16();
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void PrepareBitmapPalette4();
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void PrepareBitmapPalette8();
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void PrepareRawDataFromFile(const fs::path& inFolder);
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void PrepareRawDataRGBA16(const fs::path& rgbaPath);
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void PrepareRawDataRGBA32(const fs::path& rgbaPath);
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void PrepareRawDataGrayscale4(const fs::path& grayPath);
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void PrepareRawDataGrayscale8(const fs::path& grayPath);
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void PrepareRawDataGrayscaleAlpha4(const fs::path& grayAlphaPath);
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void PrepareRawDataGrayscaleAlpha8(const fs::path& grayAlphaPath);
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void PrepareRawDataGrayscaleAlpha16(const fs::path& grayAlphaPath);
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void PrepareRawDataPalette4(const fs::path& palPath);
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void PrepareRawDataPalette8(const fs::path& palPath);
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public:
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ZTexture(ZFile* nParent);
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bool isPalette = false;
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void ExtractFromXML(tinyxml2::XMLElement* reader, uint32_t nRawDataIndex) override;
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void FromBinary(uint32_t nRawDataIndex, int32_t nWidth, int32_t nHeight, TextureType nType,
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bool nIsPalette);
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void FromPNG(const fs::path& pngFilePath, TextureType texType);
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void FromHLTexture(HLTexture* hlTex);
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static TextureType GetTextureTypeFromString(std::string str);
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void ParseXML(tinyxml2::XMLElement* reader) override;
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void ParseRawData() override;
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void DeclareReferences(const std::string& prefix) override;
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std::string GetBodySourceCode() const;
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void CalcHash() override;
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void Save(const fs::path& outFolder) override;
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bool IsExternalResource() const override;
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std::string GetSourceTypeName() const override;
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ZResourceType GetResourceType() const override;
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std::string GetExternalExtension() const override;
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size_t GetRawDataSize() const override;
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std::string GetIMFmtFromType();
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std::string GetIMSizFromType();
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std::string GetDefaultName(const std::string& prefix);
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uint32_t GetWidth() const;
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uint32_t GetHeight() const;
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void SetDimensions(uint32_t nWidth, uint32_t nHeight);
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float GetPixelMultiplyer() const;
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TextureType GetTextureType() const;
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fs::path GetPoolOutPath(const fs::path& defaultValue);
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bool IsColorIndexed() const;
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void SetTlut(ZTexture* nTlut);
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bool HasTlut() const;
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};
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