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79 lines
2.7 KiB
C
79 lines
2.7 KiB
C
#ifndef _REGS_H_
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#define _REGS_H_
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#define REG_GROUPS 29 // number of REG groups, i.e. REG, SREG, OREG, etc.
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#define REG_PAGES 6
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#define REG_PER_PAGE 16
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#define REG_PER_GROUP REG_PAGES * REG_PER_PAGE
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#define BASE_REG(n, r) gGameInfo->data[n * REG_PER_GROUP + r]
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#define REG(r) BASE_REG(0, r)
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#define SREG(r) BASE_REG(1, r)
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#define OREG(r) BASE_REG(2, r)
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#define PREG(r) BASE_REG(3, r)
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#define QREG(r) BASE_REG(4, r)
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#define MREG(r) BASE_REG(5, r)
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#define YREG(r) BASE_REG(6, r)
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#define DREG(r) BASE_REG(7, r)
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#define UREG(r) BASE_REG(8, r)
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#define IREG(r) BASE_REG(9, r)
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#define ZREG(r) BASE_REG(10, r)
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#define CREG(r) BASE_REG(11, r)
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#define NREG(r) BASE_REG(12, r)
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#define KREG(r) BASE_REG(13, r)
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#define XREG(r) BASE_REG(14, r)
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#define cREG(r) BASE_REG(15, r)
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#define sREG(r) BASE_REG(16, r)
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#define iREG(r) BASE_REG(17, r)
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#define WREG(r) BASE_REG(18, r)
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#define AREG(r) BASE_REG(19, r)
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#define VREG(r) BASE_REG(20, r)
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#define HREG(r) BASE_REG(21, r)
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#define GREG(r) BASE_REG(22, r)
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#define mREG(r) BASE_REG(23, r)
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#define nREG(r) BASE_REG(24, r)
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#define BREG(r) BASE_REG(25, r)
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#define dREG(r) BASE_REG(26, r)
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#define kREG(r) BASE_REG(27, r)
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#define bREG(r) BASE_REG(28, r)
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#define R_RUN_SPEED_LIMIT REG(45)
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#define R_UPDATE_RATE SREG(30)
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#define R_PAUSE_MENU_MODE SREG(94)
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#define R_C_UP_ICON_X YREG(88)
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#define R_C_UP_ICON_Y YREG(89)
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#define R_MAGIC_FILL_COLOR(i) ZREG(0 + i)
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#define R_C_BTN_COLOR(i) ZREG(39 + i)
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#define R_B_BTN_COLOR(i) ZREG(43 + i)
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#define R_START_LABEL_DD(i) ZREG(48 + i)
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#define R_START_LABEL_Y(i) ZREG(51 + i)
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#define R_START_LABEL_X(i) ZREG(54 + i)
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#define R_C_UP_BTN_X ZREG(62)
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#define R_C_UP_BTN_Y ZREG(63)
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#define R_START_BTN_X ZREG(68)
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#define R_START_BTN_Y ZREG(69)
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#define R_ITEM_BTN_X(i) ZREG(70 + i)
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#define R_ITEM_BTN_Y(i) ZREG(74 + i)
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#define R_ITEM_BTN_DD(i) ZREG(78 + i)
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#define R_ITEM_ICON_X(i) ZREG(82 + i)
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#define R_ITEM_ICON_Y(i) ZREG(86 + i)
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#define R_ITEM_ICON_DD(i) ZREG(90 + i)
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#define R_A_BTN_Y XREG(16)
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#define R_A_BTN_X XREG(17)
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#define R_A_ICON_Y XREG(19)
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#define R_A_ICON_X XREG(20)
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#define R_A_BTN_COLOR(i) XREG(22 + i)
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#define R_MAGIC_BAR_SMALL_Y XREG(48)
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#define R_MAGIC_BAR_X XREG(49)
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#define R_MAGIC_BAR_LARGE_Y XREG(50)
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#define R_MAGIC_FILL_X XREG(51)
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#define R_B_LABEL_DD WREG(0)
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#define R_B_LABEL_X(i) WREG(40 + i)
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#define R_B_LABEL_Y(i) WREG(43 + i)
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#define R_ITEM_AMMO_X(i) VREG(64 + i)
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#define R_ITEM_AMMO_Y(i) VREG(68 + i)
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#define R_ITEM_ICON_WIDTH(i) VREG(76 + i)
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#define R_ITEM_BTN_WIDTH(i) VREG(80 + i)
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#endif
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