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oot/assets/xml/objects/object_oA1.xml
Anghelo Carvajal 4d5d1fd079
Add every unreserved object in an automated way (#805)
* it's crashing

* fix stuff

* fix xmls

* problematic objects

* fix tabs

* Fix suffixes

* add missing new lines

* Add comments to the problematic objects

* Find and replace fixes

* Add Fig's objects

* I forgot to add a Name in a cutscene, so I'm adding it here

* Update object decomp tutorial a little bit

* Update problematic objects

* Update docs/tutorial/object_decomp.md

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Change comments

* comment out a few blobs

* dammit tluts

* Change a bunch of objects

* update the last bunch

* update comments on  oA11 and oB2

* Ninja-edit to fix compatibility with ZAPD's PR 142

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-05-16 12:36:40 -04:00

69 lines
5.5 KiB
XML

<Root>
<File Name="object_oA1" Segment="6">
<Limb Name="object_oA1_Limb_00000000" LimbType="Standard" Offset="0x0"/>
<Limb Name="object_oA1_Limb_0000000C" LimbType="Standard" Offset="0xC"/>
<Limb Name="object_oA1_Limb_00000018" LimbType="Standard" Offset="0x18"/>
<Limb Name="object_oA1_Limb_00000024" LimbType="Standard" Offset="0x24"/>
<Limb Name="object_oA1_Limb_00000030" LimbType="Standard" Offset="0x30"/>
<Limb Name="object_oA1_Limb_0000003C" LimbType="Standard" Offset="0x3C"/>
<Limb Name="object_oA1_Limb_00000048" LimbType="Standard" Offset="0x48"/>
<Limb Name="object_oA1_Limb_00000054" LimbType="Standard" Offset="0x54"/>
<Limb Name="object_oA1_Limb_00000060" LimbType="Standard" Offset="0x60"/>
<Limb Name="object_oA1_Limb_0000006C" LimbType="Standard" Offset="0x6C"/>
<Limb Name="object_oA1_Limb_00000078" LimbType="Standard" Offset="0x78"/>
<Limb Name="object_oA1_Limb_00000084" LimbType="Standard" Offset="0x84"/>
<Limb Name="object_oA1_Limb_00000090" LimbType="Standard" Offset="0x90"/>
<Limb Name="object_oA1_Limb_0000009C" LimbType="Standard" Offset="0x9C"/>
<Limb Name="object_oA1_Limb_000000A8" LimbType="Standard" Offset="0xA8"/>
<Limb Name="object_oA1_Limb_000000B4" LimbType="Standard" Offset="0xB4"/>
<Limb Name="object_oA1_Limb_000000C0" LimbType="Standard" Offset="0xC0"/>
<Limb Name="object_oA1_Limb_000000CC" LimbType="Standard" Offset="0xCC"/>
<Limb Name="object_oA1_Limb_000000D8" LimbType="Standard" Offset="0xD8"/>
<Limb Name="object_oA1_Limb_000000E4" LimbType="Standard" Offset="0xE4"/>
<Limb Name="object_oA1_Limb_000000F0" LimbType="Standard" Offset="0xF0"/>
<Limb Name="object_oA1_Limb_000000FC" LimbType="Standard" Offset="0xFC"/>
<Limb Name="object_oA1_Limb_00000108" LimbType="Standard" Offset="0x108"/>
<Limb Name="object_oA1_Limb_00000114" LimbType="Standard" Offset="0x114"/>
<Limb Name="object_oA1_Limb_00000120" LimbType="Standard" Offset="0x120"/>
<Limb Name="object_oA1_Limb_0000012C" LimbType="Standard" Offset="0x12C"/>
<Limb Name="object_oA1_Limb_00000138" LimbType="Standard" Offset="0x138"/>
<Limb Name="object_oA1_Limb_00000144" LimbType="Standard" Offset="0x144"/>
<Limb Name="object_oA1_Limb_00000150" LimbType="Standard" Offset="0x150"/>
<Limb Name="object_oA1_Limb_0000015C" LimbType="Standard" Offset="0x15C"/>
<Limb Name="object_oA1_Limb_00000168" LimbType="Standard" Offset="0x168"/>
<Limb Name="object_oA1_Limb_00000174" LimbType="Standard" Offset="0x174"/>
<Limb Name="object_oA1_Limb_00000180" LimbType="Standard" Offset="0x180"/>
<Limb Name="object_oA1_Limb_0000018C" LimbType="Standard" Offset="0x18C"/>
<Limb Name="object_oA1_Limb_00000198" LimbType="Standard" Offset="0x198"/>
<Limb Name="object_oA1_Limb_000001A4" LimbType="Standard" Offset="0x1A4"/>
<Limb Name="object_oA1_Limb_000001B0" LimbType="Standard" Offset="0x1B0"/>
<Limb Name="object_oA1_Limb_000001BC" LimbType="Standard" Offset="0x1BC"/>
<Skeleton Name="object_oA1_Skel_00000260" Type="Normal" LimbType="Standard" Offset="0x260"/>
<DList Name="object_oA1_DL_00002228" Offset="0x2228"/>
<DList Name="object_oA1_DL_000024C8" Offset="0x24C8"/>
<DList Name="object_oA1_DL_00002640" Offset="0x2640"/>
<DList Name="object_oA1_DL_000029D8" Offset="0x29D8"/>
<DList Name="object_oA1_DL_00002AF0" Offset="0x2AF0"/>
<DList Name="object_oA1_DL_00002BE8" Offset="0x2BE8"/>
<DList Name="object_oA1_DL_00002D18" Offset="0x2D18"/>
<DList Name="object_oA1_DL_00002E50" Offset="0x2E50"/>
<DList Name="object_oA1_DL_00002FC0" Offset="0x2FC0"/>
<DList Name="object_oA1_DL_00003090" Offset="0x3090"/>
<DList Name="object_oA1_DL_000031A8" Offset="0x31A8"/>
<DList Name="object_oA1_DL_000032A0" Offset="0x32A0"/>
<DList Name="object_oA1_DL_000033D0" Offset="0x33D0"/>
<DList Name="object_oA1_DL_00003508" Offset="0x3508"/>
<DList Name="object_oA1_DL_00003678" Offset="0x3678"/>
<Texture Name="object_oA1_TLUT_00003748" OutName="tlut_00003748" Format="rgb5a1" Width="16" Height="16" Offset="0x3748"/>
<Texture Name="object_oA1_Tex_00003948" OutName="tex_00003948" Format="ci8" Width="32" Height="32" Offset="0x3948"/>
<Texture Name="object_oA1_Tex_00003D48" OutName="tex_00003D48" Format="ci8" Width="16" Height="16" Offset="0x3D48"/>
<Texture Name="object_oA1_Tex_00003E48" OutName="tex_00003E48" Format="ci8" Width="8" Height="8" Offset="0x3E48"/>
<Texture Name="object_oA1_Tex_00003E88" OutName="tex_00003E88" Format="ci8" Width="16" Height="16" Offset="0x3E88"/>
<Texture Name="object_oA1_Tex_00003F88" OutName="tex_00003F88" Format="ci8" Width="16" Height="16" Offset="0x3F88"/>
<Texture Name="object_oA1_Tex_00004088" OutName="tex_00004088" Format="ci8" Width="16" Height="16" Offset="0x4088"/>
<Texture Name="object_oA1_Tex_00004188" OutName="tex_00004188" Format="i4" Width="16" Height="16" Offset="0x4188"/>
<Texture Name="object_oA1_Tex_00004208" OutName="tex_00004208" Format="i4" Width="16" Height="32" Offset="0x4208"/>
<Texture Name="object_oA1_Tex_00004308" OutName="tex_00004308" Format="rgb5a1" Width="16" Height="16" Offset="0x4308"/>
<Texture Name="object_oA1_Tex_00004508" OutName="tex_00004508" Format="rgb5a1" Width="16" Height="16" Offset="0x4508"/>
</File>
</Root>