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oot/include/regs.h
petrie911 e51f50f0ff
Decompile z_kankyo (#956)
* working

* start color switch

* progress

* progress

* progress on bgm func

* progress

* game over matched (except the rodata meme)

* start update

* progress

* lightning docs done

* progress

* progress

* progress

* progress

* progress

* can compile at least

* suns state, progress on kankyo_update

* some new names

* progress

* progress

* progress

* new functions

* cleanup

* more matches

* another match

* now functional

* format

* better match

* hugely improved update

* cleanup/review

* remove old changes

* review2

* review3

* missed one

* review4

* change asm filenames

* update doorwarp1

* review5

* Kankyo_ -> Environment_

* format

* merge master and format functions.h

Co-authored-by: Jacob Young <jacobly0@users.noreply.github.com>
Co-authored-by: fig <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-09-20 12:51:35 -04:00

126 lines
4.9 KiB
C

#ifndef REGS_H
#define REGS_H
#define REG_GROUPS 29 // number of REG groups, i.e. REG, SREG, OREG, etc.
#define REG_PAGES 6
#define REG_PER_PAGE 16
#define REG_PER_GROUP REG_PAGES * REG_PER_PAGE
#define BASE_REG(n, r) gGameInfo->data[n * REG_PER_GROUP + r]
#define REG(r) BASE_REG(0, r)
#define SREG(r) BASE_REG(1, r)
#define OREG(r) BASE_REG(2, r)
#define PREG(r) BASE_REG(3, r)
#define QREG(r) BASE_REG(4, r)
#define MREG(r) BASE_REG(5, r)
#define YREG(r) BASE_REG(6, r)
#define DREG(r) BASE_REG(7, r)
#define UREG(r) BASE_REG(8, r)
#define IREG(r) BASE_REG(9, r)
#define ZREG(r) BASE_REG(10, r)
#define CREG(r) BASE_REG(11, r)
#define NREG(r) BASE_REG(12, r)
#define KREG(r) BASE_REG(13, r)
#define XREG(r) BASE_REG(14, r)
#define cREG(r) BASE_REG(15, r)
#define sREG(r) BASE_REG(16, r)
#define iREG(r) BASE_REG(17, r)
#define WREG(r) BASE_REG(18, r)
#define AREG(r) BASE_REG(19, r)
#define VREG(r) BASE_REG(20, r)
#define HREG(r) BASE_REG(21, r)
#define GREG(r) BASE_REG(22, r)
#define mREG(r) BASE_REG(23, r)
#define nREG(r) BASE_REG(24, r)
#define BREG(r) BASE_REG(25, r)
#define dREG(r) BASE_REG(26, r)
#define kREG(r) BASE_REG(27, r)
#define bREG(r) BASE_REG(28, r)
#define R_ENV_AMBIENT_COLOR(i) REG(0 + i)
#define R_ENV_LIGHT1_COLOR(i) REG(3 + i)
#define R_ENV_LIGHT2_COLOR(i) REG(6 + i)
#define R_ENV_DISABLE_DBG REG(9)
#define R_ENV_FOG_COLOR(i) REG(10 + i)
#define R_ENV_FOG_FAR REG(13)
#define R_ENV_FOG_NEAR REG(14)
#define R_ENV_TIME_INCREMENT REG(15)
#define R_RUN_SPEED_LIMIT REG(45)
#define R_ENABLE_ARENA_DBG SREG(0)
#define R_UPDATE_RATE SREG(30)
#define R_ENABLE_AUDIO_DBG SREG(36)
#define R_FB_FILTER_TYPE SREG(80)
#define R_FB_FILTER_PRIM_COLOR(c) SREG(81 + c)
#define R_FB_FILTER_A SREG(84)
#define R_FB_FILTER_ENV_COLOR(c) SREG(85 + c)
#define R_ENABLE_FB_FILTER SREG(88)
#define R_PAUSE_MENU_MODE SREG(94)
#define R_CAM_MAX_PHI OREG(5)
#define R_CAM_DEFA_PHI_UPDRATE OREG(7)
#define R_DEFA_CAM_ANIM_TIME OREG(23)
#define R_CAM_MIN_PHI OREG(34)
#define R_CAM_MIN_PHI2 OREG(35)
#define R_AT_LERP_MIN OREG(41)
#define R_AT_LERP_SCALE OREG(42)
#define R_CAM_YOFFSET_NORM OREG(46)
#define R_CAM_FIXED3_FOV PREG(7)
#define R_DBG_CAM_UPDATE PREG(80)
#define R_DBG_REG_UPDATE PREG(82)
#define R_RELOAD_CAM_PARAMS QREG(0)
#define R_C_UP_ICON_X YREG(88)
#define R_C_UP_ICON_Y YREG(89)
#define R_MAGIC_FILL_COLOR(i) ZREG(0 + i)
#define R_C_BTN_COLOR(i) ZREG(39 + i)
#define R_B_BTN_COLOR(i) ZREG(43 + i)
#define R_START_LABEL_DD(i) ZREG(48 + i)
#define R_START_LABEL_Y(i) ZREG(51 + i)
#define R_START_LABEL_X(i) ZREG(54 + i)
#define R_C_UP_BTN_X ZREG(62)
#define R_C_UP_BTN_Y ZREG(63)
#define R_START_BTN_X ZREG(68)
#define R_START_BTN_Y ZREG(69)
#define R_ITEM_BTN_X(i) ZREG(70 + i)
#define R_ITEM_BTN_Y(i) ZREG(74 + i)
#define R_ITEM_BTN_DD(i) ZREG(78 + i)
#define R_ITEM_ICON_X(i) ZREG(82 + i)
#define R_ITEM_ICON_Y(i) ZREG(86 + i)
#define R_ITEM_ICON_DD(i) ZREG(90 + i)
#define R_ENV_WIND_DIR(i) CREG(16 + i)
#define R_ENV_WIND_SPEED CREG(19)
#define R_A_BTN_Y XREG(16)
#define R_A_BTN_X XREG(17)
#define R_A_ICON_Y XREG(19)
#define R_A_ICON_X XREG(20)
#define R_A_BTN_COLOR(i) XREG(22 + i)
#define R_MAGIC_BAR_SMALL_Y XREG(48)
#define R_MAGIC_BAR_X XREG(49)
#define R_MAGIC_BAR_LARGE_Y XREG(50)
#define R_MAGIC_FILL_X XREG(51)
#define R_ENV_LIGHT1_DIR(i) cREG(3 + i)
#define R_ENV_LIGHT2_DIR(i) cREG(6 + i)
#define R_B_LABEL_DD WREG(0)
#define R_OW_MINIMAP_X WREG(29)
#define R_OW_MINIMAP_Y WREG(30)
#define R_MINIMAP_DISABLED WREG(31)
#define R_B_LABEL_X(i) WREG(40 + i)
#define R_B_LABEL_Y(i) WREG(43 + i)
#define R_DGN_MINIMAP_X WREG(68)
#define R_DGN_MINIMAP_Y WREG(69)
#define R_MAP_INDEX VREG(11)
#define R_MAP_TEX_INDEX_BASE VREG(12)
#define R_MAP_TEX_INDEX VREG(13)
#define R_COMPASS_SCALE_X VREG(14)
#define R_COMPASS_SCALE_Y VREG(15)
#define R_COMPASS_OFFSET_X VREG(16)
#define R_COMPASS_OFFSET_Y VREG(17)
#define R_MINIMAP_COLOR(i) VREG(18 + i)
#define R_ITEM_AMMO_X(i) VREG(64 + i)
#define R_ITEM_AMMO_Y(i) VREG(68 + i)
#define R_ITEM_ICON_WIDTH(i) VREG(76 + i)
#define R_ITEM_BTN_WIDTH(i) VREG(80 + i)
#define R_DISABLE_INPUT_DISPLAY HREG(47)
#define R_EN_GOROIWA_SPEED mREG(12)
#define R_NAVI_MSG_REGION_ALPHA nREG(87)
#endif