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5c147e5e03
* copy over the xml * Rename anims * A bunch of renames * minor extract_assets fixes * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "820678b4e" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "820678b4e" git-subrepo: version: "0.4.3" origin: "???" commit: "???" * Change rgb5a1 to rgba16 * eye and eyebrows * some dlists * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "6be9af65d" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "6be9af65d" git-subrepo: version: "0.4.3" origin: "???" commit: "???"
38 lines
1.8 KiB
XML
38 lines
1.8 KiB
XML
<Root>
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<File Name="ovl_En_Jsjutan" BaseAddress="0x80A897A0" RangeStart="0x12F8" RangeEnd="0x4C88" Segment="128">
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<!-- D_80A8AA98. Carpet texture. -->
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<Texture Name="gJsjutanCarpetTex" OutName="carpet" Format="rgba16" Width="32" Height="64" Offset="0x12F8"/>
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<!-- D_80A8BA98. Carpet's shadow vertices. Same vertex type as gJsjutanShadowEvenVtx. Used when gameplayFrames is odd. -->
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<Array Name="gJsjutanShadowOddVtx" Count="144" Offset="0x22F8">
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<Vtx/>
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</Array>
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<!-- D_80A8C398. Carpet's shadow vertices. Same vertex type as gJsjutanShadowOddVtx. Used when gameplayFrames is even. -->
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<Array Name="gJsjutanShadowEvenVtx" Count="144" Offset="0x2BF8">
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<Vtx/>
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</Array>
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<!-- D_80A8CC98. Carpet vertices. Same vertex type as gJsjutanCarpetEvenVtx. Used when gameplayFrames is odd. -->
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<Array Name="gJsjutanCarpetOddVtx" Count="144" Offset="0x34F8">
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<Vtx/>
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</Array>
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<!-- D_80A8E610. Variable declared in `.bss` of EnJsjutan. Used by gJsjutanShadowVisualDL -->
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<Symbol Name="gJsjutanShadowTex" Type="u8" TypeSize="1" Count="0x800" Offset="0x4E70"/>
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<!-- D_80A8D598. Draws the carpet's texture. -->
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<DList Name="gJsjutanCarpetVisualDL" Offset="0x3DF8"/>
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<!-- D_80A8D618. Draws the carpet's shadow texture. -->
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<DList Name="gJsjutanShadowVisualDL" Offset="0x3E78"/>
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<!-- D_80A8D688. Draws vertexs in segment 0x0C. -->
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<DList Name="gJsjutanGeometryDL" Offset="0x3EE8"/>
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<!-- D_80A8DAB8. Carpet vertices. Same vertex type as gJsjutanCarpetOddVtx. Used when gameplayFrames is even. -->
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<Array Name="gJsjutanCarpetEvenVtx" Count="144" Offset="0x4318">
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<Vtx/>
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</Array>
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<!-- D_80A8E400 -->
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<Collision Name="gJsjutanCol" Offset="0x4C60"/>
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</File>
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</Root>
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