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oot/asm/non_matchings/code/z_play
krimtonz 77137f5a04
Decompile z_camera data, and some camera WIP (#173)
* cleanup

* name camera action functions

* decompile a few small functions, name a few Camera struct members

* decompile camera data, decompile a few camera functions

* Split ASM for code_800BB0A0

* removing code_800BB0A0.s

* PR Requests, Camera WIP

* remove #define NON_MATCHING from db_camera
2020-06-01 17:54:47 -04:00
..
func_800BC5E0.s Decompiles most FBDemo and transition functions (#92) 2020-04-30 14:41:09 -04:00
func_800BFCB8.s First proper commit. 2020-03-17 00:31:30 -04:00
func_800C05E4.s Decompile z_camera data, and some camera WIP (#173) 2020-06-01 17:54:47 -04:00
func_800C0704.s Decompile z_camera data, and some camera WIP (#173) 2020-06-01 17:54:47 -04:00
Gameplay_Draw.s Decompile z_vr_box_draw.c (#138) 2020-05-15 05:14:07 -04:00
Gameplay_Init.s Decompiles sched.c (#145) 2020-05-26 11:39:27 -04:00
Gameplay_Update.s Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00