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oot/src/libultra_boot_O1/osRecvMesg.c
Random 174af7384d
libultra cleanup (#215)
* cleanup libultra

* fixes

- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes
2020-10-03 11:22:44 -04:00

29 lines
612 B
C

#include "global.h"
s32 osRecvMesg(OSMesgQueue* mq, OSMesg* msg, s32 flag) {
register s32 s0 = __osDisableInt();
while (mq->validCount == 0) {
if (flag == OS_MESG_NOBLOCK) {
__osRestoreInt(s0);
return -1;
}
__osRunningThread->state = 8;
__osEnqueueAndYield(mq);
}
if (msg != NULL) {
*msg = mq->msg[mq->first];
}
mq->first = (mq->first + 1) % mq->msgCount;
mq->validCount--;
if (mq->fullqueue->next != NULL) {
osStartThread(__osPopThread(&mq->fullqueue));
}
__osRestoreInt(s0);
return 0;
}