..
ovl_Bg_Bombwall
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Bowl_Wall
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_Bg_Breakwall
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
ovl_Bg_Ddan_Jd
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_Bg_Dodoago
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Dy_Yoseizo
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Bg_Ganon_Otyuka
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Bg_Gnd_Darkmeiro
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Bg_Gnd_Firemeiro
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_Bg_Gnd_Iceblock
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_Bg_Gnd_Soulmeiro
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Haka
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Bg_Haka_Gate
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_Bg_Haka_Huta
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_Bg_Haka_MeganeBG
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_Bg_Haka_Sgami
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_Bg_Haka_Ship
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
ovl_Bg_Haka_Tubo
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Haka_Water
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_Bg_Haka_Zou
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Heavy_Block
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_Bg_Hidan_Curtain
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Dalm
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Fwbig
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Hamstep
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Hrock
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Kowarerukabe
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_Bg_Hidan_Rock
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
ovl_Bg_Hidan_Rsekizou
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Sekizou
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Sima
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Ice_Objects
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_Bg_Ice_Shelter
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Ice_Shutter
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_Bg_Ice_Turara
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Ingate
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Bg_Jya_1flift
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Jya_Bigmirror
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_Bg_Jya_Block
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Bg_Jya_Bombchuiwa
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_Bg_Jya_Bombiwa
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_Bg_Jya_Cobra
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_Bg_Jya_Goroiwa
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Jya_Haheniron
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_Bg_Jya_Ironobj
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_Bg_Jya_Megami
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_Bg_Jya_Zurerukabe
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_Bg_Menkuri_Eye
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
ovl_Bg_Mizu_Bwall
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Mizu_Movebg
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Bg_Mizu_Shutter
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_Bg_Mizu_Water
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Bg_Mori_Bigst
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_Bg_Mori_Elevator
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_Bg_Mori_Hashigo
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Mori_Hashira4
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_Bg_Mori_Hineri
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
ovl_Bg_Mori_Idomizu
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_Bg_Mori_Kaitenkabe
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_Bg_Mori_Rakkatenjo
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_Bg_Po_Event
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Po_Syokudai
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Relay_Objects
Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) ( #101 )
2020-04-30 22:00:39 -04:00
ovl_Bg_Spot00_Hanebasi
Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) ( #101 )
2020-04-30 22:00:39 -04:00
ovl_Bg_Spot01_Idohashira
Decompiled ovl_Bg_Spot01_Idohashira (1 non-matching) ( #213 )
2020-06-21 17:50:01 -04:00
ovl_Bg_Spot01_Idomizu
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Bg_Spot01_Objects2
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Bg_Spot02_Objects
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Bg_Spot03_Taki
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Bg_Spot06_Objects
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Spot07_Taki
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Bg_Spot08_Bakudankabe
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_Bg_Spot08_Iceblock
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Bg_Spot11_Bakudankabe
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_Bg_Spot11_Oasis
Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) ( #101 )
2020-04-30 22:00:39 -04:00
ovl_Bg_Spot15_Rrbox
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Bg_Spot16_Bombstone
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_Bg_Spot17_Bakudankabe
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_Bg_Spot18_Basket
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Spot18_Shutter
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Bg_Sst_Floor
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Bg_Toki_Hikari
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Bg_Vb_Sima
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Bg_Ydan_Hasi
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_Bg_Ydan_Maruta
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Ydan_Sp
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
ovl_Boss_Dodongo
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
ovl_Boss_Fd
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Boss_Fd2
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Boss_Ganon
Fix some jump table labels being treated as separate functions ( #120 )
2020-05-06 14:56:35 -04:00
ovl_Boss_Ganon2
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Boss_Ganondrof
Remove unused asm files ( #150 )
2020-05-20 07:01:23 -04:00
ovl_Boss_Goma
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
ovl_Boss_Mo
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Boss_Sst
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
ovl_Boss_Tw
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Boss_Va
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
ovl_Demo_6K
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Demo_Du
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Demo_Ec
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Demo_Effect
Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind ( #135 )
2020-05-19 16:27:25 -04:00
ovl_Demo_Ext
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
ovl_Demo_Gj
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_Demo_Go
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_Demo_Gt
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_Demo_Ik
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Demo_Im
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Demo_Kankyo
Fix remaining rom/ram pointers ( #190 )
2020-06-05 17:09:43 -04:00
ovl_Demo_Kekkai
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Demo_Sa
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Demo_Shd
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_Demo_Tre_Lgt
Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind ( #135 )
2020-05-19 16:27:25 -04:00
ovl_Door_Gerudo
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Door_Killer
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Door_Shutter
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Door_Warp1
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Efc_Erupc
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Eff_Dust
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Elf_Msg
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Elf_Msg2
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Am
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Anubice
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Anubice_Fire
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Arrow
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_En_Attack_Niw
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Ba
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
ovl_En_Bb
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_En_Bdfire
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Bigokuta
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Bili
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Blkobj
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_En_Bom
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
ovl_En_Bom_Bowl_Man
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Bom_Bowl_Pit
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Bom_Chu
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_En_Bombf
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Box
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Brob
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Bubble
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Butte
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Bw
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Bx
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
ovl_En_Changer
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Clear_Tag
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Crow
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Cs
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Daiku
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Daiku_Kakariko
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Dekubaba
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
ovl_En_Dekunuts
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Dh
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Diving_Game
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Dns
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Dnt_Demo
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Dnt_Jiji
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Dnt_Nomal
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Dodojr
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Dodongo
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_En_Door
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Du
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Dy_Extra
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Eiyer
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Elf
Fix some jump table labels being treated as separate functions ( #120 )
2020-05-06 14:56:35 -04:00
ovl_En_Encount1
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Encount2
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Ex_Item
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Ex_Ruppy
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Fd
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Fd_Fire
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_fHG
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Fhg_Fire
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Fire_Rock
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Firefly
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Fish
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Fr
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
ovl_En_Fw
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Fz
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
ovl_En_G_Switch
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_En_Ganon_Mant
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Gb
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
ovl_En_Ge1
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Ge2
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Ge3
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_GeldB
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_En_GirlA
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Gm
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
ovl_En_Go
Fix some jump table labels being treated as separate functions ( #120 )
2020-05-06 14:56:35 -04:00
ovl_En_Go2
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
ovl_En_Goma
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Goroiwa
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_En_Gs
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Heishi1
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Heishi2
Decompile the last function in z_en_heishi2.c ( #195 )
2020-06-07 12:37:44 -04:00
ovl_En_Heishi4
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Holl
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Honotrap
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Horse
Decompile z_camera data, and some camera WIP ( #173 )
2020-06-01 17:54:47 -04:00
ovl_En_Horse_Game_Check
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Horse_Ganon
Decompile most of ovl_En_Horse_Ganon ( #108 )
2020-05-04 11:43:04 -04:00
ovl_En_Horse_Link_Child
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Horse_Normal
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Horse_Zelda
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Hs
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Hs2
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Hy
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Ice_Hono
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Ik
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_En_In
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Insect
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Ishi
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_En_Jj
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Js
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Jsjutan
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Kakasi
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Kakasi2
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Kakasi3
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Kanban
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Karebaba
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
ovl_En_Ko
Fix some jump table labels being treated as separate functions ( #120 )
2020-05-06 14:56:35 -04:00
ovl_En_Kusa
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_En_Light
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_M_Thunder
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Mag
Decompile 2 small files (code_8006BA00.c and code_8006C3A0.c) ( #101 )
2020-04-30 22:00:39 -04:00
ovl_En_Mb
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Md
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Mk
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Mm
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Mm2
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Mu
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Nb
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Niw
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Niw_Girl
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Niw_Lady
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Nwc
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Ny
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Okarina_Tag
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Okuta
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Ossan
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Owl
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Part
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Peehat
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Po_Desert
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Po_Field
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Po_Relay
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Po_Sisters
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
ovl_En_Poh
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Rd
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Reeba
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_River_Sound
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Rl
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Rr
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
ovl_En_Sa
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Sda
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Shopnuts
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Si
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Siofuki
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_En_Skb
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Skj
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
ovl_En_Ssh
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_En_St
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_En_Sth
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Stream
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_En_Sw
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Syateki_Itm
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Syateki_Man
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Syateki_Niw
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Ta
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Takara_Man
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Test
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_En_Tg
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Tite
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Torch2
Decompile a bunch of small files ( #160 )
2020-05-25 23:18:14 +02:00
ovl_En_Toryo
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Tp
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Tr
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Trap
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Tubo_Trap
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_En_Vali
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Vb_Ball
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Viewer
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Vm
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
ovl_En_Wall_Tubo
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Weather_Tag
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Weiyer
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Wf
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Wonder_Item
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Wonder_Talk
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Wonder_Talk2
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Wood02
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Xc
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
ovl_En_Yabusame_Mark
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Yukabyun
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Zf
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_En_Zl2
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
ovl_En_Zl3
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
ovl_En_Zl4
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Zo
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Fishing
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Item_B_Heart
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_Item_Etcetera
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Item_Ocarina
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Item_Shield
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_kaleido_scope
z_select decompiled, 1 non matching left ( #202 )
2020-06-13 22:59:58 -04:00
ovl_Magic_Dark
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Magic_Fire
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Mir_Ray
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Obj_Bean
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_Obj_Dekujr
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Obj_Hamishi
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_Obj_Hana
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Obj_Hsblock
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Obj_Ice_Poly
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
ovl_Obj_Kibako
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_Obj_Kibako2
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_Obj_Lift
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_Obj_Lightswitch
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Obj_Makeoshihiki
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_Obj_Mure
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_Obj_Mure2
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_Obj_Mure3
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_Obj_Oshihiki
Fix some jump table labels being treated as separate functions ( #120 )
2020-05-06 14:56:35 -04:00
ovl_Obj_Switch
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Obj_Syokudai
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Obj_Timeblock
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Obj_Tsubo
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_Obj_Warp2block
Big actor cleanup (fixed) ( #69 )
2020-04-14 14:16:34 -04:00
ovl_Object_Kankyo
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_player_actor
Decompile z_camera data, and some camera WIP ( #173 )
2020-06-01 17:54:47 -04:00
ovl_Shot_Sun
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00