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oot/asm/non_matchings/overlays
emilybrooks 7a8e00e49d
ovl_en_hs2 OK (#423)
* Decompiled ovl_en_hs2

* Replaced skelAnime pointer with pad, changed some values to hex, replaced early return with else statment, removed unnecessary padding in the header, removed unneeded & on a function pointer

* Replaced a tab with whitespace, removed address operator in front of ActorShadow_DrawFunc_Circle, moved vec3f inside the PostLimbDraw function

* Changed 0xFFFE to ~1
2020-10-01 07:49:47 -04:00
..
actors ovl_en_hs2 OK (#423) 2020-10-01 07:49:47 -04:00
gamestates/ovl_file_choose Decompile shrink_window.c (#232) 2020-07-08 21:54:39 -04:00