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* Decompiled ovl_en_hs2 * Replaced skelAnime pointer with pad, changed some values to hex, replaced early return with else statment, removed unnecessary padding in the header, removed unneeded & on a function pointer * Replaced a tab with whitespace, removed address operator in front of ActorShadow_DrawFunc_Circle, moved vec3f inside the PostLimbDraw function * Changed 0xFFFE to ~1 |
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