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* Updated config file * Added missing files * Temporarily removed asm_processor changes. * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "96ffc1e62" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "96ffc1e62" git-subrepo: version: "0.4.3" origin: "???" commit: "???" * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "179af7d11" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "179af7d11" git-subrepo: version: "0.4.3" origin: "???" commit: "???" * Cleanup and fixes. * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "50ad2fe78" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "50ad2fe78" git-subrepo: version: "0.4.3" origin: "???" commit: "???" * Makefile fix * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "b9120803e" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "b9120803e" git-subrepo: version: "0.4.3" origin: "???" commit: "???" Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
393 lines
11 KiB
C++
393 lines
11 KiB
C++
#include "BuildInfo.h"
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#include "Directory.h"
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#include "File.h"
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#include "Globals.h"
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#include "HighLevel/HLAnimationIntermediette.h"
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#include "HighLevel/HLModelIntermediette.h"
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#include "Overlays/ZOverlay.h"
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#include "Path.h"
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#include "ZAnimation.h"
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#include "ZBackground.h"
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#include "ZBlob.h"
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#include "ZFile.h"
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#include "ZTexture.h"
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#if !defined(_MSC_VER) && !defined(__CYGWIN__)
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#include <csignal>
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#include <cxxabi.h> // for __cxa_demangle
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#include <dlfcn.h> // for dladdr
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#include <execinfo.h>
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#include <unistd.h>
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#endif
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#include <string>
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#include "tinyxml2.h"
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using namespace tinyxml2;
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using namespace std;
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bool Parse(const fs::path& xmlFilePath, const fs::path& basePath, const fs::path& outPath,
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ZFileMode fileMode);
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void BuildAssetTexture(const fs::path& pngFilePath, TextureType texType, const fs::path& outPath);
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void BuildAssetBackground(const fs::path& imageFilePath, const fs::path& outPath);
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void BuildAssetBlob(const fs::path& blobFilePath, const fs::path& outPath);
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void BuildAssetModelIntermediette(const fs::path& outPath);
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void BuildAssetAnimationIntermediette(const fs::path& animPath, const fs::path& outPath);
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#if !defined(_MSC_VER) && !defined(__CYGWIN__)
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void ErrorHandler(int sig)
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{
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void* array[4096];
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const size_t nMaxFrames = sizeof(array) / sizeof(array[0]);
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size_t size = backtrace(array, nMaxFrames);
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char** symbols = backtrace_symbols(array, nMaxFrames);
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// To prevent unused parameter warning
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(void)sig;
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for (size_t i = 1; i < size; i++)
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{
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Dl_info info;
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uint32_t gotAddress = dladdr(array[i], &info);
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string functionName(symbols[i]);
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if (gotAddress != 0 && info.dli_sname != nullptr)
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{
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int32_t status;
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char* demangled = abi::__cxa_demangle(info.dli_sname, nullptr, nullptr, &status);
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const char* nameFound = info.dli_sname;
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if (status == 0)
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{
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nameFound = demangled;
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}
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functionName = StringHelper::Sprintf("%s (+0x%X)", nameFound,
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(char*)array[i] - (char*)info.dli_saddr);
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free(demangled);
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}
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fprintf(stderr, "%-3zd %s\n", i, functionName.c_str());
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}
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// backtrace_symbols_fd(array, size, STDERR_FILENO);
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free(symbols);
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exit(1);
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}
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#endif
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int main(int argc, char* argv[])
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{
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// Syntax: ZAPD.exe [mode (btex/bovl/e)] (Arbritrary Number of Arguments)
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if (argc < 2)
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{
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printf("ZAPD.exe (%s) [mode (btex/bovl/bsf/bblb/bmdlintr/bamnintr/e)] ...\n", gBuildHash);
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return 1;
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}
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Globals* g = new Globals();
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// Parse File Mode
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string buildMode = argv[1];
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ZFileMode fileMode = ZFileMode::Invalid;
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if (buildMode == "btex")
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fileMode = ZFileMode::BuildTexture;
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else if (buildMode == "bren")
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fileMode = ZFileMode::BuildBackground;
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else if (buildMode == "bovl")
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fileMode = ZFileMode::BuildOverlay;
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else if (buildMode == "bsf")
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fileMode = ZFileMode::BuildSourceFile;
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else if (buildMode == "bblb")
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fileMode = ZFileMode::BuildBlob;
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else if (buildMode == "bmdlintr")
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fileMode = ZFileMode::BuildModelIntermediette;
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else if (buildMode == "bamnintr")
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fileMode = ZFileMode::BuildAnimationIntermediette;
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else if (buildMode == "e")
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fileMode = ZFileMode::Extract;
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if (fileMode == ZFileMode::Invalid)
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{
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printf("Error: Invalid file mode '%s'\n", buildMode.c_str());
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return 1;
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}
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// Parse other "commands"
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for (int32_t i = 2; i < argc; i++)
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{
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string arg = argv[i];
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if (arg == "-o" || arg == "--outputpath") // Set output path
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{
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Globals::Instance->outputPath = argv[i + 1];
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if (Globals::Instance->sourceOutputPath == "")
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Globals::Instance->sourceOutputPath = Globals::Instance->outputPath;
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i++;
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}
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else if (arg == "-i" || arg == "--inputpath") // Set input path
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{
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Globals::Instance->inputPath = argv[i + 1];
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i++;
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}
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else if (arg == "-b" || arg == "--baserompath") // Set baserom path
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{
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Globals::Instance->baseRomPath = argv[i + 1];
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i++;
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}
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else if (arg == "-osf") // Set source output path
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{
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Globals::Instance->sourceOutputPath = argv[i + 1];
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i++;
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}
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else if (arg == "-gsf") // Generate source file during extraction
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{
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Globals::Instance->genSourceFile = string(argv[i + 1]) == "1";
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i++;
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}
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else if (arg == "-ifp") // Include file prefix in generated symbols
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{
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Globals::Instance->includeFilePrefix = string(argv[i + 1]) == "1";
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i++;
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}
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else if (arg == "-tm") // Test Mode (enables certain experimental features)
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{
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Globals::Instance->testMode = string(argv[i + 1]) == "1";
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i++;
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}
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else if (arg == "-ulzdl") // Use Legacy ZDisplay List
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{
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Globals::Instance->useLegacyZDList = string(argv[i + 1]) == "1";
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i++;
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}
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else if (arg == "-profile") // Enable profiling
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{
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Globals::Instance->profile = string(argv[i + 1]) == "1";
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i++;
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}
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else if (arg ==
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"-uer") // Split resources into their individual components (enabled by default)
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// TODO: We may wish to make this a part of the config file...
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{
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Globals::Instance->useExternalResources = string(argv[i + 1]) == "1";
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i++;
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}
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else if (arg == "-tt") // Set texture type
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{
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Globals::Instance->texType = ZTexture::GetTextureTypeFromString(argv[i + 1]);
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i++;
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}
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else if (arg == "-cfg") // Set cfg path (for overlays)
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// TODO: Change the name of this to something else so it doesn't get confused with XML config files.
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{
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Globals::Instance->cfgPath = argv[i + 1];
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i++;
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}
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else if (arg == "-rconf") // Read Config File
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{
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Globals::Instance->ReadConfigFile(argv[i + 1]);
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i++;
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}
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else if (arg == "-eh") // Enable Error Handler
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{
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#if !defined(_MSC_VER) && !defined(__CYGWIN__)
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signal(SIGSEGV, ErrorHandler);
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signal(SIGABRT, ErrorHandler);
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#else
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printf("Warning: Tried to set error handler, but this build lacks support for one.\n");
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#endif
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}
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else if (arg == "-v") // Verbose
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{
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Globals::Instance->verbosity = (VerbosityLevel)strtol(argv[++i], NULL, 16);
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}
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else if (arg == "-wu" || arg == "--warn-unaccounted") // Warn unaccounted
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{
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Globals::Instance->warnUnaccounted = true;
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}
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}
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if (Globals::Instance->verbosity >= VERBOSITY_INFO)
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printf("ZAPD: Zelda Asset Processor For Decomp: %s\n", gBuildHash);
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try
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{
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if (fileMode == ZFileMode::Extract || fileMode == ZFileMode::BuildSourceFile)
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{
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bool parseSuccessful =
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Parse(Globals::Instance->inputPath, Globals::Instance->baseRomPath,
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Globals::Instance->outputPath, fileMode);
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if (!parseSuccessful)
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return 1;
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}
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else if (fileMode == ZFileMode::BuildTexture)
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{
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TextureType texType = Globals::Instance->texType;
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BuildAssetTexture(Globals::Instance->inputPath, texType, Globals::Instance->outputPath);
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}
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else if (fileMode == ZFileMode::BuildBackground)
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{
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BuildAssetBackground(Globals::Instance->inputPath, Globals::Instance->outputPath);
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}
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else if (fileMode == ZFileMode::BuildBlob)
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{
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BuildAssetBlob(Globals::Instance->inputPath, Globals::Instance->outputPath);
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}
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else if (fileMode == ZFileMode::BuildModelIntermediette)
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{
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BuildAssetModelIntermediette(Globals::Instance->outputPath);
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}
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else if (fileMode == ZFileMode::BuildAnimationIntermediette)
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{
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BuildAssetAnimationIntermediette(Globals::Instance->inputPath,
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Globals::Instance->outputPath);
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}
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else if (fileMode == ZFileMode::BuildOverlay)
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{
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ZOverlay* overlay =
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ZOverlay::FromBuild(Path::GetDirectoryName(Globals::Instance->inputPath),
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Path::GetDirectoryName(Globals::Instance->cfgPath));
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if (overlay)
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File::WriteAllText(Globals::Instance->outputPath, overlay->GetSourceOutputCode(""));
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}
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}
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catch (std::runtime_error& e)
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{
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printf("Exception occurred: %s\n", e.what());
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}
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delete g;
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return 0;
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}
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bool Parse(const fs::path& xmlFilePath, const fs::path& basePath, const fs::path& outPath,
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ZFileMode fileMode)
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{
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XMLDocument doc;
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XMLError eResult = doc.LoadFile(xmlFilePath.c_str());
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if (eResult != tinyxml2::XML_SUCCESS)
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{
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fprintf(stderr, "Invalid xml file: '%s'\n", xmlFilePath.c_str());
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return false;
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}
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XMLNode* root = doc.FirstChild();
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if (root == nullptr)
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{
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fprintf(stderr, "Missing Root tag in xml file: '%s'\n", xmlFilePath.c_str());
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return false;
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}
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for (XMLElement* child = root->FirstChildElement(); child != NULL;
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child = child->NextSiblingElement())
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{
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if (string(child->Name()) == "File")
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{
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ZFile* file = new ZFile(fileMode, child, basePath, outPath, "", xmlFilePath, false);
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Globals::Instance->files.push_back(file);
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}
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else
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{
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throw std::runtime_error(
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StringHelper::Sprintf("Parse: Fatal error in '%s'.\n\t Found a resource outside of "
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"a File element: '%s'\n",
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xmlFilePath.c_str(), child->Name()));
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}
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}
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for (ZFile* file : Globals::Instance->files)
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{
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if (fileMode == ZFileMode::BuildSourceFile)
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file->BuildSourceFile(outPath);
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else
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file->ExtractResources(outPath);
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}
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// All done, free files
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for (ZFile* file : Globals::Instance->files)
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delete file;
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Globals::Instance->files.clear();
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return true;
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}
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void BuildAssetTexture(const fs::path& pngFilePath, TextureType texType, const fs::path& outPath)
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{
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string name = outPath.stem();
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ZTexture* tex = ZTexture::FromPNG(pngFilePath, texType);
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string cfgPath = StringHelper::Split(pngFilePath, ".")[0] + ".cfg";
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if (File::Exists(cfgPath))
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name = File::ReadAllText(cfgPath);
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string src = tex->GetSourceOutputCode(name);
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File::WriteAllText(outPath, src);
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delete tex;
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}
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void BuildAssetBackground(const fs::path& imageFilePath, const fs::path& outPath)
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{
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ZBackground background(nullptr);
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background.ParseBinaryFile(imageFilePath, false);
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File::WriteAllText(outPath, background.GetBodySourceCode());
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}
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void BuildAssetBlob(const fs::path& blobFilePath, const fs::path& outPath)
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{
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ZBlob* blob = ZBlob::FromFile(blobFilePath);
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string name = outPath.stem(); // filename without extension
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string src = blob->GetSourceOutputCode(name);
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File::WriteAllText(outPath, src);
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delete blob;
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}
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void BuildAssetModelIntermediette(const fs::path& outPath)
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{
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XMLDocument doc;
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HLModelIntermediette* mdl = HLModelIntermediette::FromXML(doc.RootElement());
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string output = mdl->OutputCode();
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File::WriteAllText(outPath, output);
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delete mdl;
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}
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void BuildAssetAnimationIntermediette(const fs::path& animPath, const fs::path& outPath)
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{
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vector<string> split = StringHelper::Split(outPath, "/");
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ZFile* file = new ZFile("", split[split.size() - 2]);
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HLAnimationIntermediette* anim = HLAnimationIntermediette::FromXML(animPath);
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ZAnimation* zAnim = anim->ToZAnimation();
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zAnim->SetName(Path::GetFileNameWithoutExtension(split[split.size() - 1]));
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zAnim->parent = file;
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zAnim->GetSourceOutputCode(split[split.size() - 2]);
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string output = "";
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output += file->declarations[2]->text + "\n";
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output += file->declarations[1]->text + "\n";
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output += file->declarations[0]->text + "\n";
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File::WriteAllText(outPath, output);
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delete zAnim;
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delete file;
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}
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