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oot/assets/xml/scenes
Lucas Shaw 70978762b8
ovl_En_Xc and object_xc OK (#746)
* Started

* did some more

* did a few more

* update

* Fixed corrupted git repo

* did some more

* Did a few more functions

* taking a break

* fix undefined

* matched the stupid hard function

* a few more

* did some more, done for tonight

* commit in case i mess up

* 3 non matching

* .

* remove tools/ZAP2 from origin master

* idk

* i cant figure this out

* object_xc OK

* compiles now

* the evil function is now ok

* z_en_xc OK

* some documentation

* more documentation i guess

* more documentation

* more z_en_xc docs

* z_en_xc updates

* Final pass, its been nearly a year

* Remove unnecessary comment

* forgot to remove unused asm

* Merge

* Made suggested changes and fixed warnings in z_en_xc

* Remove symbols from undefined_syms.txt

* Add some missing animmode to en_Xc

* review

* review

* fix tot cutscene

* comment

Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-04-14 18:49:56 -04:00
..
dungeons Demo_Kekkai, its object, and its cutscenes (#627) 2021-02-01 14:52:23 -05:00
indoors ovl_En_Xc and object_xc OK (#746) 2021-04-14 18:49:56 -04:00
misc Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
overworld ovl_En_Xc and object_xc OK (#746) 2021-04-14 18:49:56 -04:00
shops Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
test_levels Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00