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oot/asm/non_matchings/overlays/actors
petrie911 d47528ee59
Bongo Bongo (ovl_Boss_Sst) (#458)
* First pass

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* more matching fun

* fun with bongo

* clean this up later

* found the matching versions

* diff.py has escaped?

* now with more docs

* Now with floor and more docs

* one more thing

* incremental progress

* It's Bongo time

* one little thing

* merge ZAP

* update

* camera

* gfx now in their own file

* now with more object decomp

* name animations

* now shiftable

* missed some. also DECR

* opd merge

* start xml

* now with xml asset extraction

* format

* cleanup

* removed union

Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-04-06 01:08:45 +02:00
..
ovl_Bg_Gnd_Firemeiro Demo_Kekkai, its object, and its cutscenes (#627) 2021-02-01 14:52:23 -05:00
ovl_Bg_Hidan_Sekizou object_hidan_objects OK (#695) 2021-03-18 03:23:59 -04:00
ovl_Bg_Jya_Cobra Decompile Bg Jya Cobra (#588) 2021-01-21 09:55:11 -05:00
ovl_Bg_Mizu_Movebg Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_Bg_Spot07_Taki z_bgcheck.c, 800430A0.c, 80043480.c (#256) 2021-01-08 06:12:58 -05:00
ovl_Bg_Toki_Hikari Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Bg_Vb_Sima z_bgcheck.c, 800430A0.c, 80043480.c (#256) 2021-01-08 06:12:58 -05:00
ovl_Boss_Dodongo Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Boss_Fd Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Boss_Fd2 Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Boss_Ganon Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Boss_Ganon2 Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Boss_Mo Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Boss_Tw Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Boss_Va Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Door_Warp1 OnePointDemo OK (#719) 2021-03-31 12:18:31 -04:00
ovl_Efc_Erupc Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_En_Bdfire Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Bigokuta Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Daiku ovl_En_Daiku OK and documented (#422) 2020-12-03 16:58:05 -05:00
ovl_En_Dekubaba Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Eiyer Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Elf Three new matching functions (#492) 2020-11-19 16:49:08 -05:00
ovl_En_Fish Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_En_Ganon_Mant Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_En_Goma Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_En_Holl decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_En_Horse Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Jsjutan ovl_En_Jsjutan with 1 non_matching (#713) 2021-03-27 22:47:25 -04:00
ovl_En_Ko Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_M_Thunder Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_En_Ossan Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_En_River_Sound z_bgcheck.c, 800430A0.c, 80043480.c (#256) 2021-01-08 06:12:58 -05:00
ovl_En_Skb z_en skb, 1 non-matching, with some documentation (#669) 2021-02-15 17:52:22 -05:00
ovl_En_Skj Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_En_Test Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Tg Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Torch2 Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Tp Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Tr EnTr, 1 nonmatching, mostly documented (#621) 2021-01-31 00:07:58 -05:00
ovl_En_Vali Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Vb_Ball Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_En_Wf Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_En_Xc Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_En_Yabusame_Mark ovl_en_yabusame_mark, 1 nonmatching (#707) 2021-02-21 19:10:24 -05:00
ovl_En_Zf Armos and object_am OK (#652) 2021-02-15 19:41:55 +01:00
ovl_Fishing Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_kaleido_scope Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Obj_Bean OnePointDemo OK (#719) 2021-03-31 12:18:31 -04:00
ovl_Obj_Lift z_bgcheck.c, 800430A0.c, 80043480.c (#256) 2021-01-08 06:12:58 -05:00
ovl_Obj_Mure Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Object_Kankyo Demo_Kekkai, its object, and its cutscenes (#627) 2021-02-01 14:52:23 -05:00