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4b20d8269b
* name cs from ranch * fixed llr credits cs dest part 5 and 6 being inverted * format
24 lines
1.3 KiB
XML
24 lines
1.3 KiB
XML
<Root>
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<File Name="spot20_scene" Segment="2">
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<Cutscene Name="gLonLonRanchIntroCs" Offset="0x5BD0"/>
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<Cutscene Name="gLonLonRanchRaceIntroCs" Offset="0x2980"/>
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<Cutscene Name="gLonLonRanchEponasSongCs" Offset="0x2B40"/>
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<Cutscene Name="gLonLonRanchCreditsPart1Cs" Offset="0x2F84"/>
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<Cutscene Name="gLonLonRanchCreditsPart2Cs" Offset="0x31E4"/>
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<Cutscene Name="gLonLonRanchCreditsPart3Cs" Offset="0x3474"/>
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<Cutscene Name="gLonLonRanchCreditsPart4Cs" Offset="0x3764"/>
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<Cutscene Name="gLonLonRanchCreditsPart5Cs" Offset="0x44B4"/>
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<Cutscene Name="gLonLonRanchCreditsPart6Cs" Offset="0x39C4"/>
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<Texture Name="gLonLonRanchDayWindowTex" OutName="day_window" Format="rgba16" Width="32" Height="64" Offset="0x81E0"/>
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<Texture Name="gLonLonRangeNightWindowsTex" OutName="night_window" Format="rgba16" Width="32" Height="64" Offset="0xFBE0"/>
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<Path Name="spot20_scenePathList_005844" Offset="0x5844" NumPaths="2"/>
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<Scene Name="spot20_scene" Offset="0x0"/>
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</File>
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<File Name="spot20_room_0" Segment="3">
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<DList Name="gSpot20DL_005E50" Offset="0x5E50"/>
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<DList Name="gSpot20DL_0066B8" Offset="0x66B8"/>
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<Room Name="spot20_room_0" Offset="0x0"/>
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</File>
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</Root>
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