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https://github.com/zeldaret/oot.git
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e29b77919b
- `z_effect`: Matched and essentially all documented. - `z_eff_spark.c`: Decompiled (1 non matching left) and mostly documented. - `z_eff_shield_particle.c`: Matched and mostly documented. - `z_eff_blure.c`: Decompiled (5 non matchings left) and partially documented. - `z_effect_soft_sprite.c`: Matched and mostly documented. - `z_eff_ss_dead.c`: Matched but not documented. - `z_effect_soft_sprite_dlftbls.c`: "Matched" (only data, contains the effect ss overlay table). - `z_effect_soft_sprite_old_init.c`: Not decompiled, but functions are categorized by effect ss overlay. And they should be decompiled at the same time as their corresponding effect ss in the future. Other changes: - Added a lot of types/enums to `z64effect.h`and moved+renamed some structs from `z64.h` to this header - Added effect ss overlay segments to `segment_symbols.h` and effect ss init vars to `initvars.h` - Added a macro called `VTX_T` to generate a `Vtx_t` in the same style as `VTX` - Fixed `flg_set.c` .bss to be in the right file - Removed `tools/overlayhelpers/batchdisasm` since it's no longer relevant - Removed unused leftover asm from recent PRs
55 lines
2.2 KiB
C
55 lines
2.2 KiB
C
#include <ultra64.h>
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#include <global.h>
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#include <initvars.h>
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#define EFFECT_SS_OVERLAY(name) \
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{ \
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(u32) _ovl_##name##SegmentRomStart, (u32)_ovl_##name##SegmentRomEnd, _ovl_##name##SegmentStart, \
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_ovl_##name##SegmentEnd, NULL, &name##_InitVars, 1, \
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}
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#define EFFECT_SS_OVERLAY_INTERNAL(name) \
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{ 0, 0, NULL, NULL, NULL, &name##_InitVars, 1 }
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#define EFFECT_SS_OVERLAY_UNSET \
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{ 0 }
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EffectSsOverlay gEffectSsOverlayTable[] = {
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EFFECT_SS_OVERLAY(Effect_Ss_Dust),
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EFFECT_SS_OVERLAY(Effect_Ss_KiraKira),
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EFFECT_SS_OVERLAY(Effect_Ss_Bomb),
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EFFECT_SS_OVERLAY(Effect_Ss_Bomb2),
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EFFECT_SS_OVERLAY(Effect_Ss_Blast),
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EFFECT_SS_OVERLAY(Effect_Ss_G_Spk),
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EFFECT_SS_OVERLAY(Effect_Ss_D_Fire),
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EFFECT_SS_OVERLAY(Effect_Ss_Bubble),
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EFFECT_SS_OVERLAY_UNSET,
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EFFECT_SS_OVERLAY(Effect_Ss_G_Ripple),
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EFFECT_SS_OVERLAY(Effect_Ss_G_Splash),
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EFFECT_SS_OVERLAY(Effect_Ss_G_Magma),
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EFFECT_SS_OVERLAY(Effect_Ss_G_Fire),
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EFFECT_SS_OVERLAY(Effect_Ss_Lightning),
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EFFECT_SS_OVERLAY(Effect_Ss_Dt_Bubble),
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EFFECT_SS_OVERLAY(Effect_Ss_Hahen),
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EFFECT_SS_OVERLAY(Effect_Ss_Stick),
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EFFECT_SS_OVERLAY(Effect_Ss_Sibuki),
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EFFECT_SS_OVERLAY(Effect_Ss_Sibuki2),
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EFFECT_SS_OVERLAY(Effect_Ss_G_Magma2),
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EFFECT_SS_OVERLAY(Effect_Ss_Stone1),
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EFFECT_SS_OVERLAY(Effect_Ss_HitMark),
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EFFECT_SS_OVERLAY(Effect_Ss_Fhg_Flash),
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EFFECT_SS_OVERLAY(Effect_Ss_K_Fire),
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EFFECT_SS_OVERLAY(Effect_Ss_Solder_Srch_Ball),
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EFFECT_SS_OVERLAY(Effect_Ss_Kakera),
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EFFECT_SS_OVERLAY(Effect_Ss_Ice_Piece),
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EFFECT_SS_OVERLAY(Effect_Ss_En_Ice),
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EFFECT_SS_OVERLAY(Effect_Ss_Fire_Tail),
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EFFECT_SS_OVERLAY(Effect_Ss_En_Fire),
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EFFECT_SS_OVERLAY(Effect_Ss_Extra),
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EFFECT_SS_OVERLAY(Effect_Ss_Fcircle),
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EFFECT_SS_OVERLAY(Effect_Ss_Dead_Db),
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EFFECT_SS_OVERLAY(Effect_Ss_Dead_Dd),
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EFFECT_SS_OVERLAY(Effect_Ss_Dead_Ds),
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EFFECT_SS_OVERLAY(Effect_Ss_Dead_Sound),
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EFFECT_SS_OVERLAY(Effect_Ss_Ice_Smoke),
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};
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