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oot/include/ultra64/rsp.h
Random 174af7384d
libultra cleanup (#215)
* cleanup libultra

* fixes

- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes
2020-10-03 11:22:44 -04:00

50 lines
1.6 KiB
C

#ifndef _ULTRA64_RSP_H_
#define _ULTRA64_RSP_H_
/* SP Status Flags */
#define SP_STATUS_HALT 0x001
#define SP_STATUS_BROKE 0x002
#define SP_STATUS_DMA_BUSY 0x004
#define SP_STATUS_DMA_FULL 0x008
#define SP_STATUS_IO_FULL 0x010
#define SP_STATUS_SSTEP 0x020
#define SP_STATUS_INTR_BREAK 0x040
#define SP_STATUS_YIELD 0x080
#define SP_STATUS_YIELDED 0x100
#define SP_STATUS_TASKDONE 0x200
//#define SP_STATUS_SIG0 0x080
//#define SP_STATUS_SIG1 0x100
//#define SP_STATUS_SIG2 0x200
#define SP_STATUS_SIG3 0x400
#define SP_STATUS_SIG4 0x800
#define SP_STATUS_SIG5 0x1000
#define SP_STATUS_SIG6 0x2000
#define SP_STATUS_SIG7 0x4000
#define SP_CLR_HALT 0x00001
#define SP_SET_HALT 0x00002
#define SP_CLR_BROKE 0x00004
#define SP_CLR_INTR 0x00008
#define SP_SET_INTR 0x00010
#define SP_CLR_SSTEP 0x00020
#define SP_SET_SSTEP 0x00040
#define SP_CLR_INTR_BREAK 0x00080
#define SP_SET_INTR_BREAK 0x00100
#define SP_CLR_SIG0 0x00200
#define SP_SET_SIG0 0x00400
#define SP_CLR_SIG1 0x00800
#define SP_SET_SIG1 0x01000
#define SP_CLR_SIG2 0x02000
#define SP_SET_SIG2 0x04000
#define SP_CLR_SIG3 0x08000
#define SP_SET_SIG3 0x10000
#define SP_CLR_SIG4 0x20000
#define SP_SET_SIG4 0x40000
#define SP_CLR_SIG5 0x80000
#define SP_SET_SIG5 0x100000
#define SP_CLR_SIG6 0x200000
#define SP_SET_SIG6 0x400000
#define SP_CLR_SIG7 0x800000
#define SP_SET_SIG7 0x1000000
#endif