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bf3339a16d
* Build gc-us * Set up gc-us disassembly * Don't disasm unchanged overlays * Fix gc-eu-mq BSS * romalign link_animetion for NTSC * Explicitly set CPP defines to 0/1 * Add #ifs to segment_symbols.h * Add sButtonTextures now * Fix message _SHIFTL usage * Don't ifdef LANGUAGE_MAX
23 lines
954 B
C
23 lines
954 B
C
#define MESSAGE_DATA_STATIC
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#include "message_data_fmt.h"
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#define DEFINE_MESSAGE(textId, type, yPos, jpnMessage, nesMessage, gerMessage, fraMessage) \
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const char _message_##textId##_nes[] = nesMessage;
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#define DEFINE_MESSAGE_NES(textId, type, yPos, jpnMessage, nesMessage, gerMessage, fraMessage) \
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/* Present */ const char _message_##textId##_nes[] = nesMessage;
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#define DEFINE_MESSAGE_JPN(textId, type, yPos, jpnMessage, nesMessage, gerMessage, fraMessage) \
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/* Not Present */
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#if OOT_NTSC
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// On NTSC versions, the font message is with JPN
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#define DEFINE_MESSAGE_FFFC(textId, type, yPos, jpnMessage, nesMessage, gerMessage, fraMessage) \
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/* Not Present */
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#else
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// On PAL versions, the font message is with NES
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#define DEFINE_MESSAGE_FFFC(textId, type, yPos, jpnMessage, nesMessage, gerMessage, fraMessage) \
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/* Present */ const char _message_##textId##_nes[] = nesMessage;
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#endif
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#include "assets/text/message_data.enc.nes.h"
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