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oot/assets/text/nes_message_data_static.c
cadmic bf3339a16d
Set up build system and disassembly for gc-us (#1982)
* Build gc-us

* Set up gc-us disassembly

* Don't disasm unchanged overlays

* Fix gc-eu-mq BSS

* romalign link_animetion for NTSC

* Explicitly set CPP defines to 0/1

* Add #ifs to segment_symbols.h

* Add sButtonTextures now

* Fix message _SHIFTL usage

* Don't ifdef LANGUAGE_MAX
2024-07-06 21:38:31 +02:00

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C

#define MESSAGE_DATA_STATIC
#include "message_data_fmt.h"
#define DEFINE_MESSAGE(textId, type, yPos, jpnMessage, nesMessage, gerMessage, fraMessage) \
const char _message_##textId##_nes[] = nesMessage;
#define DEFINE_MESSAGE_NES(textId, type, yPos, jpnMessage, nesMessage, gerMessage, fraMessage) \
/* Present */ const char _message_##textId##_nes[] = nesMessage;
#define DEFINE_MESSAGE_JPN(textId, type, yPos, jpnMessage, nesMessage, gerMessage, fraMessage) \
/* Not Present */
#if OOT_NTSC
// On NTSC versions, the font message is with JPN
#define DEFINE_MESSAGE_FFFC(textId, type, yPos, jpnMessage, nesMessage, gerMessage, fraMessage) \
/* Not Present */
#else
// On PAL versions, the font message is with NES
#define DEFINE_MESSAGE_FFFC(textId, type, yPos, jpnMessage, nesMessage, gerMessage, fraMessage) \
/* Present */ const char _message_##textId##_nes[] = nesMessage;
#endif
#include "assets/text/message_data.enc.nes.h"