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665283432b
* malon adult limbs and enum * malon adult animations * Malon Adult textures * Object_ma2 OK * Cleanup undefined syms file * more cleanup * object_in OK * change * Object_TA limbs and Limb DLs ok * Textures in DLs OK * Object TA animations OK * Object TA OK * clean up the xml * almost done with impa textures * name impa draw funcs * fix globalCtx2 in talon_init * more progress in impa * eye texture stuff * impa OK * remove files * fix messed up merge * Switch MA2 blink timer from hex * Name a function * Fix skelanime fixer * Missing malon adult TLUT * add some missing symbols in DemoEc * Fix conflicts, part2 * Clean up TLUT related stuff and some minor things * Remove unused externs from z_demo_ec * Remove unused symbols from undefined_syms.txt * PR fixes (Dragorn) * Dragorn fixes * Fix various texture-related issues in object_link_child * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix ingo and the rest of Dragorns fix * impa fixes * fix ingo again * fix windmill man missing TLUT * Fix impa in viewer * Roman's fixes * Add limb * Missed an animation Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
45 lines
3.6 KiB
XML
45 lines
3.6 KiB
XML
<Root>
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<File Name="object_bba" Segment="6">
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<Limb Name="object_bba_Limb_000000" LimbType="Standard" Offset="0x0"/>
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<Limb Name="object_bba_Limb_00000C" LimbType="Standard" Offset="0xC"/>
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<Limb Name="object_bba_Limb_000018" LimbType="Standard" Offset="0x18"/>
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<Limb Name="object_bba_Limb_000024" LimbType="Standard" Offset="0x24"/>
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<Limb Name="object_bba_Limb_000030" LimbType="Standard" Offset="0x30"/>
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<Limb Name="object_bba_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
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<Limb Name="object_bba_Limb_000048" LimbType="Standard" Offset="0x48"/>
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<Limb Name="object_bba_Limb_000054" LimbType="Standard" Offset="0x54"/>
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<Limb Name="object_bba_Limb_000060" LimbType="Standard" Offset="0x60"/>
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<Limb Name="object_bba_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
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<Limb Name="object_bba_Limb_000078" LimbType="Standard" Offset="0x78"/>
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<Limb Name="object_bba_Limb_000084" LimbType="Standard" Offset="0x84"/>
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<Limb Name="object_bba_Limb_000090" LimbType="Standard" Offset="0x90"/>
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<Limb Name="object_bba_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
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<Limb Name="object_bba_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
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<Skeleton Name="object_bba_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
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<Texture Name="object_bba_TLUT_000108" OutName="tlut_00000108" Format="rgba16" Width="16" Height="16" Offset="0x108"/>
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<Texture Name="object_bba_Tex_000308" OutName="tex_00000308" Format="ci8" Width="8" Height="8" Offset="0x308" TlutOffset="0x108"/>
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<Texture Name="object_bba_Tex_000348" OutName="tex_00000348" Format="ci8" Width="8" Height="8" Offset="0x348" TlutOffset="0x108"/>
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<Texture Name="object_bba_Tex_000388" OutName="tex_00000388" Format="ci8" Width="16" Height="16" Offset="0x388" TlutOffset="0x108"/>
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<Texture Name="object_bba_Tex_000488" OutName="tex_00000488" Format="ci8" Width="8" Height="8" Offset="0x488" TlutOffset="0x108"/>
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<Texture Name="object_bba_Tex_0004C8" OutName="tex_000004C8" Format="rgba16" Width="32" Height="32" Offset="0x4C8"/>
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<Texture Name="object_bba_Tex_000CC8" OutName="tex_00000CC8" Format="ci8" Width="16" Height="16" Offset="0xCC8" TlutOffset="0x108"/>
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<Texture Name="object_bba_Tex_000DC8" OutName="tex_00000DC8" Format="ci8" Width="8" Height="8" Offset="0xDC8" TlutOffset="0x108"/>
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<Texture Name="object_bba_Tex_000E08" OutName="tex_00000E08" Format="ci8" Width="16" Height="16" Offset="0xE08" TlutOffset="0x108"/>
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<Texture Name="object_bba_Tex_000F08" OutName="tex_00000F08" Format="ci8" Width="16" Height="16" Offset="0xF08" TlutOffset="0x108"/>
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<DList Name="object_bba_DL_002948" Offset="0x2948"/>
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<DList Name="object_bba_DL_003298" Offset="0x3298"/>
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<DList Name="object_bba_DL_0033A8" Offset="0x33A8"/>
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<DList Name="object_bba_DL_0034C8" Offset="0x34C8"/>
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<DList Name="object_bba_DL_0035F0" Offset="0x35F0"/>
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<DList Name="object_bba_DL_003700" Offset="0x3700"/>
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<DList Name="object_bba_DL_003820" Offset="0x3820"/>
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<DList Name="object_bba_DL_003948" Offset="0x3948"/>
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<DList Name="object_bba_DL_003C80" Offset="0x3C80"/>
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<DList Name="object_bba_DL_003D50" Offset="0x3D50"/>
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<DList Name="object_bba_DL_003E20" Offset="0x3E20"/>
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<DList Name="object_bba_DL_003EF0" Offset="0x3EF0"/>
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<DList Name="object_bba_DL_003FC0" Offset="0x3FC0"/>
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<DList Name="object_bba_DL_004090" Offset="0x4090"/>
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<DList Name="object_bba_DL_004160" Offset="0x4160"/>
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</File>
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</Root>
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