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oot/src/code/object_table.c
Dragorn421 451e855dbc
Move object table from z_scene.c to new file object_table.c (#1416)
* Move object table from z_scene to new file z_scene_dlftbls ("inspired by z_actor_dlftbls.c")

* -> `object_table.c`
2022-10-29 17:25:28 -04:00

29 lines
746 B
C

#include "global.h"
s16 gLinkObjectIds[] = { OBJECT_LINK_BOY, OBJECT_LINK_CHILD };
u32 gObjectTableSize = ARRAY_COUNT(gObjectTable);
// Object linker symbol declarations (used in the table below)
#define DEFINE_OBJECT(name, _1) DECLARE_ROM_SEGMENT(name)
#define DEFINE_OBJECT_NULL(_0, _1)
#define DEFINE_OBJECT_UNSET(_0)
#include "tables/object_table.h"
#undef DEFINE_OBJECT
#undef DEFINE_OBJECT_NULL
#undef DEFINE_OBJECT_UNSET
// Object Table definition
#define DEFINE_OBJECT(name, _1) ROM_FILE(name),
#define DEFINE_OBJECT_NULL(name, _1) ROM_FILE_EMPTY(name),
#define DEFINE_OBJECT_UNSET(_0) { 0 },
RomFile gObjectTable[] = {
#include "tables/object_table.h"
};
#undef DEFINE_OBJECT
#undef DEFINE_OBJECT_NULL
#undef DEFINE_OBJECT_UNSET