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oot/asm/non_matchings/overlays/actors
fig02 82968a7381
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
* fix colliderinit typo

* dead sound done

* deadsound documentation

* blast done

* progress

* spk init

* progress

* spark done

* ss bomb ok

* bomb done

* cleanup

* progress

* progress

* almost done with bomb2

* clean up gossip stone

* more

* cleanup and format

* remove unused asm file

* nonmatching reloc

* done i think

* mistakes

* fix headers

* idk how that got in here

* EffectSsStick OK

* progress

* fix conflicting name

* progress

* splash OK

* uname fields

* progress

* lightning OK

* remove unwanted files

* kirakira ok

* kirakira done

* magma OK

* remove files

* ss_g_fire OK

* name funcs

* progress

* progress

* magma2 and kakera OK

* eff_ss_dead_dd OK

* fcircle OK

* stone1 OK

* sibuki2 OK

* dt_bubble OK

* deaddb OK

* sibuki OK

* dead_ds OK

* ice_smoke OK

* hitmark OK

* hahen OK

* k_fire OK

* en_fire OK

* starting colors

* color changes 1

* color switch done

* init file data migrated

* data cleanup

* ice_piece OK

* en_ice OK

* progress

* progress

* docs progress

* fix blast color names

* documentation pass 1

* progress

* cleanup pass 2

* touchups

* added to functions.h

* small changes

* fix functions.h

* renaming progress

* name progress

* color enum

* more cleanups

* enice changes

* final cleanups

* remove unwanted file

* lightning -> shock

* pr suggestions

* fix comment

* remove unwanted comments
2020-09-29 20:18:46 -04:00
..
ovl_Bg_Bombwall z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Bowl_Wall All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Bg_Breakwall rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_Bg_Dy_Yoseizo attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Bg_Ganon_Otyuka
ovl_Bg_Gnd_Firemeiro
ovl_Bg_Gnd_Iceblock Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Bg_Gnd_Soulmeiro All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Bg_Haka_Gate
ovl_Bg_Haka_Huta Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Bg_Haka_MeganeBG
ovl_Bg_Haka_Sgami Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Bg_Haka_Ship attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Bg_Haka_Zou All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Bg_Hidan_Curtain z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Fwbig Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Bg_Hidan_Hamstep attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Bg_Hidan_Hrock z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Kowarerukabe All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Bg_Hidan_Rock z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
ovl_Bg_Hidan_Sekizou z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Sima z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Ice_Objects Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Bg_Ice_Shelter z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Ice_Turara All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Bg_Jya_Bigmirror attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Bg_Jya_Bombchuiwa All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Bg_Jya_Cobra attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Bg_Jya_Haheniron All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Bg_Jya_Ironobj All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Bg_Jya_Zurerukabe Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Bg_Mizu_Bwall z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Mizu_Movebg attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Bg_Mizu_Shutter
ovl_Bg_Mori_Kaitenkabe Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Bg_Mori_Rakkatenjo
ovl_Bg_Po_Event All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Bg_Relay_Objects Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Bg_Spot00_Hanebasi z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
ovl_Bg_Spot02_Objects All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Bg_Spot03_Taki
ovl_Bg_Spot06_Objects All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Bg_Spot07_Taki
ovl_Bg_Spot08_Iceblock attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Bg_Spot11_Oasis All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Bg_Spot18_Basket attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Bg_Sst_Floor
ovl_Bg_Toki_Hikari
ovl_Bg_Vb_Sima
ovl_Bg_Ydan_Sp All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Boss_Dodongo All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Boss_Fd All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Boss_Fd2 attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Boss_Ganon Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Boss_Ganon2 attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Boss_Ganondrof All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Boss_Goma All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Boss_Mo All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Boss_Sst All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Boss_Tw Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Boss_Va All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Demo_6K All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Demo_Du attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Demo_Ec Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Demo_Effect All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Demo_Ext Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Demo_Gj All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Demo_Gt All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Demo_Ik All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Demo_Kankyo attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Demo_Kekkai All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Demo_Tre_Lgt Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Door_Killer Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Door_Shutter Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Door_Warp1 z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
ovl_Efc_Erupc
ovl_Eff_Dust
ovl_En_Am All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Anubice All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Anubice_Fire All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Arrow All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Attack_Niw Attack_Niw (#272) 2020-08-19 22:17:42 -04:00
ovl_En_Ba Bomb Related Effect Overlays (#283) 2020-07-28 15:49:00 -04:00
ovl_En_Bb All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Bdfire z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
ovl_En_Bigokuta All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Bili All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Bom_Bowl_Man attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Bom_Bowl_Pit attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Bom_Chu All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Box All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Brob All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Bubble All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Butte Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_En_Bw All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Changer attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Clear_Tag z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Crow All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Cs Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_En_Daiku z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Daiku_Kakariko z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Dekubaba All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Dekunuts All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Dh All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Diving_Game All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Dns attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Dnt_Demo Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_En_Dnt_Jiji All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Dnt_Nomal All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Dodojr z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Dodongo All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Door All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Du attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Eiyer All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Elf All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Encount1 Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_En_Encount2 attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Ex_Item attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Fd attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Fd_Fire z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_fHG attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Fhg_Fire All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Fire_Rock All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Firefly All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Fish attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Fr All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Fw z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Fz All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_G_Switch All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Ganon_Mant
ovl_En_Gb Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_En_Ge1 attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Ge2 All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Ge3 attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_GeldB All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Gm attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Go attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Go2 attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Goma All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Holl
ovl_En_Honotrap attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Horse attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Horse_Game_Check Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_En_Horse_Link_Child z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Horse_Normal z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
ovl_En_Horse_Zelda z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Hs attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Hs2 Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Hy Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_En_Ice_Hono z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
ovl_En_Ik All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_In Decompile shrink_window.c (#232) 2020-07-08 21:54:39 -04:00
ovl_En_Insect Decompile ovl_En_Insect (#244) 2020-07-18 17:40:27 -04:00
ovl_En_Ishi All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Jj attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Jsjutan
ovl_En_Kakasi Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Kakasi2 Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Kakasi3 Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Kanban All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Karebaba All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Ko attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Kusa All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_M_Thunder z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
ovl_En_Mb All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Mk attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Mm Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_En_Mm2 Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Mu z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Nb attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Niw All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Niw_Lady attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Nwc z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Ny All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Okuta All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Ossan attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Owl Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Part All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Peehat All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Po_Desert z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
ovl_En_Po_Field All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Po_Relay All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Po_Sisters All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Poh All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Rd Decompiled ovl_En_Rd (1 nonmatching) (#390) 2020-09-26 21:16:28 -04:00
ovl_En_Reeba All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_River_Sound
ovl_En_Rl attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Rr All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Sa attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Sda
ovl_En_Shopnuts z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Siofuki All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Skb All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Skj All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Ssh All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Sth attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Stream
ovl_En_Sw All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Syateki_Itm attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Syateki_Man attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Ta attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Test All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Tg z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Tite All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Torch2 Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_En_Toryo attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Tp All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Tr attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Trap All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Tubo_Trap All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Vali All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Vb_Ball attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Viewer attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Vm All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Wall_Tubo All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Weiyer All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Wf All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Wonder_Item Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_En_Wood02 attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Xc All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Yabusame_Mark All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Zf All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Zl3 attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Zl4 attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Zo z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Fishing z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
ovl_Item_Shield All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_kaleido_scope Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Magic_Dark ovl_Magic_Dark 3 matching, 4 nonmatching (#310) 2020-08-15 14:12:21 -04:00
ovl_Magic_Fire z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Mir_Ray Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Obj_Bean All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Obj_Hamishi All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Obj_Ice_Poly All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Obj_Kibako All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Obj_Kibako2 All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Obj_Lift All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Obj_Mure attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Obj_Mure2 attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Obj_Mure3 attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Obj_Oshihiki Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Obj_Switch Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Obj_Syokudai z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
ovl_Obj_Timeblock
ovl_Obj_Tsubo All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Obj_Warp2block Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_Object_Kankyo Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_player_actor Decompile Player (#387) 2020-09-18 21:45:39 -04:00