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oot/src/libultra_boot_O2/osViModeNtscLan1.c
fig02 82968a7381
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
* fix colliderinit typo

* dead sound done

* deadsound documentation

* blast done

* progress

* spk init

* progress

* spark done

* ss bomb ok

* bomb done

* cleanup

* progress

* progress

* almost done with bomb2

* clean up gossip stone

* more

* cleanup and format

* remove unused asm file

* nonmatching reloc

* done i think

* mistakes

* fix headers

* idk how that got in here

* EffectSsStick OK

* progress

* fix conflicting name

* progress

* splash OK

* uname fields

* progress

* lightning OK

* remove unwanted files

* kirakira ok

* kirakira done

* magma OK

* remove files

* ss_g_fire OK

* name funcs

* progress

* progress

* magma2 and kakera OK

* eff_ss_dead_dd OK

* fcircle OK

* stone1 OK

* sibuki2 OK

* dt_bubble OK

* deaddb OK

* sibuki OK

* dead_ds OK

* ice_smoke OK

* hitmark OK

* hahen OK

* k_fire OK

* en_fire OK

* starting colors

* color changes 1

* color switch done

* init file data migrated

* data cleanup

* ice_piece OK

* en_ice OK

* progress

* progress

* docs progress

* fix blast color names

* documentation pass 1

* progress

* cleanup pass 2

* touchups

* added to functions.h

* small changes

* fix functions.h

* renaming progress

* name progress

* color enum

* more cleanups

* enice changes

* final cleanups

* remove unwanted file

* lightning -> shock

* pr suggestions

* fix comment

* remove unwanted comments
2020-09-29 20:18:46 -04:00

35 lines
768 B
C

#include <global.h>
OSViMode osViModeNtscLan1 = {
2, // type
{
// comRegs
0x311E, // ctrl
SCREEN_WIDTH, // width
0x3E52239, // burst
0x20D, // vSync
0xC15, // hSync
0xC150C15, // leap
0x6C02EC, // hStart
0x200, // xScale
0, // vCurrent
},
{ // fldRegs
{
// [0]
0x280, // origin
0x400, // yScale
0x2501FF, // vStart
0xE0204, // vBurst
2, // vIntr
},
{
// [1]
0x280, // origin
0x400, // yScale
0x2501FF, // vStart
0xE0204, // vBurst
2, // vIntr
} },
};