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82968a7381
* fix colliderinit typo * dead sound done * deadsound documentation * blast done * progress * spk init * progress * spark done * ss bomb ok * bomb done * cleanup * progress * progress * almost done with bomb2 * clean up gossip stone * more * cleanup and format * remove unused asm file * nonmatching reloc * done i think * mistakes * fix headers * idk how that got in here * EffectSsStick OK * progress * fix conflicting name * progress * splash OK * uname fields * progress * lightning OK * remove unwanted files * kirakira ok * kirakira done * magma OK * remove files * ss_g_fire OK * name funcs * progress * progress * magma2 and kakera OK * eff_ss_dead_dd OK * fcircle OK * stone1 OK * sibuki2 OK * dt_bubble OK * deaddb OK * sibuki OK * dead_ds OK * ice_smoke OK * hitmark OK * hahen OK * k_fire OK * en_fire OK * starting colors * color changes 1 * color switch done * init file data migrated * data cleanup * ice_piece OK * en_ice OK * progress * progress * docs progress * fix blast color names * documentation pass 1 * progress * cleanup pass 2 * touchups * added to functions.h * small changes * fix functions.h * renaming progress * name progress * color enum * more cleanups * enice changes * final cleanups * remove unwanted file * lightning -> shock * pr suggestions * fix comment * remove unwanted comments
35 lines
768 B
C
35 lines
768 B
C
#include <global.h>
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OSViMode osViModeNtscLan1 = {
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2, // type
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{
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// comRegs
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0x311E, // ctrl
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SCREEN_WIDTH, // width
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0x3E52239, // burst
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0x20D, // vSync
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0xC15, // hSync
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0xC150C15, // leap
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0x6C02EC, // hStart
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0x200, // xScale
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0, // vCurrent
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},
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{ // fldRegs
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{
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// [0]
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0x280, // origin
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0x400, // yScale
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0x2501FF, // vStart
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0xE0204, // vBurst
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2, // vIntr
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},
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{
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// [1]
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0x280, // origin
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0x400, // yScale
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0x2501FF, // vStart
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0xE0204, // vBurst
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2, // vIntr
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} },
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};
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