1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-12-05 17:25:58 +00:00
oot/assets/xml/scenes/indoors/hakasitarelay.xml
louist103 7446e5eb80
Decompile some more objects (#848)
* Object_FU limbs and skel OK

* limbs OK

* Object_FU textures OK

* Object_FU face textures OK

* Symbols in en_fu.c

* en_fu.c limb enum

* Remove Object_fu from undefined_syms, move textures to draw, and small cleanup

* Object_bird OK

* Object_Bird OK, added cutscene for shot sun, and song of storms

* Rainbow Bridge CS

* Great fairy CS

* Cutscene -> Cs

* remove '&' from Cutscenes

* Cleanup object_bird

* Update z_en_fu.c

* Update z_en_fu.h

* Update z_en_fu.c

* Update z_en_fu.h

* Update z_en_fu.h

* DC intro CS

* Zeldas lullaby CS

* Nabooru Knuckle CS

* Owl Lake Hylia CS

* Sun song CS

* Undefined sym in Boss Dodongo

* Missed a few more

* DC tex name

* Windmill man limbs
2021-06-29 19:22:36 +02:00

27 lines
1 KiB
XML

<Root>
<File Name="hakasitarelay_scene" Segment="2">
<Scene Name="hakasitarelay_scene" Offset="0x0"/>
<Cutscene Name="gSongOfStormsCs" Offset="0xE080"/>
</File>
<File Name="hakasitarelay_room_0" Segment="3">
<Room Name="hakasitarelay_room_0" Offset="0x0"/>
</File>
<File Name="hakasitarelay_room_1" Segment="3">
<Room Name="hakasitarelay_room_1" Offset="0x0"/>
</File>
<File Name="hakasitarelay_room_2" Segment="3">
<Room Name="hakasitarelay_room_2" Offset="0x0"/>
</File>
<File Name="hakasitarelay_room_3" Segment="3">
<Room Name="hakasitarelay_room_3" Offset="0x0"/>
</File>
<File Name="hakasitarelay_room_4" Segment="3">
<Room Name="hakasitarelay_room_4" Offset="0x0"/>
</File>
<File Name="hakasitarelay_room_5" Segment="3">
<Room Name="hakasitarelay_room_5" Offset="0x0"/>
</File>
<File Name="hakasitarelay_room_6" Segment="3">
<Room Name="hakasitarelay_room_6" Offset="0x0"/>
</File>
</Root>