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https://github.com/zeldaret/oot.git
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0b18419489
* remove fake match * u32 segment -> void* and add symbols to sEntranceCutsceneTable * rename some symbols * remove if1 * add the last missing symbol * add symbols for almost all extrence textures * finish adding the symbols * Remove comment * spelling fix * Fig's and Dragorn's fixes * add symbols to unkknown array * format * romans fixes
12 lines
500 B
XML
12 lines
500 B
XML
<Root>
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<File Name="spot16_scene" Segment="2">
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<Cutscene Name="gDMTOwlCs" Offset="0x1E6A0"/>
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<Cutscene Name="gDMTIntroCs" Offset="0x7EA0"/>
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<Scene Name="spot16_scene" Offset="0x0"/>
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<Texture Name="spot16_scene_Tex_01AE98" Format="i4" Width="64" Height="64" Offset="0x1AE98"/>
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</File>
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<File Name="spot16_room_0" Segment="3">
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<Room Name="spot16_room_0" Offset="0x0"/>
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<DList Name="spot16_room_0DL_00AA48" Offset="0xAA48"/>
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</File>
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</Root>
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